Draft:Gates:Experience Points: Difference between revisions

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[[Category:Gates to Infinity stats]]‏‎
[[Category:Gates to Infinity stats]]
[[Category:Gates to Infinity Lists]]
[[Category:Gates to Infinity Lists]]

Revision as of 22:02, 29 July 2024

Experience Points (Japanese: ???) are a stat in Template:GameTitle. A Pokémon gains Experience Points by defeating enemies, by eating Donuts, or by using some items. Reaching a certain amount of Experience Points furthers the Pokémon's level according to its stats table. Thanks to Team Badges, Experience Points are shared with other members of the player's team, even to Pokémon that aren't being used. The effects of the obtained Experience Points won't be seen until those Pokémon are taken to a dungeon.

Items that affect Experience Points

Model Item Effect
English Japanese
Positive effect
Joy Ribbon The Pokémon who holds it obtains Experience Points by simply spending turns.
Joy Seed Increases by 1 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Golden Seed Increases by 5 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Mini Donut Gives 500 Experience Points to the Pokémon who eats it.
Donut Gives 1,500 Experience Points to the Pokémon who eats it.
Mega Donut Gives 5,000 Experience Points to the Pokémon who eats it.
Negative effect
Doom Seed Decreases by 1 the level of the Pokémon who eats it,
decreasing the Experience Points to just 1 point before the amount required for the next level.
Devolve Orb Sets the level of all enemy Pokémon in the room to 1, even if they don't devolve
decreasing the Experience Points to [Data needed].

Experience Points obtained by defeating enemy Pokémon

In Other Languages

Language Name
English Experience Points

See Also

References