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'''Full list of the main plot Transcripts''', in the order in which they are unlocked by playing ''{{EtrianOdyssey|Etrian Mystery Dungeon (game)|Etrian Mystery Dungeon}}''.
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==First Dungeon==
===Introduction===
[[File:Etrian 1 - Introduction Aslarga.png|center]]
''You are an explorer of labyrinths''
 
''On your way to a new stage of your adventures on a skyship.''
 
'''Mosken''': Welp, here we are. Welcome to
Aslarga, where you'll find the
best view around!
I'm seeing a lot of '''landsknechts''' in
the crowd this time. You guys are here
for the '''mystery dungeons''', right?
And you tourists will be here for the
'''Amber Yggdrasil''', right? They say it's
a real sight to see.
You want a closer look at it...?
Sorry, but getting up close to that
thing is easier said than done.
The winds in the mountains around that
Yggdrasil are pretty intense. Not even
I'm captain enough to make it through.
Anyway, the town's as hot as ever.
I nearly forgot it's midwinter!
Some weather we're having, huh?
...Tough crowd. Well, you're probably
tired from the trip. It did take us a
day and night to get all the way here.
If you're here to sightsee, rest up at
the inn. Otherwise, get yourselves
registered at the '''Explorers Guild'''.
 
''The Explorers Guild can now be visited!''
 
===Going in Explorers Guild===
'''Guildmaster''': Welcome to Aslarga. I am the Guildmaster
in charge of this facility. On behalf
of our provost, I welcome you.
The '''Explorers Guild''' oversees all
adventurers who stay in Aslarga to
take on the labyrinths nearby.
Without further delay, I'd like you all
to record your name and class in the
registry. We'll begin with you.
 
====After creating the first character====
'''Guildmaster''': Is everyone finished? Now, you're no
doubt in our remote town for the
infamous '''mystery dungeons'''.
If so, I'm sure you're already aware
of the rigors involved in exploring
them.
If you fall in one, you'll be dragged
back here without your '''belongings''' and
'''money'''. It's not easy to recover from.
It's not unheard of for adventurers to
leave in despair after losing the gear
they've worked so hard to refine.
But take heart. The '''Explorers Guild''' is
here to support you.
We'll now conduct an exploring lesson,
held in a genuine mystery dungeon.
Please gather at the '''Skyship Port'''.
 
===Returning to Explorer Guild without going to Skyship Port===
'''Guildmaster''': What's the matter? If you plan to take
on the dungeons, then you should be
on your way to the '''Skyship Port'''.
 
===Going to Skyship Port===
'''Mosken''': Thin crowd this time. Less than half
what we had earlier.
 
'''Guildmaster''': They probably withdrew after hearing
they'd lose their belongings. I did
mention they'd have our support...
 
'''Mosken''': It's hardly worth my while taking so
few, but oh well. We got more skyships
circulating, so there'll be more soon.
 
'''Guildmaster''': Now then, let me start by telling you
about the '''first dungeon''', which I'll
be guiding you through.
 
[[File:Etrian 1 - Mysterious Labyrinth location bottom screen.png|center]]
 
It's to the east of town. A man-made
wall, built for research purposes,
helps it keep its '''formicary structure'''.
That formicary structure is worth
explaining, so open your '''Dungeon Map'''.
 
[[File:Etrian 1 - Mysterious Labyrinth (First visit) Map.png|center]]
 
Notice the two zones on '''B2F'''. This is
a unique trait of the dungeons found
around Aslarga.
Your challenge is to make your way
through this '''first dungeon''', by which
we mean reaching the lowest level.
Once you arrive at the bottom, your
skill will be acknowledged and you'll
be authorized to form your own guild.
 
''A new dungeon has been unlocked!''
'''''1st Branch: Mysterious Labyrinth'''''
 
'''Guildmaster''': You'll be issued a '''Dungeon Map''', a '''Zone'''
'''Map''', a '''communicator''' for use during the
lesson, and a ration of '''bread'''.
Is it odd to you that we provide bread?
You'll find you get hungry quickly down
there, so we've prepared this for you.
That's enough explaining from me. We
leave as soon as you're ready, so talk
to the captain once you're prepared.
 
===In Mysterious Labyrinth (First Visit)===
====After entering the Mysterious Labyrinth====
'''Guildmaster''': Can you hear me? This is the Guildmaster
speaking. The transmitters seem to be
in working order.
Let me explain the '''Zone Map''' you see on
the lower screen.
Normally, the Zone Map fills out as you
explore. Seeing all the rooms like this
only happens with a fort built.
Though that doesn't change the items
you'll see on it.
The '''flashing''' [[File:Etrian 1 - Player Map Icon.png]] is you. [[File:Etrian 1 - Upstairs Map Icon.png]] indicates
an upstairs, while [[File:Etrian 1 - Downstairs Map Icon.png]] is a downstairs.
[[File:Etrian 1 - Item Map Icon.png]] marks the location of items.
You can see that there's an item in
your current room. Go ahead and pick
that up.
 
====After picking up the item in the first room of the first floor of the dungeon====
'''Guildmaster''': Ah, you've found a '''Short Sword'''. It's an
improvement over the '''Knife''' you have.
I recommend '''changing equipment'''.
To change equipment, first press X to
open the menu.
After that, choose a weapon from '''Items''',
or go to '''Party''' and select '''Equipment'''
from there.
 
====After entering the second room of the first floor of the dungeon====
'''Guildmaster''': Did you check your Zone Map? Make a
habit of always checking it as soon
as you enter a room.
If you take a look at your Zone Map
now, you'll notice an item to the
'''upper right'''.
You can reach it quickly with '''diagonal'''
'''movements'''. Hold R and move in that
direction to ensure you travel diagonally.
 
====After picking up the item in the second room of the first floor of the dungeon====
'''Guildmaster''': The item you just picked up is a '''Medica'''.
This '''restores a bit of HP''', making it
indispensable for exploration.
But you can't let your guard down.
If your HP reaches 0 and you pass out,
you'll lose it without getting to use it.
You might regret holding onto it for too
long. '''Use items before getting knocked'''
'''out'''. That's the number one rule.
 
====After entering the third room of the first floor of the dungeon====
'''Guildmaster''': I see you've run into a '''monster'''. You can
see it for yourself on the Zone Map.
The [[File:Etrian 1 - Monster Map Icon.png]] represents its position.
Before you engage the monster, let me
explain '''turns''' for you.
[[File:Etrian 1 - Turn-based combat tutorial 7.png|center]]
All actions in the dungeon are measured
in turns. Each turn, both you and the
monsters act. You always act first.
[[File:Etrian 1 - Turn-based combat tutorial 8.png|center]]
For example, when you '''move one space'''...
[[File:Etrian 1 - Turn-based combat tutorial 5.png|center]]
The monster moves one space afterwards.
[[File:Etrian 1 - Turn-based combat tutorial 6.png|center]]
When you '''attack''' the monster...
[[File:Etrian 1 - Turn-based combat tutorial 9.png|center]]
The monster attacks afterwards.
[[File:Etrian 1 - Turn-based combat tutorial 10.png|center]]
Seen another way, it also means that
'''if you take no action, neither will'''
'''the monster'''.
In the mystery dungeons, '''one move''' can
make '''all the difference'''. Think carefully,
especially when you're in a tight spot.
Once the monster is dispatched, head for
the downstairs, indicated by the [[File:Etrian 1 - Downstairs Map Icon.png]].
After that, best of luck to you.
 
====After entering the fourth room of the first floor of the dungeon====
'''Guildmaster''': Check your HP before using those stairs.
It's possible that you'll immediately
encounter monsters on the other side.
If you were wounded earlier, but your HP
has recovered, it must be because of
'''natural HP recovery'''.
HP recovers slowly with each turn. Even
if you have yet to fully recover, you
should be fine without needing a '''Medica'''.
If you still haven't fully recovered,
'''wait'''. Hold B and repeatedly press A
to pass turns as you naturally recover.
While waiting, pay attention to the '''Zone'''
'''Map'''. Be careful not to get caught off
guard by monsters as the turns pass.
 
====After entering the second floor of the dungeon====
'''Guildmaster''': As I feared, you encountered monsters.
Two of them, in fact... This won't be
easy. The situation calls for a '''skill'''.
Skills are special actions you can use
at the cost of '''TP'''. You can spend '''skill'''
'''points''' to learn a variety of skills.
[[File:Etrian 1 - Skills Tutorial 1.png|center]]
First, press X to bring up the menu,
and then select '''Skills'''. You should see
a skills screen.
When you press X while on this screen...
[[File:Etrian 1 - Skills Tutorial 2.png|center]]
You'll arrive at the '''set skill screen''',
where a number of skills are displayed
in a tree format.
You may spend your skill points on these
skills. The '''SKILL POINTS''' to the top left
shows you how many points you have.
Spending skill points '''does not take any'''
'''turns'''. I suggest you spend them now.
If you want skills that will assist you
in battle, '''Double Strike''' is a good start.
Hm. Am I holding your hand too much...?
[[File:Etrian 1 - Skills Tutorial 3.png|center]]
If you have any questions about the
controls, check the '''control guide''' to
the top right of the lower screen.
 
====After quitting the first room of the second floor of the dungeon====
'''Guildmaster''': If you'd like to move quickly through
corridors, you can '''dash'''. Try moving
while holding B.
 
====After entering the second room of the second floor of the dungeon====
'''Guildmaster''': Alas, TP does not recover naturally.
However, there is a way to regain TP
without items, by using '''amber tiles'''.
Amber tiles are the '''amber-colored spaces'''
you see to your upper right. Stepping on
them restores some '''TP''' and '''FP'''.
FP measures your '''satiety'''. It depletes as
turns go by, and if it reaches '''0%''', your '''HP'''
'''will decline'''. Be sure to keep well fed.
You don't seem very hungry right now,
so try restoring your TP with those
amber tiles, and then keep moving.
 
====After entering the third floor of the dungeon====
'''Guildmaster''': You've made it to '''B3F'''. It won't be long
now before you reach the final floor,
but take note of the [[File:Etrian 1 - Upstairs Right Map Icon.png]]upstairs here.
The stair icons differ depending where
they lead. [[File:Etrian 1 - Upstairs Map Icon.png]] goes to the zone directly
above, while [[File:Etrian 1 - Upstairs Right Map Icon.png]] leads to the upper right.
You've yet to visit the '''upper right zone'''.
I recommend you visit it to check for
items before proceeding to the bottom.
To check the dungeon layout, press X
to bring up the menu and then select
'''Dungeon Map'''.
 
====If the player pick the Buckler in B2F-5====
'''Guildmaster''': Ah, a '''Buckler'''. You don't have a shield
equipped yet. This is a stroke of luck!
Had you decided to ignore this zone,
you wouldn't have found that shield.
Going the extra mile sometimes pays off.
 
====After entering the last floor of the dungeon====
'''Guildmaster''': Good work getting this far. You've proven
yourself worthy of challenging the
mystery dungeons.
Return to town with the '''Geomagnetic Pole'''
in front of you. The [[File:Etrian 1 - Geomagnetic Pole Map Icon.png]] on the Zone Map
shows the Pole. Press A to return to town.
 
==Second Dungeon==
===After completing Mysterious Labyrinth===
'''Guildmaster''': You acquitted yourself well in the
'''Mysterious Labyrinth'''. I'd say it's
time you had a guild of your own.
A '''guild''' is a pack of adventurers. Its
members share information and rewards,
and look after one another.
The allies you'll gather will operate
under the banner of your guild. Which
is why you must first give it a name.
 
====After entering the guild name====
'''Guildmaster''': The [guild] Guild, hm? A fitting
name, for you. I'll make sure to
remember it.
It's very dangerous to enter a dungeon
alone. Be sure to recruit some members
and '''create a party''' before exploring.
You can recruit members by '''registering'''
'''them''' here at the Guild, or by talking
to people you meet in the dungeon.
You can have a '''maximum of four members'''
'''in a party''' at once. If you find three
more allies, that's enough for a party.
If finding members yourself is too much
trouble, I'll introduce you to a few
who are eager to join a guild.
I don't normally make introductions
like this, though. Think of this as
a special favor.
 
====After quitting the menu to register new adventurers====
'''Guildmaster''': Lastly, I present you with this '''Blast'''
'''Skill''' tome, as congratulations on the
formation of your guild.
 
''Obtained a Skill Manual!''
 
'''Guildmaster''': A '''Blast Skill''' is a special technique
shared between members of your guild.
They're learned through '''manuals''', and most
of the skills are usable by anyone in
your party.
To activate a Blast Skill, you must
charge your '''Blast Gauge'''. There are
two ways of doing this.
[[File:Etrian 1 - Blast Skills Tutorial 1.png|center]]
To activate a Blast Skill, you must
charge your '''Blast Gauge'''. There are
two ways of doing this.
[[File:Etrian 1 - Blast Skills Tutorial 2.png|center]]
The first way is to defeat monsters,
and the second is to step on amber.
You'll do both things frequently within
the dungeons, so don't hesitate to use
your Blast Skills when you need to.
If you're thinking of going to a dungeon
to test the Blast Skill, be sure to '''set'''
'''your party''' before you go. That is all.
 
===When quitting Explorers Guild===
'''Guildmaster''': Are you satisfied with your party
formation? A slapdash party will only
make the going hard for you.
It's not enough to pick a team. You must
adjust each member's equipment and '''skill'''
'''set''' to be properly prepared.
Don't forget to spend the '''skill points'''
you earn from leveling up as you go.
 
'''''Kasumi's Inn''' can now be visited!''
 
===When going in Kasumi's Inn===
'''Kasumi''': Oh dear--why, you're covered in mud!
You look as though you're fresh from
adventuring, hm?
Our warmest welcome to you, explorers.
I am Kasumi, proprietress of this inn.
We have a gift prepared for those who
stay with us, to bring them good
fortune in battle. Please accept this.
 
''Obtained '''Ariadne Thread''' x3!''
 
'''Kasumi''':  This '''Ariadne Thread''' is something that
allows one to escape safely from a
labyrinth.
'''One''' should be enough per trip.
If you have more, we can keep them
safe for you in our inn's storage.
Now then, why don't you let us take
your things to your room while you
relax?
 
===When quitting Kasumi's Inn===
'''Kasumi''':  Are you stepping out? If you're shopping
for equipment, food, or sundries, there
are many shops in the Market District.
If you're looking for recommendations,
I suggest '''Chano Retail'''.
It's very popular with adventurers.
The clerk there, Elizabeth, is simply
a dear. Though you may be unprepared
for her fashion sense...
 
'''''Chano Retail''' can now be visited!''
 
===When going in Chano Retail===
'''Elizabeth''': Welcome! I do believe this is your
first time here. I am Elizabeth.
This is a factory outlet run by Chano
Industries, manufacturer of skyships
and fine armaments.
Let me explain our system. You'll no
doubt come into possession of many
types of '''materials''' in your adventures.
Slain monsters may yield up bones, or
hides, or suchlike. And the earth will
give up its ores, timber, and herbs.
We will eagerly '''purchase''' these materials
from you, and in return, provide you
with wondrous new items based on them.
Better materials translate directly
into better goods. So make an effort
to collect materials, hmm?
Your bounty will be greater if you
train in foraging skills such as
'''Mineralogy''', '''Dendrology''', and '''Herbology'''.
 
===When quitting Chano Retail===
'''Elizabeth''': Oh! Tell me, have you met Mr. Magan?
He is our town provost. I daresay you
should go and make your introductions.
 
'''''Magan's House''' can now be visited!''
 
===When going in the Skyship Port===
'''Mosken''': If you're off to the first dungeon, look
out. Someone fooled with the stabilizer
and it's played havoc with the place.
They're saying the structure has changed
and there's '''traps''' around now. It won't be
the piece of cake that you remember.
You good with the '''party''' you have now?
'Cause things could go south if your
equipment or skills aren't up to par.
 
===When going in Magan's House===
'''Sasha''': Thanks for showing me the flowers in
your yard, Mr. Magan. I can't wait
to visit again! 'Bye!
 
'''Magan''': Goodbye, Sasha. Come again soon.
Oh...
...Guild [guild], I presume.
Welcome to my home.
I am Magan, provost of this town.
I'm sincerely glad you've come.
Here in Aslarga, we've been experimenting
with measures to support adventurers
like yourselves.
Such as '''forts''', which serve as a front-
line base when exploring dungeons. Or
our '''redevelopment initiative'''...
They're both still in the planning
phases, but they'll be invaluable aid
on your adventures someday soon.
...Is it strange to you that a town
would work to support adventurers?
It is necessary... to prepare for the
'''Day of Reckoning'''.
To gird ourselves for the '''Day of'''
'''Reckoning''', we will need many adventurers
making extended stays in our town.
Merely developing the town won't be
enough. Our developments will be for
nothing if we are unprepared.
The Guildmaster taught me that.
I... wouldn't have ever thought of it.
Not even as town provost.
I can understand why some believe we'd
be better served with him as provost.
If he'd had the post one year ago...
 
'''Chano President''': Mr. Magan! Mr. Magan, do you have a spare moment
to talk?
 
'''Magan''': I'm sorry, Sir Chano. I already have
guests...
 
'''Chano President''': Ah, and they're adventurers, by the
look of them. All the better! They
should hear this too.
We use the bottom of the '''second dungeon'''
as a quarry, don'tcha know, and they
say a monster's been sighted there.
It's keeping us from gathering the
materials we need, so I'd like you to
issue a mission to vanquish the thing.
If the shortage continues, it'll delay
work on the fort. Don'tcha know what
a problem that'd be, Mr. Magan?
 
'''Magan''': Yes, I'm aware of the issues that could
cause. However... our coffers aren't
full enough to offer a reward.
Particularly, Sir Chano, since I've just
paid Chano Industries the production
costs for the extra skyship.
 
'''Chano President''': Pish-tosh! Leave the reward to me.
You there!
How much would I have to offer you to
accept a mission to dispose of this
monster?
 
> "1000en"
* '''Chano President''': Done. Just as you requested, I'll have 1,000--no, 2,000en ready for you.
> "500en"
* '''Chano President''': An adventurer needn't hold back! I'll have 1,000--no, 2,000 en ready for your reward.
> "0en"
* '''Chano President''': Nonsense! You'd be risking your life doing this, don'tcha know. I can't allow you to walk into danger for free. I'll have 1,000--no, 2,000en ready as your reward.
'''Chano President''': Well, Mr. Magan, I hope you'll issue
that mission. And you lot ought to take
it--I'll make you rich, don'tcha know!
 
'''Magan''': He never takes no for an answer...
This will be your first time accepting
a '''mission''', won't it?
Accepting missions at '''this house''' gives
you the right to earn the associated
reward.
Once the mission is complete, return
here to report in. I'll need that report
before I can issue the reward.
If you'd like, you can accept that
mission now, so long as you're here.
Are you interested?
 
===After going in Chano Retail after the mission Fiend in the second dungeon is available and without accepting it===
'''Elizabeth''': You've met my father!? Yes... I am
Don Chano's daughter. Er... what did
you and he...
...I see. So that's what inspired the
new mission...
 
===Accepting the mission Fiend in the second dungeon===
'''Magan''': This concludes the mission registration
process. Unlike your first foray, there
will be '''traps''' in the dungeon now...
And I've heard an unsettling rumor. They
say the '''Ariadne Thread''' has no effect at
the bottom of the second dungeon.
Ariadne Threads are useful devices for
extricating oneself from a dungeon.
If these rumors are true... you will
be unable to instantly escape from the
lowest level. Bear that in mind.
 
''A new dungeon has been unlocked!''
'''''2nd Branch: Emerald Copse'''''
 
===Going to Skyship Port after accepting the mission Fiend in the second dungeon===
'''Mosken''': It's tougher than the first. Better be
sure about your '''party''' and '''equipment''',
or you'll run into trouble quick.
 
===In Emerald Copse===
====After entering Emerald Copse====
'''Guildmaster''': This is the Guildmaster speaking. Since
this is your first trip as a party, I'll
explain the '''Change Leader''' function.
One party member acts as the '''leader''',
and will guide the rest of the group
on your adventures.
The leader can be changed at any time.
You can escape from tough situations
by '''changing leaders'''.
[[File:Etrian 1 - Change Leader tutorial 1.png|center]]
For example, say that a weaker party
member is surrounded by monsters.
In that case, you would make the weak
member your leader and move them to
the rear, out of harm's way.
[[File:Etrian 1 - Change Leader tutorial 2.png|center]]
To change leaders, hold L and then press
R. The leader will switch each time you
press R.
Changing leaders '''does not''' take a turn,
so you can try it right now. Good luck,
[guild] Guild.
 
====After entering floor 4====
'''Guildmaster''': This is the Guildmaster speaking.
Pardon me for interrupting your
adventure.
You may already know, but I wanted to
mention '''spread tiles''' to you.
[[File:Etrian 1 - Spread Tiles tutorial 1.png|center]]
Did you notice any amber tiles that were
a faded red? Those are '''spread tiles'''.
How you use them can affect the result
of your excursions, just as much as
'''changing leaders''', so pay close attention.
[[File:Etrian 1 - Spread Tiles tutorial 2.png|center]]
First, stand on the spread tile and press
either L or X to bring up the menu. Then
select '''Party''', and then '''Spread Out'''.
Afterward, your party will spread out to
the tiles surrounding the spread tile.
You can '''change the spread formation as'''
'''many times as you'd like'''. Once you have
your ideal formation, press A to confirm.
After confirming the formation, spreading
out takes one turn. The whole party moves
during this turn, which is useful.
However, don't overrely on spread tiles.
They can break at any time while being
used, but even broken ones have their use.
[[File:Etrian 1 - Spread Tiles tutorial 3.png|center]]
They restore TP to the '''whole party''', '''more'''
'''than a normal amber tile''' would. That can
be quite a boon.
Now, back to your excursion. Remember
changing leads and spread tiles, and make
the most of both.
 
====After reaching the last downstairs, in floor 6, for the first time====
You reach the stairs down to the lowest
level. The unknown beast claiming the
mine should be beyond those steps.
You hear a faint sound of running water
from below, and an occasional rumbling
noise, like a giant treading the earth.
 
==Third Dungeon==
===Going in Chano Retail after completing Emerald Copse===
'''Elizabeth''': I heard that you vanquished the monster.
My father and his craftsmen are pleased
as punch. Thank you ever so!
Did you acquire any materials during the
foray? We'll purchase anything you found.
It may help us create '''new goods'''.
 
===Reporting Fiend in the second dungeon===
'''Magan''': I glanced at your '''Monster Tome''' for
proof you bested the monster. Only those
who defeat a beast can record it.
There's no question that it was Guild
[guild] who was first to complete the
mission. And so, here is your reward.
 
''Obtained key item: '''Plush Panda'''!''
 
'''Magan''': Oh... The plush toy was something I
wanted to deliver to Niralda over at
the Amber Restaurant.
 
> The Amber Restaurant?
* '''Magan''': The Amber Restaurant is an eatery on the east side of town. They serve the best meals in Aslarga.
 
> Who's Niralda?
* '''Magan''': She's the owner of the '''Amber Restaurant''', on the east side of town. Her cooking is well known as the best in Aslarga.
'''Magan''': You seem curious... If you're planning
to pay a visit to the Amber Restaurant,
might you deliver the '''plush toy''' to her?
You see, the extra skyship we put into
service has returned, and we have many
adventurers visiting.
Some of them are of a type I've never
seen in town before, such as the '''ninjas''',
'''sovereigns''', and '''wanderers'''.
I really must begin the '''redevelopment'''
'''initiative''' in order for us to be able
to support these new adventurers.
It will keep me so busy that I won't
have the time to deliver a toy.
I'm sorry, but it must be you.
 
''The '''Amber Restaurant''' can now be visited!''
 
''New classes haven been unlocked: '''Ninja''', '''Sovereign''', and '''Wanderer'''!''
 
===Going in the Amber Restaurant===
'''Niralda''': Hey there! Go ahead and seat yourself.
You want some water, do you? Well, the
pitcher's right there.
You're in luck, though! In honor of the
death of that monster in the Emerald
Copse, adventurers get extra portions.
It was you who killed it? No fooling?
Because you don't look the type. Are
you sure you're eating right?
Awww, there, there... Hm? Oh, don't
worry. Just, once this kid gets cranky,
he doesn't snap out of it for a while.
Huh, weird, he's already out of his
funk. Ah...! A panda doll!
 
''Handed over '''Plush Panda'''.''
 
'''Niralda''': My kid and me are both crazy for pandas.
Oh, this is from Magan? Yeah, come to
think of it, he did mention that...
He sent you to deliver it? Thanks for
the trouble.
 
===Quitting the Amber Restaurant===
'''Niralda''': Well, if it isn't Sarah. Weren't you
going to the dungeon?
 
'''Sarah''': I'm on my way there now. I just wanted
to file a quest before I took off.
 
'''Niralda''': Oh. I'm sure some adventurer will pick
it up before long.
There's some loitering over there, in fact.
They killed that monster in the second
dungeon! What was their name...?
 
'''Sarah''': The [guild] Guild, I believe.
It's nice meeting you. I'm Dr. Sarah
Stein, a labyrinth archeologist.
I'd be interested in hearing about the
second dungeon later. I'm a bit busy
right now, though, so...
Niralda, I'll be by with Sasha for
supper as soon as I'm done with this
investigation. And speaking of which...!
 
'''Niralda''': Don't work too hard, okay? You're not
an adventurer! Pfff... That girl's
always on the move.
I know... Why don't you take Sarah's
quest? It's probably a piece of cake
for the guild who beat that monster.
 
'''''Stein Labs''' can now be visited!''
 
===Going in the Amber Restaurant without accepting the quest Fort construction test===
'''Niralda''': So when are you bums going to accept Sarah's quest?
 
===Selecting the menu Quests===
'''Niralda''': Sarah's request is the one called
'''Fort construction test'''.
If you've taken missions before, I'm sure
you know the drill here.
 
===Accepting the quest Fort construction test===
'''Niralda''': That oughtta do it for registration.
All you need to do now is finish the
quest.
Once the quest's over, '''come back here''' and
report in. I'll fork over the reward then.
Alright, get on out to the '''first dungeon'''!
 
===After accepting the quest Fort construction test===
====Going in the Amber Restaurant====
'''Niralda''': Hey there. How's Sarah's quest coming
along? Be sure to report back here at
the restaurant once you're done.
 
====Going in the Skyship Port====
'''Mosken''': The fort construction test? It's at the
'''first dungeon'''. The Guildmaster should
be waiting for you there.
 
===Going in the Mysterious Labyrinth during Fort construction test===
====Entering the Mysterious Labyrinth====
'''Guildmaster''': Oh, you accepted the quest? That's good,
since I know I can trust you with the
fort construction test.
Some adventurer destroyed one of our
forts, which means the dungeon layout
may now shift and warp.
But seeing is believing. I've decided
that you will build a fort in B1F, which
should kill two birds with one stone.
[[File:Etrian 1 - Forts Tutorial 1.png|center]]
Under ordinary circumstances, the layout
of the dungeon changes each time you
enter it.
[[File:Etrian 1 - Forts Tutorial 2.png|center]]
But once a fort is built, the layout is
frozen in place, and your Dungeon Map
remains fixed.
That's the biggest advantage in building
a fort. Next, I should explain how to go
about building one.
[[File:Etrian 1 - Forts Tutorial 3.png|center]]
First, select the zone you would like to
build in from the '''Dungeon Map'''.
You can only build forts in zones you
have already visited. This time, it will
be here, at B1F of the first dungeon.
After settling on a zone, order a fort.
The only one available now is the '''Basic'''
'''Fort''', so that should be an easy choice.
[[File:Etrian 1 - Forts Tutorial 4.png|center]]
After that, construction will begin,
shown by '''Building...''' on that zone
in the Dungeon Map.
[[File:Etrian 1 - Forts Tutorial 5.png|center]]
Construction takes time. You should go
explore B1F. The fort should be finished
by the time you reach B2F.
Thanks to the '''Zone Detector''' function,
you should see zones adjacent to the
fort, helping you to find new zones.
I will return to Aslarga and await your
report. But first, let me give you enough
money to cover a Basic Fort.
 
''Obtained 1,500en!''
 
'''Guildmaster''': Now, the fort test can begin. Press X,
select '''Map''' to open the Dungeon Map,
and then order a '''Basic Fort'''.
 
====Going on a Downstairs without building a Fort====
[[File:Etrian 1 - Forts Tutorial 3.png|center]]
'''Guildmaster''': There seems to be no fort built here.
Press X to open the '''Dungeon Map''' and
build a '''Basic Fort''' for me.
 
====Changing floor after building a Fort====
'''Guildmaster''': ...This is the Guildmaster. It seems
the fort in B1F is complete.
It is now yours. If you have any guild
members on standby in Aslarga, I suggest
you deploy them to that fort.
Guild members on standby gain experience
through the lessons they receive at the
Explorers Guild, but...
If you deploy them to forts, they will
gain that experience much more rapidly,
due to the hands-on training.
Let me teach you how to deploy guild
members.
[[File:Etrian 1 - Dispatch Forts Tutorial 1.png|center]]
Deployment is done through the '''Dungeon'''
'''Map'''. After you choose which fort you
want to deploy them to...
[[File:Etrian 1 - Dispatch Forts Tutorial 2.png|center]]
Select a slot for the member to occupy.
Once that's complete, choose a guild
member to deploy.
Each fort can hold up to four. Well done
on the construction test. Your reward
awaits you at the Amber Restaurant.
 
===Reporting the quest Fort construction test===
'''Niralda''': Good work. Whatever the details of the
quest, every one is something the client
wants bad.
Bringing them happiness by granting
their wishes is a good thing. Even if
the tangible rewards can be lousy.
Sarah'll be happy... Which reminds me.
Her and Sasha haven't been by yet. How
long's she gonna spend in that dungeon?
You oughtta head back to the inn to rest
once you're done stuffing your face, so
you're in good shape for the next trip.
 
''You find no beds at Kasumi's Inn.''
''Instead, you sleep on futons atop''
''what is called tatami flooring.''
''It turns out to be more comfortable than''
''you expected, and you feel you'll sleep''
''well tonight...''
 
'''Kasumi''': Good morning. Have you recovered from
your adventure?
I see you've completed Sarah's request.
Congratulations on that. I wonder if
she's back at her laboratory...
Hm, no, she's probably at Magan's House.
She said she would report to him after
the results of her trip were compiled.
 
===Going in Magan's House after reporting the quest Fort construction test===
'''Magan''': At last, we can start on the '''town'''
'''development project'''. I was just doing
some gardening as a break.
Even in midwinter, plants will bloom in
such warm weather. Perhaps they are
under the impression spring has arrived.
By the way... Do you have some time
to spare?
Could you perhaps have a look at the
details of the '''redevelopment plan'''?
 
'''''Redevelopment''' has been unlocked!''
 
===Quitting Magan's House after reporting the quest Fort construction test===
'''Guildmaster''': I'm sorry to interrupt while you're
with visitors, but...
I have urgent news, Magan. There's a
confirmed monster at the bottom of the
'''third dungeon'''. Another unknown type.
 
'''Magan''': What!? First that monster in the Emerald
Copse and the rising temperature, and
now... What is going on underground?
Did you hear this from Dr. Stein?
If so, we should pay Stein Labs a
visit to learn more from the doctor.
 
'''Guildmaster''': Actually, she's still in the '''third'''
'''dungeon'''. The escorts assigned to her
were defeated, and have just returned.
According to one of them, the doctor is
stuck on the lowest level, hiding from
the monster there.
She was stranded there when her Ariadne
Thread didn't work, and there's been no
distress beacon from the lowest level.
If she had the Nether Dust they've begun
selling, she'd have an escape route, but
it was deemed too pricey for the trip.
 
'''Magan''': ...At any rate, let's hurry and rescue
the doctor. I'll issue a mission on
the matter.
 
'''Guildmaster''': What do you intend to do for a reward?
We've just expanded our skyship fleet,
and our funds are still...
 
'''Magan''': ...I'll sell whatever valuables I can
find around the house.
Astoria's necklace... That's sure to
fetch enough to cover a reward.
 
'''Guildmaster''': B-But that's...
 
'''Magan''': Understand, Guildmaster, that Dr. Stein's
life is priceless. She's no adventurer;
she has no guarantee of survival.
Besides... If Astoria were here, don't you
think she'd be the first to volunteer
the necklace?
 
'''Guildmaster''': ...Understood. I'll notify the guilds
of the mission immediately.
 
'''Magan''': Do you know Dr. Stein? She's an important
figure in Aslarga... Her work is critical
to this town's safety.
Given your accomplishments, I believe
your group has what it takes to rescue
Dr. Stein. Please accept the mission.
 
===Accepting the quest Rescue Dr. Stein===
'''Magan''': Thank you. It's very reassuring to know
that the group who slayed the Emerald
Copse's monster will handle this.
This will be a harder task than the last
mission. With that said, there is
something I should inform you of.
The communicator you were issued will
emit a '''distress beacon''', should your
party be annihilated.
The downed party will remain in the
dungeon as long as the beacon is active.
They will not be returned to town.
During this time, those aboveground can
form a '''rescue party''' to save the other
team.
A successful rescue, meaning one in which
the rescue party '''reaches the downed team''',
prevents the loss of any '''money''' or '''items'''.
However, a weak rescue party might have
a low chance of success.
If you'd like to strengthen your guild's
reserve units, deploying them to a '''fort'''
is a way of accelerating their growth.
Please take advantage of the fort and
distress beacons to complete the mission.
I wish you the best of luck.
 
'''''Rescues''' have been unlocked!''
 
''A new dungeon has been unlocked!''
'''''3rd Branch: Pristine Stream'''''
 
===Going in the Explorers Guild after accepting the quest Rescue Dr. Stein===
'''Guildmaster''': Are you getting accustomed to exploring
as a party? As you learn more skills,
they may become overwhelming.
[[File:Etrian 1 - Limiting skill usage tutorial 1.png|center]]
To narrow down what you use, try the '''Off'''
setting found in the Skills menu.
Party members will no longer use skills
marked '''Off'''. This can be toggled by
pressing Y.
[[File:Etrian 1 - Limiting skill usage tutorial 2.png|center]]
Narrowing down the skills you use makes
it easier to specialize in different
skill sets, such as attack or support.
 
===Pristine Stream===
====After reaching the last downstairs, in floor 7, for the first time====
You reach the stairway leading into the
deepest level. Past here, the stranded Dr.
Stein hides from an unknown predator.
You hear the sound of running water from
below, and smell an odor reminiscent of fish.
It is the stench of a terrible beast...
 
====After defeating the boss====
[[File:Etrian 1 - Background cutscene Rescue Dr. Stein.png|center]]
'''Sarah''': ...Interesting. So the Geomagnetic Pole
that was placed here is restored once the
monster in the depths is defeated.
This is valuable data. It could explain
why Ariadne Threads don't work down
here.
Oh, you were at the Amber Restaurant...
The [guild] Guild, right? You really
saved me there. Thanks!
You were amazing. My escorts were no
match for that monster at all... No wonder
you beat the thing in the second dungeon.
Tell me, did you find any '''amber''' on the
monster's body in the second dungeon?
...I knew it. You know about the '''amber'''
'''tiles''' already, right?
When you break the amber and absorb its
energy, it boosts your metabolism.
The same happens for the monsters.
Those little amber tiles don't give off
much energy... but take a look at that.
[[File:Etrian 1 - Amber chunk.png|center]]
See that huge slab of amber sitting where
the groundwater's pooled? If a monster
absorbed a chunk that size...
I think it would either collapse, unable
to withstand the energy, or it would
become a monster unlike any we've seen.
The latter scenario probably applies
here. These enormous amber chunks were
only found recently.
I suspect it's due to rising groundwater
levels. The temperature underground is
increasing, resulting in more meltwater.
Didn't it seem strange when you walked
into the dungeon? It's supposed to be
dark and dank, but it's bright and warm.
It's the dead of winter, but it's warm
all the time. Like we're living on top
of a stove. I'm investigating it, but...
I still haven't come up with anything.
And if I don't get results, I can't show
my face to Magan, or to Sasha...
Oh no! I forgot all about Sasha...
She's probably worried. Hm?
Y-You came here on a mission to rescue
me!? Ohhh, I've really done it this time...
I have to apologize to everyone.
Can I go back to town now? I'll give you
a proper thanks for saving me later.
 
==Fourth Dungeon==
===After completing Pristine Stream===
'''Sasha''': Sarah! I was a good girl and waited here
like you said! I told strangers to go away.
 
'''Sarah''': Good girl, Sasha. I'm sorry if I worried
you. I got stuck in the dungeon...
These people helped me get back home.
They're from the [guild] Guild.
Say hello!
 
'''Sasha''': Hello! I'm Sasha. Thank you for helping
Sarah.
 
'''Sarah''': Now, Sasha, I caused a little bit of
trouble for everyone, so I need to go
say I'm sorry. Wait here for me, okay?
 
'''Sasha''': Okay.
Come back soon!
 
===Going in Kasumi's Inn===
'''Kasumi''': Sarah! You're safe! What a relief...
Thank you.
 
'''Sarah''': I'm sorry for making you worry! Um...
Kasumi... there's something I need to
ask you.
 
'''Kasumi''': Certainly. What is it?
 
'''Sarah''': It's about... cooking... If I ask Niralda
for help, she'll just tell me I should be
eating at her restaurant, so...
 
'''Kasumi''': I see... You want to make it for yourself
again. Simply use the recipe I gave you
and you shouldn't go wrong.
But don't use your research materials.
They may be adventurers, but they are
not immune to stomach problems.
And don't keep them too long. They are
clearly worn out.
 
===Going in Chano Retail===
'''Elizabeth''': Dr. Stein! I'm so glad that you're well.
Everyone was worried about you.
 
'''Sarah''': Sorry, Beth! I'll make it up to you next
time, I promise!
Tell the craftsmen I'll bring some
snacks for them.
 
'''Elizabeth''': Oh, no, perish the thought. Please,
don't worry about it.
You are greater adventurers than I ever
imagined. Thank you for coming to
Dr. Stein's aid.
 
===Going in Amber Restaurant===
'''Niralda''': Dammit, Sarah! What were you thinking?
You're gonna give us a heart attack!
 
'''Sarah''': I'm so sorry, Niralda!
 
'''Niralda''': Were you in there the whole time?
You're looking kinda gaunt. You need
a good meal! I'll go fix you one.
 
'''Sarah''': Oh, it's fine. You already have a lot of
customers waiting for their food...
 
'''Niralda''': What, those guys? Psh, they can wait!
 
'''Sarah''': N-No, that wouldn't be right! Really,
it's fine. Well, I'll be back soon!
 
===Going in Explorers Guild===
'''Guildmaster''': Ah, you've returned safe!
 
'''Sarah''': I'm sorry for causing all the trouble
with my disappearance.
 
'''Guildmaster''': You needn't apologize, Doctor. I blame
myself for putting you in harm's way.
I'm sorry that your escorts were subpar.
Do let the provost know that you're
safe. He'll be pleased to hear it.
As for you there... Well done!
 
===Going in Magan's House===
'''Magan''': What's wrong? I hope that you're not here
to tell me the rescue mission has failed...
What? She's on her way?
 
Doctor!
 
'''Sarah''': Let me humbly apologize, provost...
for making you worry, and for having
you issue a rescue mission to save me!
Worse still... I couldn't find out what's
causing the rising ground temperatures.
I'm so, so sorry.
 
'''Magan''': I'm sure you'll figure it out someday,
Dr. Stein. Put it out of your mind for
today and rest up.
I'm only glad you're safe...
 
===Going in Skyship Port===
'''Mosken''': Hey. Looks like things went okay, huh?
About what I expected from the guild who
beat the monster of the second dungeon.
Yo, Dr. Stein! You just got lifted out
of a dungeon, and you're back for more?
Really married to your work, huh?
 
'''Sarah''': Oh, I just got back to Aslarga! You're
probably the only one who never worries
about me. I'm more delicate than I look!
 
'''Mosken''': C'mon, doc. Delicate girls don't go into
dungeons to get their hands dirty.
Anyway, I'm glad you're okay.
 
'''Sarah''': Were you worried?
 
'''Mosken''': Not as much as Kasumi.
 
===Reporting Rescue Dr. Stein===
'''Magan''': Thank you for rescuing Dr. Stein.
As town provost, I am deeply grateful.
Which reminds me, I've heard rumors of
a shop operating in the '''third dungeon'''...
Do you know of it?
 
> Yes, I do.
* '''Magan''': Then the rumors are true. The dungeon
does not belong to any one person, so I
can't precisely disapprove, but...
 
> No, I don't.
* '''Magan''': I see. Then perhaps it's a fanciful rumor
and nothing more...
 
===After reporting Rescue Dr. Stein and going in Kasumi's Inn, Chano Retail, Amber Restaurant, Explorers Guild, Magan's House and Skyship Port===
 
====Going in Stein Labs====
'''Sasha''': I know you. You helped Sarah.
 
'''Sarah''': Let me thank you properly for your help
in the third dungeon...
I've prepared some food for you. Won't
you stay and eat with us? I'd like to
hear more about the second dungeon...
 
'''Sasha''': Um, Sarah's a bad cook...
 
'''Sarah''': S-Sasha!
 
'''Sasha''': But she worked hard on this. And I helped.
So clean your plates!
 
''The food had a slightly strong flavor. It was''
''delicious, but it probably isn't for everyone.''
''It is probably not suitable for children.''
 
'''Sarah''': I've put Sasha to bed. She tends to get
sleepy as soon as she's full.
Though... I guess it's different this
time. She's relaxing for the first time
in a while, now that I'm home safe.
She's not my daughter, you know. She's
my former professor's. I was taking care
of her even before I came here.
My mentor, Professor Randi, has
published books on dungeon legends...
Have you heard of him?
His books inspired me to be a labyrinth
archaeologist. They've fascinated me
ever since I was little.
My first one was '''The Tale of the Remote'''
'''Forest'''. '''The Airborne Northern Castle''' and
'''Secrets of the Deep City''' were good too.
I've always admired the Professor, which
is why I was thrilled to get to study
under him directly.
But I didn't get carried away. I studied
hard and got my doctorate with my thesis
on the Folklore of the Frontier Titan.
The Professor put me in charge of lectures
and asked me to assist him in his research.
I've even read a draft of his new book.
It's called '''The Pact of the Holywood'''
'''and the Embermen'''. Sounds intriguing,
doesn't it?
But I lost contact with him after he
got wrapped up in publishing the new
book. He left a note that said...
'I'll be gone for some time. Please go
to Aslarga to investigate the dungeons
in my place, and look after Sasha.'
That was over a year ago, and we still
haven't heard from him. I wonder where
he is... what he's doing...
Oh, oops! I'm sorry to keep you so long.
And all while I talked nonstop about
myself, too...
Ugh, it's already dark out. We'll have
to call it a night, or Kasumi will be
cross with me.
Thanks for finishing your plate. I'll see
you again tomorrow. Good night...
 
====In Kasumi's Inn====
'''Kasumi''': Good morning to you. What did you think
of Sarah's cooking? Please let me know
if you need any... medicine.
 
===After the quest Pick a small flower is available===
====First time going in Amber Restaurant====
'''Niralda''': Oh, you're here. Took you long enough.
I need you to do me a big favor.
See, Magan filed a quest here the other
day. It was called: '''Pick a small flower'''.
I want you to take it.
Not only that, I want it bumped to the
top of your to-do list. We're on a clock
with this one.
You're the only ones I know who'll put up
with my demands, and get it done quick.
You get me?
 
====Going in Amber Restaurant without accepting the quest Pick a small flower====
'''Niralda''': So when are you bums going to accept the
'''Please gather small flowers''' quest I
asked you about?
 
===Accepting Pick a small flower===
'''Niralda''': That small flower was Ms. Astoria's
favorite. That's Mr. Magan's wife who
passed away last year.
Tomorrow's the anniversary of her death.
He probably wants it for her grave...
It's the stone monument past his house.
There's lots of flowers in the gardens
around the house, but those small flowers
only grow in dungeons. Hence the quest.
But no one's taken the quest. They don't
get what it's actually about, so they
just sell the flowers they find to Chano.
Then again, I'm not keen on blabbing to
anyone about the man's dead wife, which
is why I'm asking you.
 
===Reporting Pick a small flower===
'''Niralda''': Good job finding that flower. Everyone
who knew Ms. Astoria appreciates it,
not just Mr. Magan.
I'll give Mr. Magan the flower. You go
back to the inn and rest up, or you
won't be at your best for the next trip.
 
''The plan was to lay that small flower''
''at Astoria's grave.''
''...Was one flower good enough? It will''
''suffice if other adventurers gather''
''some too, but...''
 
'''Kasumi''': Good morning. Have you recovered from
your excursion?
Niralda told me of the '''small flower'''.
I would like to extend my gratitude as
well. Thank you for all that you do.
 
===After reporting Pick a small flower and going in the Explorer Guild===
'''Soldier''': Guildmaster, sir! We've received word
from Chano Industries that the DOE Radar
is complete, sir!
 
'''Guildmaster''': Ah, at last! With this, we'll be ready
when the Day of Reckoning comes.
The only problem now is how to go about
testing it. A radar is useless if it
can't detect the DOEs.
 
'''Soldier''': We've just finished testing exactly that,
sir! The radar works as intended, sir!
 
'''Guildmaster''': ...What do you mean?
 
'''Soldier''': There was a defense battle just now
at the fort we built in the '''fourth'''
'''dungeon''', sir!
The defense team lost, and the fort was
destroyed, but we did confirm the DOE's
retreat to the lower levels, sir!
 
'''Guildmaster''': Wh-What!? You fool! Why didn't you
mention this first!?
I'm going to see the provost. You should
come with me. I have something important
to discuss.
...The Day of Reckoning is here.
 
'''Magan''': So it's upon us at last...
 
'''Guildmaster''': And on the same day as it came a year ago.
That, I wasn't expecting.
 
'''Magan''': Where is Dr. Stein?
 
'''Guildmaster''': She's interviewing the defense team who
fought the DOE. She said she'll be here
as soon as she's finished.
 
'''Magan''': Then while we wait for Dr. Stein, I'll
tell you the story about the incident
one year ago.
 
'''Guildmaster''': Magan... It's all right if you'd rather
I go over it...
 
'''Magan''': No, I'll tell it. As the spearhead of the
efforts to develop Aslarga, I should be
able to confront what happened that day.
 
'''Guildmaster''': ......Understood.
 
'''Magan''': A monster struck Aslarga a year ago.
It's been two years since we settled
here, but only the one attack so far.
They rarely show their faces aboveground.
In fact, they can't, because of the barrier
stones around the dungeon entrance.
But the monster a year ago destroyed the
barrier stones, reaching the town. It had
power beyond any normal creature.
We decided to call that monster a '''DOE''',
to differentiate it from the others.
The DOE is something of an anomaly.
Because of that, the attack a year ago
was something we never predicted.
Luckily, we somehow did defeat the DOE,
thanks to a few adventurers who were
staying in town...
...But there were victims. Some shielded
others who couldn't get away in time,
or they died helping get everyone to safety.
One of those... was my wife.
It wasn't hard to foresee a day when a
DOE would attack again. We cannot allow
any more bloodshed.
To prepare for this '''Day of Reckoning''',
we developed forts and expanded our
skyship fleet, to attract adventurers.
 
'''Guildmaster''': After the fort test, we went to the fourth
dungeon, where the DOE appeared a year ago,
and built manned forts at that location.
Those stationed there are a '''defense team'''.
Forts aren't just a frontline base,
they're also defense posts for the town.
Thanks to the barrier stones around the
stairway, the DOE can't get beyond the
fort. But if the stones are destroyed...
Then there will be a defense battle as
the DOE invades the fort. Winning these
battles is not easy.
In fact, we only turned away the DOE this
time by sacrificing the fort. But without
it... Aslarga would have been attacked.
 
'''Sarah''': Sorry I'm late!
The DOE I saw in the '''fourth dungeon''' is
different from what attacked us last year.
There seem to be many types of DOE.
But even though it's different from the
one last year, it has in common an
'''extreme resistance to damage'''.
I'm surprised you managed to defeat the
one a year ago, Guildmaster.
 
'''Guildmaster''': It took ten of us that time... And I still
don't know how we did it. We were all of
different classes, using different attacks.
I do know that head-on attacks don't
work. Hurting the thing had nothing to
do with '''our level or equipment'''.
 
'''Sarah''': This time, we only turned it away at the
fort, but it wasn't defeated. It's sure
to begin its ascent again soon.
We can repel a DOE incursion using the
forts. Finding out why it arose is more
important than defeating it for now.
It can destroy barrier stones and forts,
so might an answer be found at the lowest
level, like that last strong monster?
 
'''Magan''': Are you suggesting the DOE had absorbed
amber, like the monster we found on the
lowest level?
 
'''Sarah''': ...I don't know. There were no signs of
amber in the body of the DOE a year ago,
or in the one encountered this time.
But I don't think it could've gotten this
power we haven't seen in any other monster
without absorbing amber.
I'm worried about the state of the lowest
level. Can I file a mission to investigate
the bottom of the '''fourth dungeon'''?
 
'''Magan''': Very well. Guildmaster!
 
'''Guildmaster''': Sir?
 
'''Magan''': I'm issuing a mission to investigate the
'''depths of the fourth dungeon'''. Take pains
to construct forts and protect the town.
You should also alert the townspeople to
prepare in the event of a DOE attack.
 
'''Guildmaster''': Understood.
 
===Going in Skyship port after Explore the fourth dungeon is available===
'''Mosken''': ...Oh, so you heard what happened a year
ago. I'll spare you the sob story. Don't
want to throw a wet blanket over things.
Besides, Kasumi warned me. Said I talk too
much. I dunno, I'd say I'm actually pretty
good at keeping a secret.
 
===Accepting Explore the fourth dungeon===
''A new dungeon has been unlocked!''
'''''4th Branch: Haunted Woods'''''
 
'''Magan''': We'll be issuing a '''DOE Radar''' to those of
you venturing into the fourth dungeon.
 
''Obtained key item: '''DOE Radar'''!''
 
'''Magan''': With this, you can confirm a DOE's
movements on both the '''Zone Map''' and
'''Dungeon Map'''.
The '''number of DOEs''' is shown in the
center. That indicates how many there
are in the dungeon you're exploring.
The radar changes from <span style="color:#0000FF">blue</span> to <span style="color:#E6CB08">yellow</span> to
<span style="color:#FF0000">red</span> to show that the DOE is '''getting near'''
the surface, a fort, or your party.
The radar has another important function
you should keep in mind: the '''forced'''
'''return function'''.
When there's a DOE attack on Aslarga, it
will take effect and send your party back
to town. Your excursion will be a '''failure'''.
However, this function is necessary to
gather adventurers to defeat the DOE.
I trust you'll understand.
Hm... A crowd is starting to gather.
Here to accept the mission, I expect.
Excuse me while I deal with them.
 
''...A stone monument catches your eye in''
''a spot with a nice view. Something sways''
''in the wind at its base.''
''It would seem to be a bunch of '''small'''''
'''''flowers'''.''
 
===Haunted Woods===
====After entering Haunted Woods====
'''Guildmaster''': This is the Guildmaster speaking. Before
you go further, I wanted to discuss how
to use forts to ward off DOEs.
[[File:Etrian 1 - DOE Tutorial 1.png|center]]
The first way is to use an unmanned fort.
DOEs will destroy these upon encountering
them, then retreat to the lower levels.
If protecting Aslarga is your main goal,
that should suffice, so long as you rebuild
afterwards. A '''Basic Fort''' will hold it off.
[[File:Etrian 1 - DOE Tutorial 2.png|center]]
Another way is to deploy guards to the
fort.
When a battle against the DOE begins at
the fort, you may command the guards
posted there or give them your items.
If they withstand the siege, the fort
remains. But this is no easy feat...
You will no doubt suffer many setbacks.
Should you fail to hold the fort against
a DOE, it will be destroyed, but the DOE
will at least be driven off.
After a loss, the guards will return to
your guild. There will be no loss of
items or equipment.
A fort is the basic line of defense
against DOEs. Don't engage them with
your party just yet.
Your objective right now is not to fight
the DOEs. It is to '''explore the lowest'''
'''floors''' while protecting the village.
 
====After reaching the last downstairs, in floor 14, for the first time====
You reach the stairs that lead to the
lowest level, past which you hear the
sound of leaves rustling in the wind.
Wind...? You wonder how wind could be
blowing this deep underground. You have
an uneasy feeling about this...
 
====After defeating the boss====
After the struggle, you turn your gaze
to the far end of the lowest level...
[[File:Etrian 1 - Furyhorn in Amber chunk.png|center]]
There, you see an enormous chunk of amber
sitting where the groundwater flows in.
Within it is a dark shadow...
It is the silhouette of a monster.
You recall Dr. Stein's earlier words...
'There were no signs of amber in the body
of the DOE a year ago, or in the one
encountered this time.'
'But I don't think it could've gotten this
power we haven't seen in any other
monster without absorbing amber.'
Perhaps this monster is...
 
==Fifth Dungeon==
===Reporting Explore the fourth dungeon===
'''Magan''': A monster trapped in amber!? Dr. Stein...
In your '''research reports''', you wrote that
amber petrifies over a very long time.
 
'''Sarah''': That's correct. The monster in amber
might be an ancient species. One from so
long ago that there are no records of it...
I believe that ancient monster may be
a DOE.
If the DOE is an ancient species, it would
explain why it has such a different
physiology from the monsters we know.
 
'''Magan''': No wonder they're so hard to damage...
They must have found the strength to
destroy barrier stones within the amber.
But if that's the case then how were the
DOEs trapped in the amber reawakened?
 
'''Sarah''': The monster on the lowest level of the
dungeon might have cracked the amber
containing the DOE.
It then absorbed the cracked amber,
transforming into an even greater beast.
Not to mention awakening the DOE...
That could also explain why there were
signs of amber absorption in the monster
but none on the DOE.
That monster likely ruled the dungeon,
even before the enormous amber chunks
ended up there.
 
'''Magan''': Then... will there be no more DOEs, now
that the ruler of the dungeon is no more?
 
'''Sarah''': Probably not as frequently, no. But they
might still appear. I have one other theory
about what's causing them to appear.
The '''topographical changes''' of the dungeon
could be causing it. A fort keeps the
layout from changing, but not the zones.
It's very possible that any buried DOE
amber could be shattered when a zone's
features change.
 
'''Magan''': But in that case, wouldn't DOEs have
appeared much earlier? We haven't seen
any for an entire year.
 
'''Sarah''': We didn't have many adventurers before.
But now we do, and therefore more changes
in the dungeons, and therefore...
 
'''Magan''': I see... Then we will need to be on guard
for DOE appearances in other dungeons
as well from now on.
 
'''Sarah''': Yes. I would also advise caution in any
areas that have become mystery dungeons
recently.
 
> “I'm looking forward to it.”
* '''Sarah''': Heheh... I knew we could count on you.
 
> “Leave the monsters to us.”
* '''Sarah''': Heheh... I knew we could count on you.
 
> “The forts will save us.”
* '''Sarah''': Heheh... I knew we could count on you.
 
'''Magan''': Thank you... I'm glad that you're here.
Aslarga is so fortunate to have you...
 
===After reporting Explore the fourth dungeon===
====Going in the Amber Restaurant====
'''Niralda''': You guys aren't doing much now, right?
So why not take care of '''two or three'''
quests until there's another mission?
'''Monsters on the Animal Trail''' seems to be
a popular one right now. They say the
Animal Trail's a nice place.
It's near the Haunted Woods, and it just
recently turned into a mystery dungeon.
They say the monsters there are strong.
Which means they give lots of experience!
'''Wandering Boxes''' are pretty common
there, too. Sounds like one juicy dungeon.
 
====Going in the Amber Restaurant after reporting one quest====
'''Niralda''': It'd make me real happy if you finished
'''one''' more quest...
 
====Leaving Amber Restaurant after reporting 2 quests or more====
'''Lizley''': Hey, you adventurers there. Where can I
find '''Stein Labs'''?
...The northwest part of town, huh?
Thanks!
 
===After reporting Explore the fourth dungeon and reporting 2 quests or more===
====Going in the Explorers Guild before accepting Explore the fifth dungeon====
'''Guildmaster''': Ah, it's good to see you here. I needed
to let you know that we found '''a way to'''
'''defeat the DOEs'''.
I'm told that one can deal decent damage
to a DOE by inflicting a '''status ailment'''
upon it first.
We can thank Dr. Stein's analysis for
uncovering this. It's been verified with
data from adventurers who fought a DOE.
[[File:Etrian 1 - DOE Tutorial 3.png|center]]
If you hope to win a defense battle, the
best way is to go at it with '''eight allies''',
four in your party and four from the fort.
It's rare to have a full party and full
defense team ready when a DOE invades a
fort, but Geomagnetic Poles can help.
Build a fort equipped with a Geomagnetic
Pole on the DOE's approach vector, and
ambush it by advancing time.
You can win with a full eight allies,
but it's still a formidable opponent.
Be sure to stay alert regardless.
 
====Going in Stein Labs====
'''Sasha''': Oh, it's the adventurers!
Lizley, Lizley, these are the adventurers.
The ones who found Sarah.
 
'''Lizley''': Then you must be the [guild] Guild
everyone's talking about.
The name's Lizley. I'm a dungeon vendor
who hops between dungeons all over the
world. I run the '''Red Lion Shoppe'''.
You've probably already been to my place...
Sorry, I have a hard time remembering.
I forget stuff when I get knocked out in
a dungeon. Everything between when I set
foot in there and when I black out...
Maybe it's because I'm not a proper
adventurer? Well, I guess Sarah
can look into why it happens.
I met Sarah through Professor Randi.
Do you know him?
 
> He's her former mentor.
* '''Lizley''': So you do know him. See, I'm having a hard time getting a hold of him. I thought Sarah might know a way...
 
> He's a leading dungeon archaeologist.
* '''Lizley''': So you do know him. See, I'm having a hard time getting a hold of him. I thought Sarah might know a way...
 
> He's written books on dungeon lore.
* '''Lizley''': So you do know him. See, I'm having a hard time getting a hold of him. I thought Sarah might know a way...
 
'''Lizley''': Hey, Sasha. Do you know where Sarah
went?
 
'''Sasha''': She went to Mr. Magan's house. She said
she had something important to tell him.
 
'''Lizley''': Who's Mr. Magan?
 
'''Sasha''': He's the mostest important man in town.
There's lots of flowers at his house.
 
'''Lizley''': Hmm. I guess I'd better go say hello to
the man, then!
 
====Going in Magan's House after quitting Stein Labs====
'''Magan''': Excellent timing. Dr. Stein and I were
discussing the source of the DOE's amber
just now.
 
'''Sarah''': If we want to know where it drifted in
from, we should trace the water vein
upstream... but the current is too fast.
For now, we feel the most likely source
is the '''Crystalline Peak''', which is the
snowy mountain to the northeast.
It's possible the DOE amber might have
drifted down with the meltwater. That's
why we'd like to investigate the peak...
 
'''Magan''': Alas, there's too much ground to cover.
We've been poring over this map to narrow
it down, but we can't seem to do so...
 
'''Lizley''': So THIS is the place with all the
flowers Sasha was talking about.
Oh! Didn't see you there. I should've
asked you to take me along... lots of
flowers wasn't much to go by.
All that searching's got me sweaty.
Isn't this supposed to be the middle of
winter? Why's it so hot in this town...?
Hey, Sarah. Haven't seen you in a while!
How've you been?
 
'''Sarah''': Lizley! I just knew those rumors about
a shop were about you.
 
'''Lizley''': Oh, people have been talking about me,
have they? What are they saying? That I'm
a beauty beyond compare, or...?
 
'''Sarah''': I mostly hear about that scary broad with
the whip.
 
'''Lizley''': Here, too? *sigh* The people here have no
taste in women, says I. Guess I'm a long
way yet from the altar... Hm?
Sarah, can I have a moment...? Is that
fine gentleman there Mr. Magan? What are
you waiting for? Introduce us!
 
'''Sarah''': Mr. Magan, I'd like to introduce you
to my friend Lizley. We go back quite
a ways. She runs the dungeon shop.
I know she doesn't dress the part, but
this is her uniform from her old job.
She used to work as a circus tamer.
She tames the '''red lions''' with the skills
from her old life and uses them as her
bodyguards in the dungeons.
 
'''Magan''': I see... So that's why you carry the whip.
You're a friend of Dr. Stein, eh?
Then it's a pleasure to make your
acquaintance. I am Magan, the provost
here in Aslarga.
 
'''Lizley''': Sooo nice to meet you. I'm Lizley. I'm a
humble stall vendor... I'm single... and
it's my pleasure to meet you as well.
 
'''Sarah''': Can you not use that cutesy, wheedling
voice...?
So, Lizley. Why didn't you drop by sooner?
With a name like '''Stein Labs''', I figured
you'd know I was here right off.
 
'''Lizley''': This is the first time I've actually been
about town. I only come here to gather
merchandise after I get knocked out.
You know that snowy mountain northeast of
town? It seems weird that the snow hasn't
melted, as hot as it is here...
So I thought to myself, maybe there's a
dungeon there! I had them drop me off,
and bingo.
But there wasn't a single adventurer
around. So I had no choice but to go to
another dungeon instead, and--
 
> “Wait just a second!”
* '''Lizley''': Well, yeah. And when I got to the fourth dungeon, they told me to hold off going in, because they were building forts. That's why I opened up shop in the third dungeon instead. And I was so pooped from walking around the mountain that...
 
> “Do you mean the Crystalline Peak?”
* '''Lizley''': I don't know the name of the mountain or the dungeon. I mean, I couldn't find anyone in there to ask.
 
> “By 'bingo,' you mean...”
* '''Lizley''': What does it matter what I mean? There was a dungeon there. Which number is it, anyway?
 
'''Sarah''': Lizley, look at this map of the areas
around town... Can you point out the
entrance to the dungeon you found?
[[File:Etrian 1 - Crystalline Peak location bottom screen.png|center]]
'''Lizley''': It was... right here. Why? What's wrong
with it?
 
'''Magan''': I'll notify the Guildmaster, Dr. Stein,
and right after that I'll issue a mission
to investigate the mountain depths.
 
'''Sarah''': Got it. I'll go show the captain where
the dungeon entrance is.
 
'''Lizley''': Wait, what's going on!? Was it something
I said!?
 
===Accepting Explore the fifth dungeon===
'''Magan''': I heard from the Guildmaster that they've
hit upon a '''way to defeat the DOEs'''.
He mentioned something about dealing
decent damage once it's been hit with
a '''status ailment'''.
It's likely that there will be DOEs in
the '''fifth dungeon''' as well. You might win
some rare materials if you defeat them.
But please, don't push yourself. I'll also
be counting on you to build forts. This
town depends upon them, and upon you.
 
''A new dungeon has been unlocked!''
'''''5th Branch: Crystalline Peak'''''
 
===In Crystalline Peak===
====After reaching the last downstairs, in floor 18, for the first time====
You reach the stairway to the lowest
level... there is nothing visible but
pitch darkness beyond these stairs.
Just then, a piercing roar rings through
the darkness. It sounds like the cry of
a beast intimidating its prey.
 
====After defeating the boss====
[[File:Etrian 1 - Rafflesias in Amber chunk.png|center]]
After the battle ends, you walk over to
where the groundwater had pooled.
There, you see a DOE trapped in amber
drift into the pool before your very eyes.
It seems the DOE amber is drifting in
from some other origin...
Your attention is drawn to the water's
edge, where there is something on the
floor.
[[File:Etrian 1 - Ornate Board.png|center]]
It is a board, decorated with '''pieces of'''
'''amber''' embedded into the wood.
What could the decorations mean...?
It almost looks like Ursa Major...
 
''Obtained key item: '''Ornate Board'''!''
 
You decide to take the ornate board with
you back to town.
 
==Sixth Dungeon==
===After completing Crystalline Peak===
'''Soldier''': We've been awaiting your return, sir!
Sir? What is that board?
[[File:Etrian 1 - Ornate Board.png|center]]
I see. So you found it in the depths of
the mountain, sir? Dr. Stein might know
something about it, sir.
...Huh? You want me to deliver it to the
lab, sir?
......
I-I'm sorry, sir! I must report to the
Guildmaster now and let him know that
you've returned!
Excuse me, sir!
 
===Reporting Explore the fifth dungeon===
'''Magan''': The Guildmaster should be here soon.
I'd like you to tell us both your story.
I see... And this is the ornate board
you found in the depths.
 
'''Guildmaster''': Please leave the ornate board in my care.
I'll take it to Dr. Stein for study.
 
''Handed over '''Ornate Board'''.''
 
'''Guildmaster''': You should take a rest until we have her
report on the board. Perhaps you could
take on some '''quests''' for a change.
It might be good to take on the '''Snowy'''
'''Cavern''' that's become a mystery dungeon
lately. I believe there was a quest on it.
I hear there are several '''Wandering Boxes'''
in newly formed dungeons, which should
hold true for the Snowy Cavern too.
The strong enemies on the upper floors
should help you level up, and you can
then win items from the '''Boxes'''.
 
===After reporting Explore the fifth dungeon===
====Going in the Amber Restaurant====
'''Niralda''': You bums are done adventuring for now,
right? Then why not take on '''two or three'''
quests until the next mission?
 
====Going in the Amber Restaurant after reporting one quest====
'''Niralda''': You bums look like you have at least '''two'''
more quests in you. I'll be waiting for
you to report back to me.
 
====Going in the Amber Restaurant after reporting two quest====
'''Niralda''': I'd appreciate it if you guys could do '''one'''
more quest...
 
===After reporting Explore the fifth dungeon and reporting 3 quests or more===
====Going in Stein Labs====
'''Sarah''': Ah, perfect. I just finished examining
the ornate board that the Guildmaster
asked me to investigate.
And you were the ones who found it,
I hear? It's an incredible discovery!
 
'''Mosken''': Yo, didn't think I'd find you guys here.
Someone told me there's some hot new
treasure, and I wanted to see.
 
'''Sarah''': Treasure? You mean this?
[[File:Etrian 1 - Ornate Board.png|center]]
'''Mosken''': What the--It's just a piece of wood!
I was expecting a chest filled with gold
and silver. Talk about a disappointment.
 
'''Sarah''': But don't you see? This discovery is as
valuable as any hoard of precious metal!
From what I can tell of the aging, this
ornate board is very old. I think it
dates back thousands of years.
This could be proof positive that there
was an ancient civilization around here.
 
'''Mosken''': An ancient civilization, huh? I fly these
skies every day, and I've never seen any
ruins or anything.
But the way those amber pieces are set
up does remind me of something...
Hey doc, what's this up here?
[[File:Etrian 1 - Ornate Board annoted 1.png|center]]
'''Sarah''': It might be the '''Yggdrasil'''. The board is
made of its lumber, and I'm sure people
saw the Yggdrasil in ancient times too.
So I'm thinking the ornate board might
be a map of the area.
But I don't understand what the '''seven'''
'''amber pieces''' are meant to represent...
What do you think it's a map of?
 
> A treasure map?
* '''Mosken''': No fooling!? I can't pass that up. Let me get a close look at that. Hm...? Hey, doc. I remember now where I've seen that pattern before.
 
> A map of the dungeons?
* '''Mosken''': A map of the dungeons, huh... Hm...? Looks like you're not far off the mark.
 
> A map of ley lines?
* '''Mosken''': What's a ley line?
* '''Sarah''': It's the path of the energy that flows through the earth.
* '''Mosken''': The flow of energy, huh... Hm? Hey, I've seen this route somewhere.
 
'''Sarah''': Wait, what? Where?
 
'''Mosken''': It's the same course I take in my skyship
during a transport run.
[[File:Etrian 1 - Ornate Board annoted 2.png|center]]
At the very bottom is the first dungeon,
the one above is it the second, then the
next two... this fifth one is the '''Peak'''.
I'm dead sure of it. So these other two
amber pieces must be..
.
 
'''Sarah''': Undiscovered dungeons! Captain, I need
a favor of you.
 
'''Mosken''': I'm on it. I'll go check it out real
quick, just wait for me here.
 
''A few hours later...''
 
'''Mosken''': Found it! An entrance in the valley at
the '''Torrential Ravine'''. On the board, it's
to the bottom left of the Yggdrasil.
Dunno about the one right underneath it,
though. The air currents are too strong
to get close.
 
'''Sarah''': That should be enough to go on for now.
The mystery of the lines in the board is
solved... I should tell Mr. Magan.
Thanks, Captain! The rest of you should
come with me.
 
'''Mosken''': It's dangerous just getting near the
area. Though for a guy with my skills,
it's no... Where'd they go!?
 
====Going in Magan's House====
'''Magan''': Undiscovered dungeons!? And you say
these are what the amber pieces on the
board represent?
 
'''Sarah''': I'm certain of it. Especially now that
we've found a dungeon entrance at the
'''Torrential Ravine'''.
The line connecting the piece is the
subterranean water vein. It matches what
we know from the adventurers' reports.
The base of Yggdrasil is the source of the
water vein. If we go there, we might learn
why the DOE amber drifts out here.
 
'''Magan''': But... Doctor, you know we have no way
of getting past the '''Torrential Ravine'''.
It's as unapproachable by land as by air.
 
'''Sarah''': Actually, I found a solution on the
ornate board. Here, let me see the
board again?
The water vein runs through the Ravine,
too. If we get to the bottom there and
follow it, it'll take us to the Yggdrasil.
 
'''Magan''': I never considered that...
 
'''Sarah''': I'd like to request a mission to fully
explore the '''Torrential Ravine''', in order
to reach the Yggdrasil's base.
 
'''Magan''': Of course. I'll issue it at once.
 
===Accepting Reach the Yggdrasil's base===
'''Magan:''' According to Dr. Stein, the temperatures
underground grow more severe as you
advance farther north from town.
The Torrential Ravine is situated exactly
there... There is a chance that the
groundwater may be boiling hot.
Chano Industries anticipated this, and
provided us with a portable boat. It's
quite compact, so please take it with you.
 
''Obtained key item: '''Portable Boat'''!''
 
''A new dungeon has been unlocked!''
'''''6th Branch: Torrential Ravine'''''
 
===In Torrential Ravine===
====After reaching the last downstairs, in floor 25, for the first time====
You reach the stairway to the bottom. The
sound of flapping wings is accompanied
by hot, humid blasts of air.
Is this caused by the rising temperature?
Or is it a monster's doing? You are sure
to find out as soon as you step below...
 
====After defeating the boss====
[[File:Etrian 1 - Background cutscene Torrential Ravine 1.png|center]]
After your battle, you head farther into
the lowest level.
[[File:Etrian 1 - Background cutscene Torrential Ravine 2.png|center]]
The subterranean water vein is flowing
gently, though the heat of the water is
enough to scald.
You launch the portable boat and head
upstream on the vein of water.
[[File:Etrian 1 - Background cutscene Torrential Ravine 3.png|center]]
After covering some distance, you see
light shining ahead of you. You guide
your boat towards the light...
[[File:Etrian 1 - Yggdrasil's base 1.png|center]]
There, you find yourself in a brilliant,
amber-colored world.
[[File:Etrian 1 - Yggdrasil's base 2.png|center]]
A large, amber tree towers over you.
Its thick trunk and many branches seem
to color the heavens a bright amber.
The sight is captivating, but you regain
your senses and realize that you have
reached the Yggdrasil's base.
You distance yourself from the tree
and bring the boat ashore.
[[File:Etrian 1 - Amber colored forest.png|center]]
Once on land, you begin to explore the
amber-colored forest.
[[File:Etrian 1 - Giant Moa in Amber chunk.png|center]]
There is DOE amber scattered about...
Did someone carry it to the '''underground'''
'''water vein''' and set it adrift?
[[File:Etrian 1 - Village of the Keepers.png|center]]
Once you are through the forest, you come
across a small village. Though you check
each house, you find not a soul there.
But behind one house, you spy a stone
marker. Engraved on it are the words,
'Here lies Natasha, of the Keepers.'
It seems to be the resting place of
someone named Natasha. But who are the
'''Keepers'''...?
The only other thing that stands out is a
Geomagnetic Pole; there is nothing else
of note. Or so you think, when...
[[File:Etrian 1 - Monster skeleton.png|center]]
You find the skeleton of something
clearly inhuman. It may be the remains
of a monster...
Did it attack this village? As a DOE
would...?
[[File:Etrian 1 - Amber colored forest.png|center]]
You leave the village to investigate the
other areas thoroughly, but find no one
there either.
Whatever dungeon entrance that was
supposedly marked on the ornate board
eludes you.
With nothing else to accomplish here,
you return to Aslarga by way of the
Geomagnetic Pole.
 
==Seventh Dungeon==
===Reporting Reach the Yggdrasil's base===
'''Guildmaster''': I've brought Dr. Stein, as you asked.
 
'''Magan''': Ah, splendid. Now then, please give your
report on the base of the Yggdrasil.
...A deserted village? Interesting.
 
Dr. Stein, does this spark anything
with what you know?
 
'''Sarah''': The Yggdrasil's base... It may be the
'''Land of the Pact'''.
 
'''Magan''': The Land of the Pact? What do you mean
by that, Dr. Stein?
 
'''Sarah''': It's something mentioned in The Pact of
the Tree of Life and the Embermen,
by my old mentor.
That was a book he wrote about the
creation myth of the Keepers.
 
'''Magan''': The Keepers... Oh! If I remember
correctly, that term was on the
gravestone in the deserted village.
Doctor, how did this creation myth go?
[[File:Etrian 1 - Keepers creation myth - Magma.png|center]]
'''Sarah''': In the beginning... the time of genesis,
they say this was a world of magma, ruled
by the Embermen and filled with blight.
Only the Embermen were capable of
living in this land of blight.
No other creatures could survive.
[[File:Etrian 1 - Keepers creation myth - Yggdrasil.png|center]]
What changed that was the Tree of Life,
which we know as the Yggdrasil. I heard
they were all over the place back then...
The Yggdrasil absorbed the blight as it
grew, supplying the world with life and
giving rise to many different creatures.
At the same time, the Embermen who
needed this blight to thrive were no
longer capable of living in this world.
The Yggdrasil saw this and made a place
for the Embermen to dwell underground,
inviting them to take refuge there.
While some heeded his call, there were
those who weren't keen on the idea of
moving underground.
[[File:Etrian 1 - Keepers creation myth - Muspell.png|center]]
A group of Embermen, headed by '''Muspell''',
challenged the Yggdrasil to battle to
take back their paradise.
From Muspell's palms, she bore monsters
in numbers great enough to fill the sky,
and ordered them to destroy Yggdrasil.
However, the monsters who went into
battle turned to stone the moment they
touched the tree.
Realizing she couldn't defeat the
Yggdrasil, Muspell decided to
negotiate instead.
She agreed to stop the fighting and move
underground. In return, she asked that
Yggdrasil deliver the sun's light there.
[[File:Etrian 1 - Keepers creation myth - Muspelheim.png|center]]
The Yggdrasil agreed to this and made a
pact to deliver the sun's light to the
Embermen dwelling beneath it.
Since then, humans have lived above
ground, while the Embermen live below...
The Keepers claim to have heard this
story from the Yggdrasil.
It's said they were chosen as the Keepers
because of their ability to communicate
with the tree...
 
> The petrified beasts are the DOEs.
 
* '''Magan''': That's what I thought too. It sounds like it's referring to the DOEs trapped in the amber... And the sunlight delivered underground reminds me of the amber with the light trapped inside.
 
> The 'sun's light' is the amber.
 
* '''Magan''': That's what I thought too. It sounds like it's referring to the Yggdrasil's amber, with the light trapped inside... And the petrified monsters could be the DOEs trapped in amber.
 
'''Guildmaster''': Then does this mean the seventh dungeon
is beneath the Yggdrasil? And this
Emberman called Muspell dwells there?
 
'''Sarah''': ...I don't know. This happened long ago.
I haven't confirmed it for myself...
I have a request for you guys. Can you
take me to the base of the Yggdrasil?
I have a feeling I'd know more if I could
go onsite and get a close look.
 
'''Guildmaster''': Geomagnetic Poles can only be used once
you reach them. You'd have to go through
the dungeon, Doctor... It's very risky.
 
'''Magan''': It's just as the Guildmaster says. As
town provost, I can't allow anything to
happen to the doctor.
However... there's no question that her
investigating the tree's base has value.
But how can we get her there...?
 
===After reporting Reach the Yggdrasil's base===
===Going in Kasumi's Inn===
'''Kasumi''': Welcome back.  May I have a moment of
your time...?
I happened to overhear that you are
seeking a way to Yggdrasil's base that
does not require traversing dungeons.
I know of a way to do this. I will bring
the one who holds the key to Magan's
House later.
 
===Going in Magan's House after going in Kasumi's Inn===
'''Magan''': I still haven't found a way to take
Dr. Stein to the Yggdrasil's base.
Do you have any ideas?
 
'''Chano President''': Sir Magan!
Don't be such a stranger. If something's
troubling you, don'tcha know you can
always come to me with it?
 
'''Magan''': What are you talking about? Elizabeth...?
Ms. Kasumi? What's going on?
 
'''Chano President''': The young lady at Kasumi's Inn told me
all about it. How you're tearing your hair
out trying to get to that tree's base.
Just leave it to me! We have a new model
of skyship that can fly high enough to
skip the '''Torrential Ravine''''s turbulence.
 
'''Magan''': You have a new skyship!? I've heard a new
model was in development, but I didn't
know it was from your firm...
 
'''Chano President''': Never count out Chano Industries!
It's been in the works for a while,
after another country put in the order.
This seems like a perfect opportunity for
a test flight. The Yggdrasil's base should
be a cinch to reach.
 
'''Elizabeth''': Papa... don't get carried away...
We shouldn't expect that Mr. Magan
knew when its development was a secret.
I myself didn't know.
Why, if Ms. Kasumi hadn't informed me,
I might yet remain unaware.
 
'''Chano President''': Indeed! But how did the innkeeper know?
This was supposed to be top secret,
don'tcha know.
 
'''Kasumi''': I was once a kunoichi. A kunoichi is...
how should I put this delicately?
It's something like a '''ninja'''.
 
'''Magan''': What!?
 
'''Chano President''': Come again!?
 
'''Kasumi''': My staff and I all share a similar
background. Collecting information is
our forte. We miss nothing, I assure you.
We are fugitives, pursued by our former
colleagues. Please pardon us for gathering
information to protect ourselves.
 
'''Elizabeth''': Believe me, I was surprised to find
out too. But Ms. Kasumi hasn't done
anything to trouble Chano Industries.
She's known about the new model of
skyship for a while, and still kept it
a secret.
 
'''Magan''': But why are you letting us use this new
skyship? Wasn't it meant for another
country's use?
 
'''Chano President''': Oh, I was against it at first. A lot of
money went into that thing! We'd face
heavy losses if it broke before delivery.
 
'''Magan''': I see... I think I can infer the rest.
Elizabeth... you convinced Sir Chano,
did you not?
 
'''Elizabeth''': Yes. With Ms. Kasumi's and the
craftsmen's help, that is.
 
'''Magan''': Thank you, Elizabeth, Ms. Kasumi.
I'll thank the craftsmen personally
later.
Sir Chano, we'll take great pains not to
damage the skyship.
 
'''Chano President''': Yes... Do be careful.
 
'''Magan''': We should call Dr. Stein and leave as
soon as possible. It would be best to
involve the Guildmaster as well.
And you? Will you come with us? I'd hoped
you could guide us through the base of
the great tree.
 
===Going in Skyship Port after going in Magan's House===
'''Mosken'': Heard you're going to the Yggdrasil's
base in a fancy new skyship. Well, I
asked someone else to pilot you there.
Me? Nah, I'm not going. I'm in no position
to waltz in there, free as I please.
But don't worry. The new model won't
get caught in the air currents. You don't
need a pilot as good as me to take you.
 
> Go to the Yggdrasil's base
 
> Don't go yet
 
====Go to the Yggdrasil' base====
[[File:Etrian 1 - Skyship to Yggdrasil's base.png|center]]
''The Skyship Mk.II lifts off with grace...''
 
''Higher and higher it goes, soaring over the Torrential Ravine.''
 
''One by one, all fell silent as the new''
''skyship approached the Yggdrasil's base.''
''And not because of its beauty...''
[[File:Etrian 1 - Yggdrasil's base sealed.png|center]]
''But because of the uncountable DOEs caught''
''in amber at the bottom of the spring''
''surrounding the great tree.''
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Magan''': Good God... I never imagined there could
be this many...
 
'''Guildmaster''': There is nothing we can do. Not against
these numbers. Even removing the amber
from the spring would be a feat in itself.
Magan... I implore you to evacuate Aslarga.
I know what Lady Astoria asked, but you
mustn't throw your life away.
 
'''Magan''': I will urge the citizens to evacuate, yes.
But I am Aslarga's provost. And I will not
leave as long as one citizen remains.
 
'''Guildmaster''': B-But...
 
'''Sarah''': I'm back! Just as I thought, this place
is the '''Land of the Pact'''.
The scenery matches the book, and the
words on the gravestone are in Professor
Randi's writing. He's been here...
The DOE amber in the spring might be
remnants of a primordial age. Maybe the
monsters that got turned to stone?
 
''...Sarah...''
 
'''Sarah''': Huh...? That's strange, I thought I heard
Sasha's voice just now.
 
''...Sarah...''
 
'''Sarah''': That WAS her! Sasha! Sasha, where
are you?
 
'''Magan''': Doctor, I see a figure in the forest.
Those red and white clothes... That is
Sasha, no?
 
'''Sarah''': How did she get here...? Sasha, it's
dangerous here! Stay right where you are!
 
[[File:Etrian 1 - Amber colored forest.png|center]]
'''Natasha<ref>During this cutscene Sasha use her second portrait, with white eyes</ref>''': ......
 
'''Sarah''': You stowed away on the skyship, didn't
you? Naughty girl.
...Sasha?
 
'''Natasha''': My name is Natasha... I am one of the
Keepers... We have watched over the Tree
of Life... for generations...
I am borrowing this child's voice... to
deliver... an important message...
 
'''Sarah''': Huh!?
 
'''Guildmaster''': Doctor, I can take her back to town.
 
'''Magan''': Wait, there's something wrong.
 
'''Sarah''': Shh! Quiet...
She's channeling. It's a shamanic practice
where the dead speak through the medium
of a living body.
Natasha... What is it you want to tell us?
 
'''Natasha''': A hidden scheme... in the ancient pact...
Aeons upon aeons... have they received
the sun's light. Muspell plots... her
revenge on the Tree... with its power...
We sealed... Muspelheim, the Land of
Flame... to thwart her vengeance... But
the seal... can no longer... hold...
 
'''Sarah''': Is Muspell still alive?
 
'''Natasha''': She still... exists today... the
Children of Muspell in the spring...
are proof of that...
Thwart her vengeance... protect the
Tree of Life... Defeat Muspell... and
her children will be no more...
 
'''Sarah''': But the '''Land of Flame''' is sealed, isn't it?
 
'''Natasha''': Have this child pray... Pray... to the
Tree of Life... Pray... to lift the
seal...
 
'''Sarah''': She's gone...
 
''...Sarah...''
 
'''Sarah''': Sasha? She's at the spring...
 
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Sasha''': Sarah! Is this the tree? Wooooow...
It's big!
 
'''Sarah''': Sasha, listen to me. Do you remember what
happened just now?
 
'''Sasha''': Just now? I was taking a nap. When I
woke up, I was here.
 
'''Sarah''': ...I see. Yes, you're right. You were
taking a nap.
Can you do something for me, Sasha?
Can you pray?
 
'''Sasha''': What's that?
 
'''Sarah''': It's like making a wish. I want you to
ask the Yggdrasil to lift the seal.
 
'''Sasha''': Okay!
Mr. Tree... Hey, Mr. Tree. Please lift
the seal. That's what me and Sarah want.
[[File:Etrian 1 - Yggdrasil's base unsealed.png|center]]
''As the spring water recedes, there appear''
''a countless number of DOEs trapped in''
''amber.''
''Also revealed is a set of stone steps,''
''leading below the Yggdrasil's roots...''
 
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Guildmaster''': Unbelievable...
 
'''Magan''': Dr. Stein, given these strange events,
and what we heard from the channeling...
 
'''Sarah''': That creation myth sounds more and more
plausible. The amount of amber proves
there was a battle with the Tree once.
Still... the disappearance of the
channeling medium and the seal being
lifted are hard to believe.
Does Muspell really exist? And will all
the DOEs really disappear if we defeat
her...?
The truth is still unknown. But we're
sure to uncover it once we go through
this new dungeon that just appeared.
 
> Leave it to us.
* '''Sarah''': Wow...
 
> Let's bring the truth to light.
* '''Sarah''': Wow...
 
> We need to be prepared first.
* '''Sarah''': Wow...
 
'''Magan''': Guildmaster!
 
'''Guildmaster''': Sir?
 
'''Magan''': I'm issuing a mission. A mission to
explore '''Muspelheim'''.
 
===Accepting Master the seventh dungeon===
'''Magan''': I can't believe that Muspell exists.
Or rather... I don't want to believe it.
Power enough to demolish a tree of that
size... Just thinking of the scale of it
frightens me. I fear for this town...
But I can face that fear, because there
is something I believe in more strongly
than Muspell's existence.
That is your courage, and your skill.
Please get to the bottom of the '''Land of'''
'''Flame'''... I believe you can get at the truth.
 
''A new dungeon has been unlocked!''
'''''7th Branch: Muspelheim'''''
 
===Going in Skyship Port after accepting Master the seventh dungeon===
'''Mosken''': You're going to the seventh dungeon, right?
I'll take you there just like always. It'll
be my second time flying the new model.
I wonder how many times I've taken you
out there. I still remember taking you to
the first dungeon, before you had a guild.
All you had was a knife and some tweed
clothes. Your basic greenhorn.
And now look at you. A guild full of the
top adventurers in town. Pretty
impressive, if you ask me.
If we'd known what was going on at the
Yggdrasil's base before you got here,
this'd be a ghost town by now.
But enough of that. You got an important
job to do. So let's go, shall we? Off to
Muspelheim.
 
===In Muspelheim===
====After reaching the last downstairs, in floor 30, for the first time====
You reach the stairs down to the depths
of the dungeon. You see no darkness there,
only the angry red of boiling magma.
The heat wafting upwards is hot enough to
scald you. What you are about to descend
into is a hell swirling with hatred...
 
====After defeating the boss====
[[File:Etrian 1 - Background cutscene Muspelheim.png|center]]
Muspell, the Emberman burning with hatred,
collapses. As you witness her fall,
you see it...
An unmistakable fearless smile is visible
on Muspell's face as she sinks into the
pool of magma.
 
> I don't like this...
* You call the Guildmaster on your communicator.
 
> It's dangerous here.
* You call the Guildmaster on your communicator.
 
> The others are in danger.
* You call the Guildmaster on your communicator.
 
'''Guildmaster''': ...Guildmaster speaking. What's wrong?
Has something happened?
You summarize the situation for him and
ask the Guildmaster to clear the dungeon
of adventurers and merchants.
Thank you for informing us. Leave the
rest to us--your role now is to get out
of there safely.
Soon after you make your way out,
the Land of Flame begins to shake
violently.
 
====After completing Muspelheim====
[[File:Etrian 1 - Yggdrasil in smoke.png|center]]
With a loud rumble, black smoke rises
from the Yggdrasil's base. The displaced
people stand dumbfounded as they watch.
Your thoughts turn to revenge...
Did Muspell achieve her vengeance...?
Is the Yggdrasil alive and well...?
After the smoke settles, you decide to
go investigate. Along with the citizens,
you head to the Yggdrasil's base.
[[File:Etrian 1 - Yggdrasil's base Muspell defeated.png|center]]
You find the tree surrounded by a sea of
magma. The citizens are unable to hide
their shock at the sight.
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Niralda''': What the hell is this!? Was this area
always this bad?
 
'''Lizley''': Maybe it was that explosion? It really
knocked me for a loop. The [guild]
Guild saved my neck.
I'd have been burned to a crisp if I hadn't
gotten the word to evacuate. Me, my Red
Lions, and all the adventurers.
 
'''Sarah''': Muspell had so much power stored...
It was far beyond what I had imagined.
If Muspell had used all that power before
you defeated her, this whole area would
have been annihilated.
It would have destroyed not just the
Yggdrasil, but all of Aslarga, too...
This magma was her last resort. She
probably used the last of her powers to
try to take the Yggdrasil down with her.
 
'''Sasha''': Sarah, what does take down mean?
 
'''Sarah''': It's kind of... being a meanie. The monster
called Muspell was trying to be a meanie
to the Yggdrasil.
 
'''Sasha''': Oh no! I don't like that monster. I don't
want to be her friend.
 
'''Mosken''': Magma caused by millions of years of
built-up hate, huh... Scary stuff.
Hey, Muspell was a lady monster, right?
Ladies sure can be terrifying...
 
'''Kasumi''': Mosken, there are ladies present here.
Do try to take more care with your
words.
 
'''Mosken''': S-Sorry, Ms. Kasumi.
 
'''Kasumi''': Though you are correct, it is frightening.
A million-year-old grudge, side by side
with a town with a scant few years...
 
'''Soldier''': Uh... Guildmaster, sir...
I have a report, sir. A good number of the
DOE amber has fallen into the magma, sir.
We've confirmed no DOEs in any of the
remaining amber, sir.
 
'''Guildmaster''': You seem unusually meek today. But no
matter...
Magan... I believe this may be the end
of our DOE worries.
 
'''Magan''': That's a relief. And I'm sure I'm not
alone in saying so.
It's thanks to the [guild] Guild.
As town provost, I cannot thank you
enough.
 
'''Chano President''': Don't forget my contributions! Without
Chano Industries' new skyship, we'd
all--
 
'''Elizabeth''': Papa. I told you not to get carried away,
remember?
 
'''Chano President''': Sorry...
 
'''Lizley''': C'mon, cut him some slack, yeah? This is
a happy day! We managed to avoid having
the town destroyed!
 
'''Niralda''': That's worth a celebration. Everyone's
hungry, right? I'll offer jumbo portions
today... No, make that all-you-can-eat!
 
'''Sarah''': Wait a second! Scientifically speaking,
there's still a loose end here.
 
'''Magan''': A loose end? What might that be?
 
'''Sarah''': Sasha's channeling. There's no way a person
can vanish into thin air. I think...
it was a hoax.
 
'''Guildmaster''': Are you saying someone set it up?
But who would do such a thing?
 
'''Sarah''': Am I the only one who noticed this?
What about you, [guild]?
 
> I noticed too.
* > It was the Chano craftsmen.
** '''Chano President''': Wh-Wh-What are you on about!? Our craftsmen are good, but they would never pull such a trick, don'tcha know?
** '''Elizabeth''': I assure you it's true. My father is a good judge of character, and he would never hire brigands for craftsmen. Nor would he order them to do anything of the sort. I can't imagine him working on anything without a profit in it.
** '''Chano President''': Elizabeth... What a nice thing to say...
** '''Sarah''': She's right. It's not the Chano craftsmen.
** ''Returns to the previous choice''
* > It was Niralda's husband.
** '''Niralda''': Huh? My hubby!? No, no, no. There's no way. I mean, sure, he sneaks home now and then, but he could never pull off anything on that scale. All my hubby knows how to do is mine amber and dither about his job..
** '''Sarah''': Yes, it's not Niralda's husband.
** ''Returns to the previous choice''
* > It was the ex-kunoichi.
** '''Sarah''': I knew you'd get it. I reached the same conclusion.
 
> I have no idea.
* '''Sarah''': Then I'll tell you what I think.
 
'''Sarah''': Kasumi... It was you, wasn't it? You're
the one who faked Sasha's channeling.
 
'''Guildmaster''': But Doctor... the innkeeper wasn't in
the dungeon at the time.
 
'''Sarah''': Kasumi's a former kunoichi. It would have
been easy for her to take Sasha while she
was napping and sneak onto the skyship.
Imitating Sasha's voice wouldn't have
been too difficult a trick, either.
Kasumi, please tell us the truth. What did
you do in the village? And what did you
do to Sasha?
 
'''Kasumi''': ...Very clever, Sarah. I'll talk.
I'm sure you're worried about what
happened, since Sasha was involved.
The Sasha you saw during the channeling
was a fake. I released some hallucinatory
gas to make you believe it was Sasha.
Sasha was safely asleep on the skyship
at the time. And that's the whole truth.
 
'''Sarah''': ...No, it isn't. We still haven't gotten
to the truth.
That seal that was placed on the Land of
Flame... Who lifted it? I don't think it
could have been you, Kasumi.
And Sasha's prayer was unusual, too.
I remember what you said during the
channeling, Kasumi.
You said the Keepers placed that seal to
protect the Yggdrasil from Muspell.
If that's true, we should have prayed to
the Keepers to lift it. It wouldn't make
sense to pray to the Yggdrasil.
I don't think the prayer is what lifted
the seal at all. Someone other than
Kasumi did that.
 
'''Kasumi''': ......
 
'''Sarah''': Even if you don't tell us, Kasumi, I have
a pretty good idea who it was. What do
you think, [guild]?
 
> We have an idea too.
* > The rich Sir Chano.
** '''Chano President''': Wh-Wh-What's this now!? I have money, it's true, but don'tcha know I'd never think of using my wealth to get my way?
** '''Elizabeths''': And I assure you, he speaks the truth. My father loves his riches. He would never fritter it away for this.
** '''Chano President''': Elizabeth... You bring tears to my eyes.
** '''Sarah''': It isn't Sir Chano, of course.
** ''Returns to the previous choice''
* > Magan, the town leader.
** '''Magan''': Me!? I may be provost, but that doesn't mean I always expect to get my way.
** '''Sarah''': It isn't Mr. Magan, of course.
** ''Returns to the previous choice''
* > An expert in labyrinth lore.
** '''Sarah''': Wait! Don't say anything. I'm sure you figured it out... But I feel I should be the one to say it.
> You should tell us.
* '''Sarah''': ...So you have an idea who it is. Though I suppose I should be the one to tell everyone.
'''Sarah''': ...Excuse me, soldier. Can you remove
your armor and helmet?
 
'''Soldier''': ......
'''Sarah''': When I thought more about it, it seemed
too coincidental for that ornate board
to be in the '''Crystalline Peak'''.
I think someone left it in the depths
there, with the intent that it would be
found.
So who left that board on the lowest
level? They had to have gotten there
before the [guild] Guild ever did.
Now, it's easy to get to the '''Crystalline'''
'''Peak''' if you take the underground water
vein from the Yggdrasil's base.
But only certain people could do that.
The only other way... would be to use
the Geomagnetic Pole to get there.
And to do that, you'd have to have been
there before. But that wasn't a problem,
was it, Professor Randi?
 
'''Guildmaster''': What!?
 
'''Magan''': It can't be...
 
'''Soldier''': ...Heh.
 
'''Randi''': I expected nothing less from my pupil.
Yes, I left the ornate board and lifted
the seal. Fine reasoning, Doctor.
 
'''Sasha''': Um, Lizley? Who is that man?
 
'''Lizley''': Huh!? Oh, right... you haven't seen him
for over a year. Figures you wouldn't
remember.
 
'''Sarah''': You can reconnect with your daughter
later. First, I'd like to know some things.
Why were you watching from the sidelines
all this time? You'd better have a good
answer, or even if you were my teacher...
 
'''Randi''': I wasn't just watching. I was looking for
a way to lift the seal on the Land of
Flame in the Keepers' ancient texts.
And I was also preparing to get everyone
evacuated, just in case. You know Chano
Industries' new skyship? I ordered it.
 
'''Chano President''': That face... Now I remember! You claimed
to be a secret envoy from one of those
other countries!
 
'''Randi''': ...There you have it. Though there's
no need to evacuate now, with the seal
lifted and Muspell defeated.
I know you probably have more questions,
and more to say, but why don't we return
to Aslarga?
Exposing all my secrets isn't what's
important right now, after all.
Better to reward the members of the
[guild] Guild for saving Aslarga
and the Yggdrasil.
 
'''Magan''': He's right. We should all head back
to town.
 
'''Guildmaster''': Is the Yggdrasil safe like this? It looks
as if it could burn down at any minute.
[[File:Etrian 1 - Yggdrasil's base Muspell defeated.png|center]]
''...True. We can't leave it be...''
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Sasha''': He says he's okay.
 
'''Sarah''': ...What?
 
'''Sasha''': The Yggdrasil. It said, 'I'll be okay.'
 
'''Sarah''': Sasha... how...? You weren't the one
behind the channeling or the seal
getting lifted...
Oh! You really are a descendant of the
Keepers, aren't you...
 
'''Sasha''': Oh, and, and, the tree wants me to
tell the heroes something.
 
'''Sarah''': ...I see. What did the tree say?
 
'''Sasha''': Um, he says, thank you for saving
everyone. And he says, good job.
 
'''Sarah''': Heheh... This is the first time I've ever
heard of adventurers getting thanked by
a Yggdrasil tree.
But yeah... from all of us, too...
 
'''Everyone''': Thank you, [guild] Guild!
 
''Credits starts''
 
==Post-Credits==
===Returning to Aslarga===
'''Kasumi''': Good morning. I hope you aren't worn out
from last night's celebrations. I heard
people asked for you well into the night.
Which is to be expected, since you were
the guest of honor... Did you get enough
sleep? Take a while to ease back into it.
 
===Going in Magan's House before reporting Master the seventh dungeon===
'''Magan''': It must have been hellish, keeping up so
late last night. Did you get enough rest?
I'm feeling a bit sleep deprived, myself.
Which reminds me, you still haven't filed
a report on the Muspell mission. Let's get
that taken care of now, shall we?
 
===Going in Stein Labs before reporting Master the seventh dungeon===
'''Randi''': Hey, there you are. Sarah's got a bad
headache, so she's resting right now.
Sasha's staying with her, poor thing.
Sasha asked me to watch over the place,
so I guess that makes me the acting
Vice Director.
But I won't be staying long. If there's
something you want to ask me, now
would be the time.
 
===Reporting Master the seventh dungeon===
'''Magan''': Please allow me to thank you properly
for protecting our town.
I'd like to present you with something.
Not as provost, but as a personal gift
from myself.
 
''Obtained key item: '''{{Etrian1|Music Box}}'''!''
 
'''Magan''': I inherited this from my father. It plays
different tunes, so I hope you'll enjoy
it. There are instructions here, too...
...You seem a bit downcast. Do you not
enjoy music?
 
> I think there are other dungeons.
* '''Magan''': ...Yes. We've only confirmed one Yggdrasil in the area, but there were supposedly many of them in ancient days...
 
> I think there are other Embermen.
* '''Magan''': ...Yes. We've only confirmed one Yggdrasil in the area, but there were supposedly many of them in ancient days...
 
> I think there are other lairs.
* '''Magan''': ...Yes. We've only confirmed one Yggdrasil in the area, but there were supposedly many of them in ancient days...
 
'''Magan''': In which case, there should be other
Embermen lairs built below those
Yggdrasils too.
However... the trees that marked their
locations no longer exist. It would be
nice if we could find them, but...
 
'''Sarah''': Sorry to interrupt! Mr. Magan, if I may...
Urp. M-May I have a moment of your time?
 
'''Magan''': Are you feeling well, Dr. Stein?
You look a bit peaked...
 
'''Sarah''': I-I'm fine. I just had one too many
Amber Cocktails last night.
But something's been bothering me.
I don't think Muspelheim was the
only Embermen lair out there.
 
'''Magan''': We were just discussing that very subject.
But we don't know how to find these other
lairs...
 
'''Sarah''': Well done, [guild] Guild. I think I
know how we might find those lairs.
There was a Sacred Gate at the entrance
to Muspelheim. It was a seal placed by
the Keepers.
Based on what Professor Randi told me,
the Keepers didn't seal just one location.
If we look for other gates... *urrrp*
 
'''Magan''': I understand. I'll ask the Guildmaster
to look into this.
We'll let you know when we find the
seals, so for now, I urge that you get
some rest, Doctor.
 
'''Sarah''': I-I'm sorry. Well, if you're insisting...
Please excuse me.
 
===Going in Stein Labs after reporting Master the seventh dungeon===
'''Lizley''': Huh...? Professor, where's Sarah?
 
'''Randi''': She's in bed with a bad headache. I think
she had too much to drink last night.
 
'''Lizley''': Well, the wine sure was flowing.
Though if I had any complaint, I'd say
I didn't get enough!
But anyway, Professor, something strange
is happening at the Yggdrasil's base.
The magma's all gone.
 
'''Randi''': The magma's gone!? What does the area
look like now...?
 
'''Lizley''': It's turned into normal soil. That's why
I came back with the Chano Industries
folks who went to check it out.
 
'''Randi''': Hmm... I'll have to have a look myself.
I'll go notify Mr. Magan.
 
'''Sarah''': W-Wait... I-I'm... going with you.
 
'''Sasha''': Me too!
 
'''Sarah''': No, Sasha. You stay here.
 
'''Sasha''': Awwwww. That's boring...
 
'''Lizley''': Then why don't you play with me? I'll
bring you to where we took the Red Lions.
It's not a dungeon, so we'll be fine.
 
'''Sasha''': Yay! I love you, Lizley!
[[File:Etrian 1 - Yggdrasil's base Muspell defeated.png|center]]
''The magma truly is gone...''
 
[[File:Etrian 1 - Yggdrasil's base near trunk.png|center]]
'''Magan''': Professor, what's your read on this?
 
'''Randi''': My only theory is... the '''mystery dungeon'''.
The topographical changes in the '''seventh'''
'''dungeon''' must have echoed to the surface.
 
'''Magan''': It's almost as if it's reverted to the
way it was before the magma came out.
I'm worried... Muspell might revive.
 
'''Randi''': According to the Keepers' ancient texts,
the Embermen do have the power to come
back to life. But it won't be here.
A passage I found said, 'Any dead bearing
a grudge, human or Emberman, will find
its way to the Equinox Garden...'
Even if she revives there, Muspell's
used all her stored energy. She doesn't
have the power to pose a threat.
 
'''Magan''': That's a relief to hear... I can breathe
a bit easier, knowing that.
 
'''Sarah''': I'm back! There's no magma in the seventh
dungeon either. All traces of Muspell are
completely gone.
Oh... the skyship's coming this way.
I think I see someone waving at us...
It's the Guildmaster!
 
'''Guildmaster''': We found a Sacred Gate that we believe
to be a seal, just as Sarah speculated.
In fact... we found '''two''' of them.
 
'''Sarah''': So those are our '''eighth''' and '''ninth''' dungeons.
Professor, can you lift the seal on
those dungeons?
 
'''Randi''': I'll try. Maybe the same method I used
on the '''seventh dungeon''' will work.
Sarah, can you do me a favor? I need
someone to keep deciphering those texts.
I'm confident they'll lead us to new lairs.
I've marked passages with information
that might pertain to them. Focus on
those sections, if you could.
 
'''Sarah''': You got it. Deciphering dead languages
is right up my alley!
 
===Forest of Gates===
====After reaching the last downstairs, in floor 32, for the first time====
You reach the stairs down to the lowest
level and turn your ears to it, listening
carefully...
You are met with only a deafening silence.
You sense no monsters below. Could there
be no Embermen ahead...?
 
====After reaching the last floor====
There is a Geomagnetic Pole up ahead.
Beyond it, you see an '''enormous stone'''
'''statue'''... What is it depicting?
The statue appears to sit on a pedestal
surrounded by water. It's too dark to see
from here, but perhaps if you approach...
 
====Going in the topmost tile in the last floor for the first time====
[[File:Etrian 1 - Forest of Gates Stone Statue.png|center]]
The stone statue seems divine rather than
sinister, as if it inspires awe in all
those who look upon it...
There are seven pedestals in the water,
upon which you see only crumbled stone.
Were there once eight statues here...?
At your feet you find what seems to be
a fragment of a stone statue. You pick
it up to examine it.
 
''Obtained '''Statue Shard'''!''
 
====Going in the topmost tile in the last floor afterwards====
[[File:Etrian 1 - Forest of Gates Stone Statue.png|center]]
The enormous stone statue sits on its
pedestal surrounded by water, never to
move and never to crumble.
 
===Thunderous Cave===
====After reaching the last downstairs, in floor 14, for the first time====
You reach the stairs to the lowest level.
Is the monster called the '''Storm Emperor'''
waiting beyond these stairs...?
 
===Glacial Cave===
====After reaching the last downstairs, in floor 14, for the first time====
You reach the stairs to the lowest level.
Is the monster called the '''Blizzard King'''
waiting beyond these stairs...?
 
===Burning Cave===
====After reaching the last downstairs, in floor 12, for the first time====
You reach the stairs to the lowest level.
Is the monster called the '''Great Dragon'''
waiting beyond these stairs...?
 
===Equinox Garden===
====After reaching the last downstairs, in floor 38, for the first time====
You reach the stairs down to the lowest
level and turn your ears to it, listening
carefully...
You are met with only a deafening silence.
However, you detect several sinister
presences... One of which feels familiar.
 
===Utopia===
====After reaching the last downstairs, in floor 15, for the first time====
You reach the stairs down to the lowest
level and turn your ears to it, listening
carefully...
You hear only the sound of running water.
But you feel a distinct presence...
The Embermen come at once to mind.
 
===Mysterious Forest===
====After reaching the last downstairs, in floor 30, for the first time====
You arrive at the stairs to the bottom
floor. Past them, you spot a '''Geomagnetic'''
'''Pole''', by which you can return to town.
 
===Phantom Depths===
====After reaching the last downstairs, in floor 60, for the first time====
You reach the stairs down to the lowest
level and turn your ears to it, listening
carefully...
You are met with only a deafening silence.
But you feel a distinct presence...
The Embermen come at once to mind.
 
===Champion's Hall===
====After reaching the last downstairs, in floor 38, for the first time====
You reach the stairs down to the lowest
level and turn your ears to it, listening
carefully...
You are met with only a deafening silence.
But you feel a fearsome presence... Could
it be the strongest of the Embermen...?
 
===After reporting Explore the Forest of Gates and Explore the Equinox Garden===
====Before reporting Investigate Mysterious Forest====
'''Magan''': Oh yes, I have an announcement. We've
uncovered the location of the '''Champion's'''
'''Hall''', our name for the twelfth dungeon.
And I've just received word that Professor
Randi has succeeded in lifting the seal.
We also know where to find the eleventh
dungeon, the '''Phantom Depths''', but we
haven't cracked the seal on that one yet.
I hear the usual methods aren't working
in that case. It may be a different type
of seal, like the three dragons'.
I'll prepare a mission for the Champion's
Hall immediately. Please wait a moment.
 
====After reporting Investigate Mysterious Forest====
Oh yes, I have an announcement. We've
uncovered the location of the '''Champion's'''
'''Hall''', our name for the twelfth dungeon.
And I've just received word that Professor
Randi has succeeded in lifting the seal.
I'll prepare a '''mission''' immediately.
 
===After reporting all missions and completing all dungeons===
====Going in Magan's House====
A new Embermen lair? We're still
searching, but... I haven't received
word of any new discoveries lately.
 
====Quitting Magan's House====
'''Magan''': Oh, it's the Guildmaster. And I see
Professor Randi and Dr. Stein are
with him.
 
'''Guildmaster''': I have an update on our search for the
Embermen lairs... We have not yet located
any new seals.
I believe we've exhausted our search in
this area. I think it's safe to end it
there for now, by your leave of course.
 
'''Magan''': As you say, then. Professor Randi,
Dr. Stein. Thank you for all your
contributions.
 
'''Sarah''': Oh, the Professor was the one who lifted
the seals. All I did was decipher some
old texts.
 
'''Randi''': And even my role paled in comparison to
the explorers who mastered the dungeons,
finding the truth in their depths.
 
'''Guildmaster''': And let's not forget about the people of
Aslarga who supported the [guild]
Guild's exploits.
 
'''Magan''': That's correct. Everyone is indispensable.
They worked hard for Aslarga to become
what it is... We all did.
Astoria... She must be pleased. The vow
we made a year ago, to protect the town...
We've fulfilled it.
 
''Afterwards, Aslarga continued to grow.''
''As its population increased, the borders''
''expanded, and it became a nation.''
''This remote nation, with as much power''
''as any of its neighbors, remained pristine,''
''beautiful, and free from war and invasion.''
''This was in large part due to the efforts''
''of Lars, also known as Magan, the provost''
''of Aslarga.''
''Lars' work in honor of his wife Astoria''
''prompted many citizens to ask that he''
''take the throne. Yet he remained provost.''
''The reasons for his decision are unknown.''
''But his past as heir to the throne in''
''another country may have been a factor.''
''He spends his days busy with his work as''
''provost. Yet there are always flowers in''
''his garden and at his wife's grave.''
''Gabriel, the Guildmaster, continues to''
''serve Lars, and to support the adventurers''
''who travel to Aslarga.''
''His thoughtful advice won the respect of''
''many adventurers. It wasn't unusual to see''
''him to dispense it over a few drinks.''
''But as for his emotional state as a''
''result of the Amber Cocktails... it's''
''better left unsaid.''
''Niralda still runs the Amber Restaurant,''
''known throughout Aslarga.''
''Her indecisive husband retired from''
''adventuring before mastering any of the''
''classes. He is now Niralda's assistant.''
''The two bore five sons and four daughters,''
''making for a very lively household and''
''restaurant.''
''Don Chano, president of Chano''
''Industries, had a gift for recognizing''
''talent and trends.''
''Over the objections of his advisors, he''
''retired just as his company saw rapid''
''growth, leaving it in his daughter's hands.''
''He moved to a place near where his wife''
''was recuperating, and started a small''
''smithy with a few retired craftsmen.''
''Elizabeth Chano displayed a business''
''acumen surpassing even her father, the''
''company founder.''
''In the few years since she took up a''
''management role, she led the company''
''to its position as the leader in its field.''
''Chano Retail branch stores opened in''
''many countries, but never in dungeons,''
''out of courtesy to a certain merchant.''
''Lizley, the merchant who ran the Red Lion''
''Shoppe, continued to travel from place''
''to place to hawk her wares.''
''One rumor said Chano tried to recruit''
''her, but she declined their generous offer''
''due to the lack of handsome guys. ''
''She kept in contact with Sarah and Sasha.''
''Whenever her Red Lions had cubs, she''
''came around beaming to show them off.''
''Kasumi and her staff continued to watch''
''over the citizens, especially fugitives''
''and refugees, from the shadows.''
''She received a skyship from Professor''
''Randi as her reward for protecting him,''
''but simply gifted it to Mosken instead.''
''One day, she suddenly vanished. There''
''were rumors she was finally caught by her''
''pursuers, but no one knows the truth.''
''The skyship captain Mosken left no stone''
''unturned trying to find her, desperate''
''to repay her kindness in saving him.''
''He hunted down leads in between making''
''transportation runs to other countries,''
''but every trail ran cold.''
''Growing impatient, he took the skyship''
''given to him on a journey to find Kasumi.''
''He never returned to Aslarga.''
''Sarah's mentor, Professor Nixon Randi,''
''published a revised edition of The Pact of''
''the Tree of Life and the Embermen.''
''The new edition was credited to coauthor''
''Dr. Sarah Stein, for the work she did in''
''deciphering the ancient texts.''
''After the book was out, he devoted his''
''time to raising Sasha, who did eventually''
''start calling him Papa. ''
''Sasha Randi, descendant of the Keepers,''
''grew up surrounded by people in the land''
''where her mother rests.''
''She later enrolled in the town's Academy''
''of Labyrinth Archaeology, founded by her''
''father, and did a thesis on the Red Lions.''
''Her mystic ability to communicate with''
''the Yggdrasil faded as she grew older,''
''but she remained friends with the tree.''
''Dr. Sarah Stein considered her research''
''in Aslarga complete once the new edition''
''of Professor Randi's book was published.''
''She left Stein Labs to the Professor and''
''went on a journey to find new dungeon''
''legends.''
''Along the way, she compiled scores of''
''dungeon legends into a book, and became''
''a leading light in her field of study.''
''And the guild who mastered every dungeon''
''in the Aslarga area... The [guild]''
''Guild. What became of them?''
''Some say they quested for the holy grail,''
''and others hold that they searched for''
''El Dorado. Neither could be proven...''
''But one fact is undeniable: they've left''
''their mark on Aslarga's history, and will''
''always be in its people's memory.''
''A book on [guild]'s achievements''
''was read by generations to come: a book''
''called '''Aslarga Adventures'''.''
 
====Going in Magan's House after seeing the cutscene showing what happens several years later====
'''Magan''': I have a reward for your accomplishment
in mastering all the dungeons.
 
''Obtained key item: '''Music Disc'''!''
 
'''Magan''': It's a '''Music Disc''' for the present I gave
you last time. I hope you'll enjoy the
new music on it.
 
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==Gallery==
<gallery>
 
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==Trivia==
* Professor Randi's books "The Tale of the Remote Forest", "The Airborne Northern Castle" and "Secrets of the Deep City" are references to Etrian Odyssey, Etrian Odyssey II and Etrian Odyssey III.
 
==See Also==
{{Etrian 1 Transcripts Navbox}}
 
==References==
<references />
 
<!--[[Category:Etrian 1 Transcripts]]-->

Latest revision as of 15:58, 14 June 2024

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