Torneko 1:Attack Power: Difference between revisions
No edit summary |
|||
Line 78: | Line 78: | ||
===Lilypa's Arrows Attack Power=== | ===Lilypa's Arrows Attack Power=== | ||
Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko with the Projectile Strength of a {{Torneko1|Wooden Arrow}} and, probably because of an oversight, the Base Power of Torneko. | Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko, with the Projectile Strength of a {{Torneko1|Wooden Arrow}} and, probably because of an oversight, the Base Power of Torneko. | ||
==Trap Attack Power== | ==Trap Attack Power== | ||
Revision as of 23:29, 19 March 2024
Attack Power (Japanese: ???) is a stat in Template:GameTitle used in the calculation of damage. Torneko, monsters and traps have Attack Power stats. Attack Power is determined by different formulas using Base Power, Strength, Weapon Strength and Projectile Strength. These formulas differ between Torneko and monsters. For traps, Attack Power is fixed and doesn't use any formula.
Torneko's Attack Power
Base Power
Base Power is a stat unique to Torneko. It scales with his level.
Level | Total Experience points | Base Power |
---|---|---|
1 | 0 | 5 |
2 | 10 | 7 |
3 | 30 | 9 |
4 | 70 | 11 |
5 | 100 | 13 |
6 | 150 | 16 |
7 | 230 | 19 |
8 | 350 | 22 |
9 | 500 | 25 |
10 | 700 | 29 |
11 | 950 | 33 |
12 | 1,200 | 37 |
13 | 1,500 | 41 |
14 | 1,800 | 46 |
15 | 2,300 | 51 |
16 | 3,000 | 56 |
17 | 4,000 | 61 |
18 | 6,000 | 65 |
19 | 9,000 | 71 |
20 | 15,000 | 74 |
21 | 22,500 | 77 |
22 | 35,000 | 80 |
23 | 45,000 | 83 |
24 | 60,000 | 86 |
25 | 80,000 | 89 |
26 | 100,000 | 90 |
27 | 130,000 | 91 |
28 | 180;000 | 92 |
29 | 240,000 | 93 |
30 | 300,000 | 94 |
31 | 400,000 | 95 |
32 | 500,000 | 96 |
33 | 600,000 | 97 |
34 | 700,000 | 98 |
35 | 800,000 | 99 |
36 | 900,000 | 100 |
37 | 999,999 | 100 |
Strength
Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some items so that Strength can effectively range between 1 - 99.
Weapon Strength
Weapon Strength is a value specific to each weapons. There are 7 different Weapon Strength for the 7 different weapons in the game. However these items can randomly spawn with a modifier of -1, +1, +2 and +3. The Bikill Scroll can also increase this value up to a maximum of +99, so that Weapon Strength effectively range between 0 - 109.
Though this is difficult to achieve in regular gameplay, by exploiting the Chance Scroll's ability to increase weapons modifiers by 3, it is possible for Weapon Strength to range between 0 - 255.
Attack Power Calculations for Melee
The following formulas are used to calculate Torneko's Attack Power for his melee attack :
- If WpnStr + Str - 8 is less or equal to 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
- If WpnStr + Str - 8 is strictly more than 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
For example, a level 14 Torneko with a Golden Sword (WpnStr = 2) and 2 Strength will have an Attack Power of :
rounded to -12.
Meanwhile a level 1 Torneko with a weapon with WpnStr = 37 (for example an Abacus+27) and 99 Strength will have the following Attack Power :
Attack Power calculations for projectiles
Only arrows and thrown weapons use Attack Power to determine what damage they do to monsters. Other projectiles do fixed damage with random variations.
Arrow Strength
Arrow Strength is a value specific to each arrows. There are 2 different Arrow Strength for the 3 different arrow types in the game.
Attack Power calculations for projectiles
The formulas are identical to that of melee attack with the Weapon Strength + Strength part replaced by the Projectile Strength.
If the projectile is an arrow then Projectile Strength is its Arrow Strength. If the projectile is a weapon then Projectile Strength is its Weapon Strength.
- If ProjStr - 8 is less or equal to 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
- If ProjStr - 8 is strictly more than 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
Monster Attack Power
The Attack Power of a monster is a stat unique to its species. It scales with its level, getting multiplied by 1.5 for each level increase and then rounded up. If it is higher than 256 then it becomes that value minus 256.
Lilypa's Arrows Attack Power
Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko, with the Projectile Strength of a Wooden Arrow and, probably because of an oversight, the Base Power of Torneko.
Trap Attack Power
Arrow Trap, Poison Arrow Trap and Pitfall Trap have an Attack Power of 8.
In Other Languages
Language | Name | |
---|---|---|
English | Attack Power | |
Japanese | ??? |
See Also
Attack Power • Belly • Defense Power • Experience • HP • Strength |