Torneko 1:Damage: Difference between revisions
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<math> \color{Grey} \text{Base Damage} \color{Black} = \color{DarkRed} \text{AtkPw} \color{Black} \times \left ( \frac{ 15 }{16} \right )^{\color{Blue} \text{DefPw}} </math> | <math> \color{Grey} \text{Base Damage} \color{Black} = \color{DarkRed} \text{AtkPw} \color{Black} \times \left ( \frac{ 15 }{16} \right )^{\color{Blue} \text{DefPw}} </math> | ||
Then the | Then the Base Damage obtained is transformed into a distribution of possible Damage by using random numbers generated by the game : | ||
<math> \color{DarkGreen} \text{Random Number} \color{Black} = \frac{ n }{128} </math> rounded to the nearest fraction with n ranging between 112 - 143 | <math> \color{DarkGreen} \text{Random Number} \color{Black} = \frac{ n }{128} </math> rounded to the nearest fraction with n ranging between 112 - 143 |
Revision as of 13:39, 19 March 2024
Damage (Japanese: ???) is a gameplay mechanic in Template:GameTitle. Torneko, monsters and Traps can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. For some projectiles and for explosions, damage is fixed instead and doesn't use any formula. Finally special factors can modify damage after the calculation.
Damage Calculations
The damage of Torneko on monsters, the damage of monsters on Torneko and the damage of Traps on Torneko are calculated with the same formulae.
First, a Base Damage value is calculated by confronting the Attack Power of the attacking party and the Defense Power of the defending party.
Then the Base Damage obtained is transformed into a distribution of possible Damage by using random numbers generated by the game :
rounded to the nearest fraction with n ranging between 112 - 143
The final Damage value is calculated with the following formula :
If this value exceeds 255 then it becomes 255.
Fixed Damage Sources
Thrown Shields, Herbs, Seeds, Rings, Staves, Scrolls, Chests and Green Dragon's projectiles deal fixed damage with some random variations. Explosions from Bomb Crags and Mine Traps also do fixed damage based on Torneko's current HP.
Shield Damage
Shield damage when thrown is based on its Shield Strength. If the Shield Strength of a shield is between 1 - 127, it deals damage equal to its Shield Strength or its Shield Strength minus 1 randomly. If the Shield Strength is equal to 0, 128 or higher than 128 then it always deals damage equal to its Shield Strength.
Chests and Rings Damage
Chests and Rings damage when thrown is equal to 1 - 2.
Herbs, Seeds, Staves and Scrolls Damage
Herbs, Seeds, Staves and Scrolls damage when thrown is equal to 0 - 1. Exceptions due to special damage modifiers exist however.
Green Dragon's Projectiles
Green Dragon's projectiles deal fixed damage that range between 17 - 23.
Bomb Crag's Explosions
Bomb Crag's explosions don't deal damage to monsters, simply defeating them instantly. They do deal damage to Torneko :
- If Torneko's current HP is strictly higher than 1, then the damage is equal to his HP minus 1.
- If Torneko's current HP is equal to 1, then the damage is equal to 1.
Mine Traps
Stepping on a Mine Traps instantly defeat monsters in the radius and deals damage to Torneko equal to half his current HP. If his HP is 1, it will defeat him.
Special Damage Modifiers
Metal Babble Modifier
When attacking a Metal Babble, if the calculated damage exceeds 1 then it gets corrected to 1.
Dragon Sword Modifier
When attacking a Green Dragon with a Dragon Sword equipped, damage from any source will first be calculated normally then multiplied by 2. This means the damage from melee attack will be doubled, but also the damage from arrows and thrown weapons.
Dragon Shield Modifier
When hit by a Green Dragon's projectile with a Dragon Shield, the damage will be halved, rounded down.
Monster Weakness Modifiers
Some monsters are weak to specific herbs that deal a large amount of fixed damage, instead of the regular 0 - 1 damage.
Super Herbs deal 100 damage to Ghosts, Horks, Mummies and Shadows.
Antidote Herbs deal 50 damage to Toadstools and Mystic Dolls.
For some reason these 2 herbs won't deal any damage to other monsters, instead of the regular 0 - 1 damage.
In Other Languages
Language | Name | |
---|---|---|
English | Damage | |
Japanese | ??? |
See Also
Attack Power • Belly • Defense Power • Experience • HP • Strength |