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(Created page with "'''Damage''' {{JA|???|}} is a major Gameplay Elemnent in in {{GameTitle|Torneko1|l|i}}. {{Torneko1|Torneko}}, {{Torneko1|monster}}s and {{Torneko1|Trap}}s can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Attack Power is a value determined by different formulae using Base Power, Strength, Weapon Strength and Projectile Strength. These formula differ between Torneko and monsters. For some projectiles,...")
 
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'''Damage''' {{JA|???|}} is a major Gameplay Elemnent in in {{GameTitle|Torneko1|l|i}}. {{Torneko1|Torneko}}, {{Torneko1|monster}}s and  {{Torneko1|Trap}}s can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Attack Power is a value determined by different formulae using Base Power, Strength, Weapon Strength and Projectile Strength. These formula differ between Torneko and monsters. For some projectiles, damage is fixed and doesn't use any formula. Finally special factors can modify damage after the calculation.  
'''Damage''' {{JA|???|}} is a major Gameplay Element in in {{GameTitle|Torneko1|l|i}}. {{Torneko1|Torneko}}, {{Torneko1|monster}}s and  {{Torneko1|Trap}}s can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Attack Power is a value determined by different formulae using Base Power, Strength, Weapon Strength and Projectile Strength. These formula differ between Torneko and monsters. For some projectiles, damage is fixed and doesn't use any formula. Finally special factors can modify damage after the calculation.  


==Torneko's Attack Power==
==Torneko's Attack Power==

Revision as of 10:30, 19 March 2024

Damage (Japanese: ???) is a major Gameplay Element in in Template:GameTitle. Torneko, monsters and Traps can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Attack Power is a value determined by different formulae using Base Power, Strength, Weapon Strength and Projectile Strength. These formula differ between Torneko and monsters. For some projectiles, damage is fixed and doesn't use any formula. Finally special factors can modify damage after the calculation.

Torneko's Attack Power

Base Power

Base Power is a stat unique to Torneko. It scales with his level.

Level Total Experience points Base Power
1 0 5
2 10 7
3 30 9
4 70 11
5 100 13
6 150 16
7 230 19
8 350 22
9 500 25
10 700 29
11 950 33
12 1,200 37
13 1,500 41
14 1,800 46
15 2,300 51
16 3,000 56
17 4,000 61
18 6,000 65
19 9,000 71
20 15,000 74
21 22,500 77
22 35,000 80
23 45,000 83
24 60,000 86
25 80,000 89
26 100,000 90
27 130,000 91
28 180;000 92
29 240,000 93
30 300,000 94
31 400,000 95
32 500,000 96
33 600,000 97
34 700,000 98
35 800,000 99
36 900,000 100
37 999,999 100

Strength

Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some items so that Strength can effectively range between 1 - 99.

Weapon Strength

Weapon Strength is a value specific to each weapons. There are 7 different Weapon Strength for the 7 different weapons in the game. However these items can randomly spawn with a modifier of -1, +1, +2 and +3. The Bikill Scroll can also increase this value up to a maximum of +99 so that Weapon Strength effectively range between 0 - 109.

Though this is difficult to achieve in regular gameplay, by exploiting the Chance Scroll's ability to increase weapons modifiers by 3, it is possible for Weapon Strength to range between 0 - 255.

Attack Power Calculations for Melee

The following formulae are used to calculate Torneko's Attack Power for his melee attack :

  • If WpnStr + Str - 8 is less or equal to 127 :

The part between parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

  • If WpnStr + Str - 8 is strictly more than 127 :

The part between parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

For example, a level 14 Torneko with a Golden Sword (WpnStr = 2) and 2 Strength will have an Attack Power of :

rounded to -12.

Meanwhile a level 1 Torneko with a weapon with WpnStr = 37 (for example an Abacus+27) and 99 Strength will have the following Attack Power :

Attack Power calculations for projectiles

Only arrows and thrown weapons use Attack Power to determine what damage they do monsters. Other projectiles do fixed damage with a random variation.

Arrow Strength

Arrow Strength is a value specific to each arrows. There are 2 different Arrow Strength for the 3 different arrow types in the game.

Attack Power calculations for projectiles

The formulae are identical to that of melee attack with the Weapon Strength + Strength part replaced by the Projectile Strength.

  • If ProjStr - 8 is less or equal to 127 :

The part between parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

  • If ProjStr + Str - 8 is strictly more than 127 :

The part between parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

Monster Attack Power

The Attack Power of a monster is a stat unique to its species. It scales with its level, getting multiplied by 1.5 for each level increase and then rounded up. If it is higher than 256 then it becomes that value minus 256.

Lilypa's Arrows Attack Power

Lilypa's arrow damage use the same Attack Power formulae for projectiles as Torneko with the Projectile Strength of a Wooden Arrow and, probably because of an oversight, the Base Power of Torneko.

Trap Attack Power

Arrow Trap, Poison Arrow Trap and Pitfall Trap have an Attack Power of 8.

Torneko Defense Power

Torneko's Defense Power is equal to the Shield Strength of the shield he's equiped with.

Shield Strength

Shield Strength is a value specific to each shields. There are 7 different Shield Strength for the 7 different Shields in the game. However these items can randomly spawn with a modifier of -1, +1, +2 and +3. The Upper Scroll can also increase this value up to a maximum of +99 so that Shield Strength effectively range between 0 - 109.

Though this is difficult to achieve in regular gameplay, by exploiting the Chance Scroll's ability to increase shields modifiers by 3, it is possible for Shield Strength to range between 0 - 255.

Monster Defense Power

The Defense Power of a Monster is a stat unique to its species.

Damage

Damage calculation with Attack Power

The damage of Torneko on monsters, the damage of monsters on Torneko and the damage of Traps on Torneko are calculated with the same formulae.

First, a Base Damage value is calculated by confronting the Attack Power of the attacking party and the Defense Power of the defending party.

Then the single Base Damage obtained is transformed into a distribution of possible Damage by using random numbers generated by the game :

rounded to the nearest fraction with n ranging between 112 - 143

The final Damage value is calculated with the following formula :

If this value exceeds 255 then it becomes 255.

Fixed Damage

Thrown Shields, Herbs, Seeds, Rings, Staves, Scrolls, Chests and Green Dragons projectile deal fixed damage with some random variations.

Shield Damage

Shield damage when thrown is based on its Shield Strength. If the Shield Strength of a shield is between 1 - 127, it deals damage equal to its Shield Strength or its Shield Strength minus 1 randomly. If the Shield Strength is equal to 0, 128 or higher than 128 then it always deals damage equal to its Shield Strength.

Chests and Rings Damage

Chests and Rings damage when thrown is equal to 1 - 2.

Herbs, Seeds, Staves and Scrolls Damage

Herbs, Seeds, Staves and Scrolls damage when thrown is equal to 0 - 1. Exceptions due to special damage modifiers exist however.

Green Dragon Projectile

Green Dragon's projectiles deal fixed damage that range between 17 - 23.

Special Damage Modifiers

Metal Babble Modfifiers

When attacking a Metal Babble if the calculated damage exceeds 1 then it gets corrected to 1.

Dragon Sword Modifier

When attacking a Green Dragon with a Dragon Sword equipped, damage from any source will first be calculated normally then multiplied by 2. This means the damage from melee attack will be doubled, but also the damage from arrows and thrown weapons.

Dragon Shield Modifier

When hit by a Green Dragon's projectile with a Dragon Shield, the damage will be halved, rounded down.

Monster Weakness Modifiers

Some monsters are weak to specific herbs that deal a large amount of fixed damage instead of 0 - 1 damage.

Super Herbs deal 100 damage to Ghosts, Horks, Mummies and Shadows.

Antidote Herbs deal 50 damage to Toadstools and Mystic Dolls.

For some reason these 2 herbs won't deal any damage to other monsters instead of 0 - 1 damage.


In Other Languages

Language Name
English Damage
Japanese ???


See Also

References