Module:Rescue Team DX Dungeon Items table: Difference between revisions
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-- Module:Rescue Team Dungeon Items table | -- Module:Rescue DX Team Dungeon Items table | ||
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Revision as of 01:19, 9 January 2024
This template generates a list of items present in a dungeon for Pokémon Mystery Dungeon: Rescue Team DX.
Usage
{{#invoke:Rescue Team DX Dungeon Items table|main | category = | item_1 = | floors_1 = ... | item_n = | floors_n = }}
Example
{{#invoke:Rescue Team DX Dungeon Items table|main | category = Berry | item_1 = Oran Berry | floors_1 = 1 - 3 }}
File:Rescue Team DX - Berry.png Berry | ||
---|---|---|
English | Japanese | Floors |
Oran Berry | Script error: The function "rescueTeamDXItemDataCell" does not exist. | 1 - 3 |
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--
-- Module:Rescue DX Team Dungeon Items table
--
--------------------------------------------------------------------------------
local p = {}
local mw = require('mw')
function p.main(frame)
local args = frame.args
local categoryArg = args["category"]
local output = {}
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; width: 100%;">')
table.insert(output, '<tr>')
if categoryArg then
table.insert(output, '<th class="templatePrimary" colspan="3" style="height: 5rem;">[[File:Rescue Team DX - ' .. frame:preprocess('{{#switch:' .. categoryArg .. ' | Berries=Oran Berry | Health Drinks=Max Elixir | Seeds=Reviver Seed | Projectiles=Gravelerock | Food=Apple | Gummis=Rainbow Gummi | TMs=TM Icon | Wonder Orbs=Escape Orb | Equipment=Deluxe Ribbon | Wands=Switcher Wand | Miscellaneous Items=Evolution Crystal artwork | #default=' .. categoryArg .. ' }}') .. '.png|alt=' .. categoryArg .. '.|50x50px]]<br>' .. frame:expandTemplate{title = "RescueTeamDX", args = {categoryArg}} .. '</th>')
else
table.insert(output, '<th class="templatePrimary" colspan="3" style="height: 5rem;">' .. frame:expandTemplate{title = "Research"} .. '</th>')
end
table.insert(output, '</tr>')
table.insert(output, '<tr>')
if categoryArg == "Poké" then
table.insert(output, '<th class="templatePrimary" style="width: 33%;">Lowest amount</th>')
table.insert(output, '<th class="templatePrimary" style="width: 33%;">Highest ammount</th>')
else
table.insert(output, '<th class="templatePrimary" style="width: 33%;">English</th>')
table.insert(output, '<th class="templatePrimary" style="width: 33%;">Japanese</th>')
end
table.insert(output, '<th class="templatePrimary" style="width: 34%;">Floors</th>')
table.insert(output, '</tr>')
-- Data rows
for i = 1, 100 do
local itemArg = args["item_" .. i]
local lowAmountArg = args["low_amount_" .. i]
local highAmountArg = args["high_amount_" .. i]
local floorsArg = args["floors_" .. i]
if not itemArg and not floorsArg and not lowAmountArg and not highAmountArg then
break -- exit loop when no more rows are found
end
local rowData = {}
table.insert(rowData, '<tr class="itemsTableRow">')
if categoryArg == "Poké" then
table.insert(rowData, '<td class="templateSecondary">' .. (lowAmountArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (highAmountArg or frame:expandTemplate{title = "Research"}) .. '</td>')
else
if itemArg then
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {itemArg}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Rescue Team DX Item Data Cell|rescueTeamDXItemDataCell|name=' .. itemArg .. '}}') .. '</td>')
else
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
end
end
table.insert(rowData, '<td class="templateSecondary">' .. (floorsArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '</tr>')
table.insert(output, table.concat(rowData))
end
table.insert(output, '</table>')
return table.concat(output)
end
return p