Module:Rescue Team Pokémon Locations table: Difference between revisions

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Tag: Manual revert
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Line 47: Line 47:
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "No"} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "No"} .. '</td>')
else
else
table.insert(rowData, '<td class="templateSecondary">={{Yes}}</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Yes"} .. '</td>')
end
end
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')

Revision as of 20:12, 23 December 2023

Documentation for this module may be created at Module:Rescue Team Pokémon Locations table/doc

--------------------------------------------------------------------------------
--
--				Module:Rescue Team Pokémon Locations table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args
	local output = {}
	-- Header row
	table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" colspan="1" style="width: 20%;">Location</th>')
	table.insert(output, '<th class="templatePrimary" colspan="1" style="width: 20%;">Floors</th>')
	table.insert(output, '<th class="templatePrimary" colspan="1">' .. frame:expandTemplate{title = "RescueTeam", args = {"Levels"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" colspan="1" style="width: 20%;">Spawn Rate</th>')
	table.insert(output, '<th class="templatePrimary" colspan="1" style="width: 20%;">Recruitable</th>')
	table.insert(output, '</tr>')
	-- Data rows
	for i = 1, 100 do
		local locationArg = args["location_" .. i]
		local floorsArg = args["floors_" .. i]
		local levelsArg = args["levels_" .. i]
		local spawnrateArg = args["spawnrate_" .. i]
		local recruitableArg = args["recruitable_" .. i]
		if not locationArg and not floorsArg and not levelsArg and not spawnrateArg and not recruitableArg then
			break -- exit loop when no more rows are found
		end
		local rowData = {}
		table.insert(rowData, '<tr class="locationsTableRow">')
		if locationArg == nil or locationArg == '' then
			table.insert(rowData, '<th class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
		else
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {locationArg}} .. '</td>')
		end
		table.insert(rowData, '<td class="templateSecondary">' .. (floorsArg or frame:expandTemplate{title = "Research"}) .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. (levelsArg or frame:expandTemplate{title = "Research"}) .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. (spawnrateArg or frame:expandTemplate{title = "Research"}) .. '</td>')
		if recruitableArg == nil or string.lower(recruitableArg) == "false" or string.lower(recruitableArg) == "no" then
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "No"} .. '</td>')
		else
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Yes"} .. '</td>')
		end
		table.insert(rowData, '</tr>')
		table.insert(output, table.concat(rowData))
	end
	table.insert(output, '</table>')
	return table.concat(output)
end

return p