Mystery Dungeon Franchise Wiki:Projects (Shiren 5 Vita): Difference between revisions

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====Resonances====
====Resonances====
Resonance effects are in Shiren DS2, Shiren 3. I don't know if they were in the original GameBoy Color release of Magic Castle of the Desert though. I don't believe the game gives any hint of which items resonate or what the effects are in Shiren 3, outside of telling you that they resonated. [[User:Korra_II_A_Royal|Korra Royal]] ([[User_talk:Korra_II_A_Royal|talk]]) 14:32, 28 April 2019 (UTC)
Resonance effects are in Shiren DS2, Shiren 3. I don't know if they were in the original GameBoy Color release of Magic Castle of the Desert though. I don't believe the game gives any hint of which items resonate or what the effects are in Shiren 3, outside of telling you that they resonated. [[User:Korra_II_A_Royal|Korra Royal]] ([[User_talk:Korra_II_A_Royal|talk]]) 14:32, 28 April 2019 (UTC)
==Discussions==
==={{Shiren5Vita|Traps}}===
===Are Traps Really Items?===
Though traps may seem like terrain features or special gameplay elements (as they are in many other RPG games), traps are in fact an item category in Shiren 5 and possibly in all games in the Shiren series so far. This is counter-intuitive so it's worth explaining how it can be determined for Shiren 5:
*An item cannot exist on the same tile as a trap, whereas this probably wouldn't be true if traps were a type of terrain.
*Under certain circumstances, the player can pick up and move traps and use them just like any other item. (This is true in both Shiren 1 and Shiren 5 but is apparently not possible in every Shiren game such as {{MoonlightVillageGB|Moonlight Village}} and {{Shiren|Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion|Shiren 3}}. Picking up and moving traps for the first time can be mind-blowing if you didn't know it was possible and thought they were part of the terrain.)
*Traps are listed in the in-game Item Book and you need to find/identify them all to complete the Item Book achievement.
No one has yet documented reverse-engineering the code to confirm they use item code, but it's pretty clear from the above that they are implemented as items at least in Shiren 5. That being said, traps have many special features, making them very distinct from other categories of items.
~ Rhaining
===No===
* Items can exist on the same areas as certain traps in Shiren 3. Items can't exist on water tiles in {{Shiren|Magic Castle}} or walls but we don't call water or walls an item. (Outside of misc items such as when in a water jar for the sake of identification on misc. item pages.)
* Keywords being "Under certain circumstances." You need a special item to be able to pick them up and move them which also changes their basic usage and effects. Traps can't be bought or sold in shops, can't be obtained via. change jars, rescue rewards or (most likely) traded.
* Even with broken trap recycling, they're not consistently able to be picked up across the entire series like a sword or shield. They require the use of a very specific armband which isn't even in every game. That should just be a side note on the pages where it *is* an element. I've noticed tons of differences across the series and they should just be referenced on their specific pages but consistency should be used when possible so pages aren't in different locations all over the wiki.
* The fact that nobody has documented or reverse engineered this also just make it an opinion piece and it doesn't belong on the main wiki page for traps.
* Even if traps are listed in the item book for Shiren 5 (under certain circumstances), that's 1 translation out of 3. They're listed that way because they can be picked up using a trap armband and for no other reason. I've seen dozens of Japanese wiki's and not a single one of them has ever listed traps under the items category either. I have several of the official strategy guides and the only one of them to ist traps with the items is Shiren 5 due to them being under the collectibles category..
* We don't have monsters listed under items. Despite being able to insert monster meat into a jar of change to get another item. Despite how it can be bought and sold at shops or as a rescue reward (Shiren 1) and is most games. Which brings me to my final point.
* I had Shiren 5 traps split for a reason. The same reason as Shiren 1 and DS2. The same reason monster meat is on it's own page, separate from monsters. Traps as items and traps as gameplay elements function differently. They should be 2 separate pages and link to each-other so people can read up on traps in the way that is relevant to them. When you need to view monsters or traps, you go to those pages. And when you need to see how they function as items under very specific circumstances, you just follow the link to the appropriate page. It also helps with overcrowding in the reference tables across the wiki.


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Revision as of 00:26, 26 November 2023

Items

Gameplay Elements

Rosetta Stone


Trophies

True Trophies (linked in the sources below) uses a flagging system that I think we should mimic to some degree here as it would help greatly with identifying trophy. For example: Listing which ones are story-based trophies, un-missables, platinum, buggy, shop related, time consuming (20+ hours), etc. Link in the sources to the flagging page. I think it would help a lot. Korra Royal (talk) 04:58, 3 May 2019 (UTC)

Items

(Link to monster family pages eventually)

Monster-Generated: Some monsters can create infinite supplies of certain items. (E.g. Trowelies create Dirt, Field Knaves create Weeds, Carts create certain arrows, Mutaikons create certain grasses, etc.)

(Link to Shops page)

Shops: There are 3 different kinds of shops aka stores, which let you buy, sell, or win items. (By design, it's also possible to steal items.)

Link to shopkeeper page(s)

Locations

Link to Hotel Nekomaneki page.

Gen's Turf

  • On my 1st run, I found 4 Synthesis Pots in the first ~10 floors. I assumed they were just super common in this dungeon. I wanted the pots back at home, so I used an Escape Scroll rather than completing the run. I played Gen's Turf only 2 more times after that, once dying around 15F and then beating it, and I never saw another Synthesis Pot again. Why were the Synthesis Pots so common in that one run? Was I just incredibly lucky that run, or was something controlling that, like having a lucky day, and is it something I could control and repeat? I suspect there might be a hidden variable that influences luck in dungeon runs, and I suspect you can get a hint about it by talking to the fortune teller in Inori Village (and who also sometimes appears in Tower of Fortune). Maybe you should visit her before going into any dungeon, and depending on what she says on a given day, you can decide to go a dungeon to intentionally exit quickly to consume and discard some bad luck, or you can choose the right dungeon to go into to consume some good luck. E.g. maybe go into the hardest dungeons on days when the fortune teller says you have a good fortune?
  • On my 2nd run, which failed around ~15 F, I actually died several floors earlier, and a strange thing happened. An Character woman came out of nowhere and revived me, as if I had a Revival Herb. IIRC, she stayed around as an ally of mine, but quickly got killed by the many monsters around me. (I don't remember what I was doing to get in such a bad situation at the time.) Why did this lady appear, and is it something I can control? Is it something I unlocked without realizing it in Tower of Fortune or elsewhere? Will she always appear the first time I collapse in Gen's Turf, or do I need to reset her somehow? Is this by any chance the same Character woman who you find wandering in the Tower of Fortune who asks if you think she will find what she's looking for, and if you say no, she gives you an item and disappears, and if you say yes, she just disappears? (Working theory: this is an old note. There probably isn't anything unique here, it's probably just the young boy and his older sister side Character quest, which you can reset. But the note says that the Character that revived me stayed around as my ally for a bit—is it someone else??)
  • The dungeon summary info for Gen's Turf, before you launch the dungeon, says that you can request 3 rescues. I didn't see a way to request a rescue when I died, after the Character lady rescued me. Did I just miss it? Did the Character woman who rescued me throw it off?
  • [Confirm: Does swapping a trap in inventory with one on the ground count as an action? What if only one of the items is a trap, or neither is a trap?]
  • If you break a jar with traps inside it, they will be immovable.
  • Any traps thrown at Firebirds will burn up.
  • It is not yet know if you get additional Trapper Bracelets when you beat the 99 F version of the dungeon. The Japanese wiki seems to say that you only ever get one, the first time you beat the dungeon, but this needs confirmation.
  • [Can you get Trapper Bracelets in Trapper's Sandbox or not? Can you get multiple copies of Trapper Bracelets from this dungeon?]
  • I have not tried to make multiple copies of monster licenses. I wonder if you (e.g.) kept a duplicate license in a pot if only one copy would be destroyed if you accidentally damaged one of your ally monsters.
  • (I believe inflicting status effects on ally monsters does not break the license. Speeding them up with staves or talismans doesn't break it, but this needs more testing.)

Contributions

Notes

"Beware that many state names in Shiren 5 are buggy, having different names in different parts of the UI, including often showing the wrong name entirely at the top of the information screen about the state."

I think we need somewhere on the wiki to document bugs properly. Korra Royal (talk) 16:14, 1 May 2019 (UTC)

Resonances

Resonance effects are in Shiren DS2, Shiren 3. I don't know if they were in the original GameBoy Color release of Magic Castle of the Desert though. I don't believe the game gives any hint of which items resonate or what the effects are in Shiren 3, outside of telling you that they resonated. Korra Royal (talk) 14:32, 28 April 2019 (UTC)

Gameplay

Elements

The Gameplay Elements section is a total mess. See the above community notes section.
  • Day/Night page needs to be filled out and documented properly.
    • Both night and night strategies in Shiren 5 are completely lacking in any sort of content.
  • CO-OP page needed.
  • Monster Houses page needed
  • Shiren player page needed
  • Shops page needed
  • Sparrow Transport page needed
  • Main Menu Icons‎ needs more research and properly ripped icons.
    • Most icons ripped. Missing 2. Underground Manor and Statue Cave
  • Versus page needed
  • Rescues Page needed
Items Main item charts have been made. Lacking item descriptions and over-crowded. Leaf pages are needed.
Locations Towns
From what I've seen, most of the Shiren 5 towns pages are just jumbled, unorganized notes without proper documentation.
Dungeons
Dungeon pages have been made. They're lacking a template for the Key Parameters and they lack features all the other dungeon pages have such as monster, item and trap spawns.
Monsters Basic monster table made. Missing night monster sprites and leaf pages.
Bosses &
Special Enemies
Basic monster table made. Missing leaf pages and combat strategies.
Characters The Character page is in the very early stages of creation. Little to no documentation exists. Some Character pages made but are currently lacking content.
Strategy Guides Strategy guides exist. Their quality is unknown and they need to be cleaned up and linked to item, monster, trap, etc… leaf pages.
Quests The quests page is in the very early stages of creation: An editor added basic quest info for some quests. Quest leaf pages were made and the basic template was added. They all need to be added to and improved.

References