Module:Gates to Infinity Dungeon Pokémon table: Difference between revisions
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table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">') | table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">') | ||
table.insert(output, '<tr>') | table.insert(output, '<tr>') | ||
table.insert(output, '<th class="templatePrimary" rowspan="2" style=" | table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Model</th>') | ||
table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Pokémon"}} .. '</th>') | table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Pokémon"}} .. '</th>') | ||
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Floors</th>') | table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Floors</th>') | ||
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table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}} .. '</th>') | table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}} .. '</th>') | ||
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Recruitment rate"}} .. '</th>') | table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Recruitment rate"}} .. '</th>') | ||
table.insert(output, '<th class="templatePrimary" rowspan="2" style=" | table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Spawn rate</th>') | ||
table.insert(output, '</tr>') | table.insert(output, '</tr>') | ||
table.insert(output, '<tr>') | table.insert(output, '<tr>') |
Revision as of 21:07, 17 October 2023
This template generates a list of monsters present in a dungeon for Gates to Infinity.
Usage
{{#invoke:Gates to Infinity Dungeon Pokémon table|main | pokémon_1 = | exp_1 = | recruit_1 = | spawnRate_1 = | floor_1 = ... | pokémon_n = | exp_n = | recruit_n = | spawnRate_n = | floor_n = }}
Example
{{#invoke:Gates to Infinity Dungeon Pokémon table|main | pokémon_1 = Pikachu | level_1 = 2 | exp_1 = 50 | recruit_1 = 50% | spawnRate_1 = 20% | floor_1 = 1 - 5 }}
Model | Pokémon | Floors | Types | Experience | Level | Recruitment rate | Spawn rate | ||
---|---|---|---|---|---|---|---|---|---|
English | Japanese | ||||||||
![]() | Pikachu | Script error: The function "gatesToInfinityPokemonDataCell" does not exist. | 1 - 5 | [[File:Rescue Team DX - Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type|alt=Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type]] | [[File:Rescue Team DX - Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type|alt=Script error: The function "gatesToInfinityPokemonDataCell" does not exist.-type]] | 50 | 2 | 50% | 20% |
--------------------------------------------------------------------------------
--
-- Module:Gates to Infinity Dungeon Pokémon table
--
--------------------------------------------------------------------------------
local p = {}
local mw = require('mw')
function p.main(frame)
local args = frame.args
local output = {}
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Model</th>')
table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Pokémon"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Floors</th>')
table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="width: 20%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Types"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Experience"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Recruitment rate"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Spawn rate</th>')
table.insert(output, '</tr>')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" style="width: 10%;">English</th>')
table.insert(output, '<th class="templatePrimary" style="width: 10%;">Japanese</th>')
table.insert(output, '</tr>')
-- Data rows
for i = 1, 100 do
local pokemonArg = args["pokémon_" .. i]
local levelArg = args["level_" .. i]
local expArg = args["exp_" .. i]
local recruitArg = args["recruit_" .. i]
local spawnRateArg = args["spawnRate_" .. i]
local floorArg = args["floor_" .. i]
if not pokemonArg and not expArg and not recruitArg and not spawnRateArg and not floorArg then
break -- exit loop when no more rows are found
end
local rowData = {}
table.insert(rowData, '<tr class="monstersTableRow">')
table.insert(rowData, '<th class="templatePrimary">' .. frame:expandTemplate{title = "GatesToInfinityModel", args = {(pokemonArg or "")}} .. '</th>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "GatesToInfinity", args = {(pokemonArg or "")}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Gates to Infinity Pokémon Data Cell|gatesToInfinityPokemonDataCell|name=' .. (pokemonArg or "") .. '|getVar=ja}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or frame:expandTemplate{title = "Research"}) .. '</td>')
if frame:preprocess('{{#invoke:Gates to Infinity Pokémon Data Cell|gatesToInfinityPokemonDataCell|name=' .. (pokemonArg or "") .. '|getVar=type2}}') ~= "" then
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{TypePKMN|{{#invoke:Gates to Infinity Pokémon Data Cell|gatesToInfinityPokemonDataCell|name=' .. (pokemonArg or "") .. '|getVar=type1}}}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{TypePKMN|{{#invoke:Gates to Infinity Pokémon Data Cell|gatesToInfinityPokemonDataCell|name=' .. (pokemonArg or "") .. '|getVar=type2}}}}') .. '</td>')
else
table.insert(rowData, '<td class="templateSecondary" colspan="2">' .. frame:preprocess('{{TypePKMN|{{#invoke:Gates to Infinity Pokémon Data Cell|gatesToInfinityPokemonDataCell|name=' .. (pokemonArg or "") .. '|getVar=type1}}}}') .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary">' .. (expArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (levelArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (recruitArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (spawnRateArg or frame:expandTemplate{title = "Research"}) .. '</td>')
table.insert(rowData, '</tr>')
table.insert(output, table.concat(rowData))
end
table.insert(output, '</table>')
return table.concat(output)
end
return p