Draft:Shiren 5 2020:Creating New Items: Difference between revisions
wikia:mysterydungeon>Prolyfic8 m (Prolyfic8 moved page Shiren 5/Strategy Guides/Crafting/Creating Better Items to Shiren 5/Creating Better Items) |
wikia:mysterydungeon>Yukaa (edited / trimmed down on every section up to bracelets section) |
||
Line 1: | Line 1: | ||
{{Cleanup}} | {{Cleanup}} | ||
== Introduction == | == Introduction == | ||
For the basics, read the [[Shiren 5/Gameplay Elements/Secret Pots & New Items|New Items]] page. | |||
At some point, you gain access to the first 2 secret pots in the Hotel Nekomaneki basement, and then later, you gain access to all 6 secret pots. When you put a | At some point, you gain access to the first 2 secret pots in the Hotel Nekomaneki basement, and then later, you gain access to all 6 secret pots. When you put a base item into a secret pot and let it "bake" for 1-7 real-world days, it may turn into a new item. Any magic effect the base stock item had will still be there, and new items will also have 1-3 additional "secret pot effects" added onto them. You don't control what secret pot effects are added, they're chosen randomly, so this sometimes results in useless or amusing junk, but other times it makes fantastic new items that are far superior to the stock items you can find normally. | ||
In addition to the extra magic effects, new item swords and shields may also receive a power boost over and above the power of the base/stock item. Keep an eye on this power level when deciding whether or not to remove the new item and register it. According to the [https://seesaawiki.jp/w/shiren5/d/%bf%b7%bc%ef%c6%bb%b6%f1 Japanese wiki page], the boost can be up to +15 base power, which is a substantial increase. (This is inherent power, not upgrade level, so you can still boost instances of these items with up to +99 upgrade power too!) Also according to that Japanese wiki page, new item swords and shields may also get boosts to their upgrade limits and rune limits, though if you're using a level 8 sword/shield as your base, they often have the max of +99 upgrades and +infinity runes already. | In addition to the extra magic effects, new item swords and shields may also receive a power boost over and above the power of the base/stock item. Keep an eye on this power level when deciding whether or not to remove the new item and register it. According to the [https://seesaawiki.jp/w/shiren5/d/%bf%b7%bc%ef%c6%bb%b6%f1 Japanese wiki page], the boost can be up to +15 base power, which is a substantial increase. (This is inherent power, not upgrade level, so you can still boost instances of these items with up to +99 upgrade power too!) Also according to that Japanese wiki page, new item swords and shields may also get boosts to their upgrade limits and rune limits, though if you're using a level 8 sword/shield as your base, they often have the max of +99 upgrades and +infinity runes already. | ||
According to the raccoon that runs the secret pot place, the longer you leave the base item in the secret pot, the better your chances of making an awesome new item. You can look into the secret pot at any time to see (a) how many real world days the item has been baking, (b) what effects would be added if you were to take it out at that time, and (c) for swords and shields, how much the inherent power will be boosted, if at all. Sometimes the base item will be unchanged, in which case you can leave it baking longer or | According to the raccoon that runs the secret pot place, the longer you leave the base item in the secret pot, the better your chances of making an awesome new item. You can look into the secret pot at any time to see (a) how many real world days the item has been baking, (b) what effects would be added if you were to take it out at that time, and (c) for swords and shields, how much the inherent power will be boosted, if at all. Sometimes the base item will be unchanged, in which case you can leave it baking longer or get your base item back (and perhaps re-insert it right away). About a third of the times, the base item will have 1-3 additional effects added on to it, and you can take the item out and register it as a new item in your save file. If the effects are not great, you can leave the item in the secret pot for another day and the additional effects may change. If you leave the item baking for 8+ days, it will turn into Weeds. Note that if you put an item in, you cannot take it back out again immediately, you must leave it for at least one day. If anything about the new item changes, you can never get the base item back again. Your only options are to take the item out and register it as a new item, discard it, or let it bake longer and hope to get better effects. | ||
When the effects change, they are completely re-randomized, aside from the base item's effect which never changes. Presumably, you are more likely to get better effects the longer the item bakes. It is best to check the secret pots once a day to see what effects have changed on your baking items, and pull out items that are good enough. | |||
The date change in the GMT timezone appears to be what controls the clock, not the date according to your timezone, and not an arbitrary 24-hour period starting from the moment you put the item into the secret pot. Theoretically, you could save and quit, then advance the date on your PS Vita, then launch the game again to advance this process much faster. No one has yet tested this to prove it is safe, e.g. if it throws off anything else about your game. For example, it would suck if this disabled your ability to request rescues from other players on the internet. If anyone knows if this is safe, please update this wiki with details. (One page on the Japanese Shiren 5 Seasaw wiki seems to say that it's safe<ref>https://seesaawiki.jp/w/shiren5/d/%bf%b7%bc%ef%c6%bb%b6%f1</ref>.) | The date change in the GMT timezone appears to be what controls the clock, not the date according to your timezone, and not an arbitrary 24-hour period starting from the moment you put the item into the secret pot. Theoretically, you could save and quit, then advance the date on your PS Vita, then launch the game again to advance this process much faster. No one has yet tested this to prove it is safe, e.g. if it throws off anything else about your game. For example, it would suck if this disabled your ability to request rescues from other players on the internet. If anyone knows if this is safe, please update this wiki with details. (One page on the Japanese Shiren 5 Seasaw wiki seems to say that it's safe<ref>https://seesaawiki.jp/w/shiren5/d/%bf%b7%bc%ef%c6%bb%b6%f1</ref>.) | ||
Each Shiren 5 save file can have at most 64 new items registered. You can keep crafting new items after that, but when you choose to save another new item, you must choose an existing new item to delete. When you do this, any copies of the deleted item that exist anywhere in your save game world are discarded. | Each Shiren 5 save file can have at most 64 new items registered. You can keep crafting new items after that, but when you choose to save another new item, you must choose an existing new item to delete. When you do this, any copies of the deleted item that exist anywhere in your save game world are discarded. | ||
There are a few strategies when it comes to naming a new item: | |||
* You could name the new item "base item name" and append a + sign for every additional magic effect on it. This | * You could name the new item "base item name" and append a + sign for every additional magic effect on it. This does not you tell at a glance which added effects it is, but it is simple and consistent. | ||
* You could name the new item with a concatenation of short names of the effects, like FloStrID for a bracelet that is a combination of Floating + Strength + Identify. This can help you see which effects are on the new item at a glance, but the names might be a bit ugly, and | * You could name the new item with a concatenation of short names of the effects, like FloStrID for a bracelet that is a combination of Floating + Strength + Identify. This can help you see which effects are on the new item at a glance, but the names might be a bit ugly, and it can be hard to jam 4 stock names into 10 characters. | ||
* | * You can come up with unique and memorable names like "Doom" -- but it can be hard to remember what 64 unique names mean. | ||
Each time you return to Nekomaneki Village after a dungeon run, you can buy a single copy of any one new item you have registered in your game file from the raccoon who runs the secret pot place. Since you can only buy one new item per run, if you've crafted some amazing consumable new items, don't forget to buy one every time you pass through so you can build up greater stock of said items. | Each time you return to Nekomaneki Village after a dungeon run, you can buy a single copy of any one new item you have registered in your game file from the raccoon who runs the secret pot place. Since you can only buy one new item per run, if you've crafted some amazing consumable new items, don't forget to buy one every time you pass through so you can build up greater stock of said items. | ||
The new items you've created can also | The new items you've created can also appear in some dungeons. This can help tilt the balance of power in those dungeons in your favor, especially in [[Shiren 5/Old Road|Old Road]] since you cannot take items inside. | ||
Only Swords, Shields, Bracelets, Grasses, Scrolls, Staves, and Talismans can be turned into new items in secret pots | Only Swords, Shields, Bracelets, Grasses, Scrolls, Staves, and Talismans can be turned into new items in secret pots. You also can't use a new item as a base to make a newer new item. | ||
== Pros and Cons == | == Pros and Cons == | ||
Line 31: | Line 31: | ||
=== Pros === | === Pros === | ||
The upside possibilities are enormous. Here are some ideas: | The upside possibilities are enormous. Here are some ideas: | ||
* Make | * Make new items based on an Undo Grass, so you will tend to find new item Undo Grasses more frequently in many dungeons. This also lets you buy one per run at the new item shop. You can use this to ensure you always have an Undo Grass, which works great if you want to go shopping in a remote town. | ||
* It is possible to make a new item scroll that summons all monsters to be near you, then blasts them with Vacuum Slash twice, then puts any survivors to sleep where you can mop them up easily. You can clear an entire dungeon floor trivially with this, and any item drops would be at your feet, too. | * It is possible to make a new item scroll that summons all monsters to be near you, then blasts them with Vacuum Slash twice, then puts any survivors to sleep where you can mop them up easily. You can clear an entire dungeon floor trivially with this, and any item drops would be at your feet, too. | ||
* Or how about a new item scroll that creates a monster house, then deletes all traps, then blasts the room with Vacuum Slash, then confuses the monsters? | * Or how about a new item scroll that creates a monster house, then deletes all traps, then blasts the room with Vacuum Slash, then confuses the monsters? | ||
Line 40: | Line 40: | ||
* Make a new item sword based on a level 8 Kaburagi, with awesome extra magic effects added on it, and use this as your new base weapon. Not only could this be your best weapon for dungeons that let you take items in, but you might also find this same weapon lying on the ground on 1F of a dungeon that doesn't let you take items in and dominate the run with it. | * Make a new item sword based on a level 8 Kaburagi, with awesome extra magic effects added on it, and use this as your new base weapon. Not only could this be your best weapon for dungeons that let you take items in, but you might also find this same weapon lying on the ground on 1F of a dungeon that doesn't let you take items in and dominate the run with it. | ||
* Some secret pot effects on swords and shields cause them to have a chance to increase their upgrade value when you change floors, or to always increase their upgrade value when used. If you see an effect like this, register the new item! If you find a new item with this added effect in a dungeon where you can't take items in, you'll have a much easier time of winning the run. | * Some secret pot effects on swords and shields cause them to have a chance to increase their upgrade value when you change floors, or to always increase their upgrade value when used. If you see an effect like this, register the new item! If you find a new item with this added effect in a dungeon where you can't take items in, you'll have a much easier time of winning the run. | ||
* | * Using a new item scroll or grasses with 4 effects only takes one turn. | ||
=== Cons === | === Cons === | ||
Line 46: | Line 46: | ||
* You can't turn new items into runes. E.g. a new item based on the Shockuto cannot be turned into the Paralyzing rune. [TODO: re-confirm this.] So, if you find a super rare item that can either make a good rune or make a good base for a new item, you'll have to choose. (Playing the long game, maybe defer until you can collect 3 of them and use a Fever Pot to replicate them?) | * You can't turn new items into runes. E.g. a new item based on the Shockuto cannot be turned into the Paralyzing rune. [TODO: re-confirm this.] So, if you find a super rare item that can either make a good rune or make a good base for a new item, you'll have to choose. (Playing the long game, maybe defer until you can collect 3 of them and use a Fever Pot to replicate them?) | ||
* You can add runes onto new item swords and shields, but you can't move those runes off onto another item. If you use a great level 8 sword or shield as a base item, and the new item has great additional effects on it, why would you ever want to move your runes off of it? Because you might make an even better new item in future, and there are at least a few great runes that are very hard to come by. | * You can add runes onto new item swords and shields, but you can't move those runes off onto another item. If you use a great level 8 sword or shield as a base item, and the new item has great additional effects on it, why would you ever want to move your runes off of it? Because you might make an even better new item in future, and there are at least a few great runes that are very hard to come by. | ||
* | * New items always sell for 10 Gitan, but if you want to buy it at a shop you will have to pay full price. | ||
* You cannot delete a new item from your list of registered new items, unless you already have 64 new items. So if you make a bad or mediocre new item early on, you will find it in some dungeons. | |||
* Some secret pot effects have subtle downsides. For example, you can cause monsters to drop Onigiri more often. But if you do this, you may find that you have more Onigiri than you need, and it can replace drops of other more useful items. | |||
* You cannot trade new items with other players. | |||
* You cannot delete a new item from your list of registered new items | |||
* Some secret pot effects | |||
* | |||
== Grasses, Scrolls, Staves, and Talismans == | == Grasses, Scrolls, Staves, and Talismans == | ||
The effects that can appear on a new item grass, scroll, staff or talisman are the same as the effects of base items in that category. The item's innate effect is always first, followed by 1-3 effects available for that type of item. It is possible to get "has no particular effect" as an added effect, corresponding to Weeds. | |||
An effect can appear on a new item more than once. The order that effects appear is the order in which they will be executed. | |||
If you throw a new item scroll that has 4 total effects at a monster, you'll see it do 2 damage 4 times in a row for a total of 8 damage. | |||
When a new item in these categories is blessed, every effect is blessed. | When a new item in these categories is blessed, every effect is blessed. This includes the Extraction Scroll: a blessed new item with the Extraction Scroll effect can only be read once. | ||
== Bracelets == | == Bracelets == | ||
Bracelets are a lot like the consumables above, except there are a handful of bracelet effects that are apparently blocked from ever getting added to any other bracelet, and | Bracelets are a lot like the consumables above, except there are a handful of bracelet effects that are apparently blocked from ever getting added to any other bracelet, and a few new item bracelet effects (such as "You can withstand a fatal strike") don't exist on any base bracelet. For example, the Floating Bracelet effect cannot appear as a new item effect. (You can still use a Floating Bracelet as your base item.) | ||
Unlike the consumables above, a given effect can appear at most once on a new item bracelet. It is not known if the order in which effects can appear is fixed or random, other than the fact that the base item's effect is always listed first. But it probably doesn't matter either way, as there's no concept of bracelet effects triggering in sequence like there is for consumables. The effect either exists or it doesn't exist, and either way it doesn't interact with other effects. | Unlike the consumables above, a given effect can appear at most once on a new item bracelet. It is not known if the order in which effects can appear is fixed or random, other than the fact that the base item's effect is always listed first. But it probably doesn't matter either way, as there's no concept of bracelet effects triggering in sequence like there is for consumables. The effect either exists or it doesn't exist, and either way it doesn't interact with other effects. | ||
It is | It is more important to craft new item bracelets than any other kind of new item. You can only equip 1 or 2 bracelets at a time normally, but there are many more useful bracelet effects available. Moreover, for certain rare types of bracelets, it's great to be able to buy replacement copies from the new item shop any time you'd like. | ||
Here are some considerations when crafting a new item bracelet: (see also [https://gamefaqs.gamespot.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/76181293 This external forum post] ) | |||
* The Anti-Parry Bracelet (effect written as "Prevents items from being blocked") can save your equipment from being destroyed via a careless mistake vs. a Swordsman or Field Knave. It's definitely worth considering making it part of your normal bracelet line up, or at least having it handy to equip when Swordsmen or Field Knaves appear. | * The Anti-Parry Bracelet (effect written as "Prevents items from being blocked") can save your equipment from being destroyed via a careless mistake vs. a Swordsman or Field Knave. It's definitely worth considering making it part of your normal bracelet line up, or at least having it handy to equip when Swordsmen or Field Knaves appear. | ||
* <span style="color:red">'''The Innac. Bracelet's effect is written in a buggy way.'''</span> The effect is written as "Items thrown at you will miss", which sounds great, but what it actually does is "Items thrown '''by''' you will miss". This is a really bad effect, make sure you don't include it by mistake! | * <span style="color:red">'''The Innac. Bracelet's effect is written in a buggy way.'''</span> The effect is written as "Items thrown at you will miss", which sounds great, but what it actually does is "Items thrown '''by''' you will miss". This is a really bad effect, make sure you don't include it by mistake! | ||
* The effect "Boosts buff rates and # of usable items" (not associated with any stock bracelet) is pretty | * The effect "Boosts buff rates and # of usable items" (not associated with any stock bracelet) is pretty amazing. It can add charges to staves in your main inventory and also add upgrade points to your swords and shields in main inventory when you change floors. It seems to trigger about 25% of the time. It may also increase stacks of items like arrows, stones, or talismans, though these effects aren't confirmed. | ||
* The effect "Increases weapon and shield growth rate" (not associated with any stock bracelet) could be very nice | * The effect "Increases weapon and shield growth rate" (not associated with any stock bracelet) could be very nice in Old Road. It would act like a permanent Upgrade Seed, allowing your found weapons and items to level up much faster. (Although maybe it is better to just make high level new item swords and shields instead.) | ||
* The effect "Monsters will drop Onigiri more often" (not associated with any stock bracelet) | * The effect "Monsters will drop Onigiri more often" (not associated with any stock bracelet) can be problematic, as it can replace other more valuable monster drops. | ||
* The effects "Raises miss rate of items launched at you" and "Recover quicker from status ailments", neither of which is associated with any stock bracelet, sound like they could be very helpful in a broad set of circumstances. | * The effects "Raises miss rate of items launched at you" and "Recover quicker from status ailments", neither of which is associated with any stock bracelet, sound like they could be very helpful in a broad set of circumstances. | ||
Revision as of 16:20, 18 January 2021
This article is in a sorry state. |
Please help improve this if you can. The Discussion page may contain suggestions.
Introduction
For the basics, read the New Items page.
At some point, you gain access to the first 2 secret pots in the Hotel Nekomaneki basement, and then later, you gain access to all 6 secret pots. When you put a base item into a secret pot and let it "bake" for 1-7 real-world days, it may turn into a new item. Any magic effect the base stock item had will still be there, and new items will also have 1-3 additional "secret pot effects" added onto them. You don't control what secret pot effects are added, they're chosen randomly, so this sometimes results in useless or amusing junk, but other times it makes fantastic new items that are far superior to the stock items you can find normally.
In addition to the extra magic effects, new item swords and shields may also receive a power boost over and above the power of the base/stock item. Keep an eye on this power level when deciding whether or not to remove the new item and register it. According to the Japanese wiki page, the boost can be up to +15 base power, which is a substantial increase. (This is inherent power, not upgrade level, so you can still boost instances of these items with up to +99 upgrade power too!) Also according to that Japanese wiki page, new item swords and shields may also get boosts to their upgrade limits and rune limits, though if you're using a level 8 sword/shield as your base, they often have the max of +99 upgrades and +infinity runes already.
According to the raccoon that runs the secret pot place, the longer you leave the base item in the secret pot, the better your chances of making an awesome new item. You can look into the secret pot at any time to see (a) how many real world days the item has been baking, (b) what effects would be added if you were to take it out at that time, and (c) for swords and shields, how much the inherent power will be boosted, if at all. Sometimes the base item will be unchanged, in which case you can leave it baking longer or get your base item back (and perhaps re-insert it right away). About a third of the times, the base item will have 1-3 additional effects added on to it, and you can take the item out and register it as a new item in your save file. If the effects are not great, you can leave the item in the secret pot for another day and the additional effects may change. If you leave the item baking for 8+ days, it will turn into Weeds. Note that if you put an item in, you cannot take it back out again immediately, you must leave it for at least one day. If anything about the new item changes, you can never get the base item back again. Your only options are to take the item out and register it as a new item, discard it, or let it bake longer and hope to get better effects.
When the effects change, they are completely re-randomized, aside from the base item's effect which never changes. Presumably, you are more likely to get better effects the longer the item bakes. It is best to check the secret pots once a day to see what effects have changed on your baking items, and pull out items that are good enough.
The date change in the GMT timezone appears to be what controls the clock, not the date according to your timezone, and not an arbitrary 24-hour period starting from the moment you put the item into the secret pot. Theoretically, you could save and quit, then advance the date on your PS Vita, then launch the game again to advance this process much faster. No one has yet tested this to prove it is safe, e.g. if it throws off anything else about your game. For example, it would suck if this disabled your ability to request rescues from other players on the internet. If anyone knows if this is safe, please update this wiki with details. (One page on the Japanese Shiren 5 Seasaw wiki seems to say that it's safe[1].)
Each Shiren 5 save file can have at most 64 new items registered. You can keep crafting new items after that, but when you choose to save another new item, you must choose an existing new item to delete. When you do this, any copies of the deleted item that exist anywhere in your save game world are discarded.
There are a few strategies when it comes to naming a new item:
- You could name the new item "base item name" and append a + sign for every additional magic effect on it. This does not you tell at a glance which added effects it is, but it is simple and consistent.
- You could name the new item with a concatenation of short names of the effects, like FloStrID for a bracelet that is a combination of Floating + Strength + Identify. This can help you see which effects are on the new item at a glance, but the names might be a bit ugly, and it can be hard to jam 4 stock names into 10 characters.
- You can come up with unique and memorable names like "Doom" -- but it can be hard to remember what 64 unique names mean.
Each time you return to Nekomaneki Village after a dungeon run, you can buy a single copy of any one new item you have registered in your game file from the raccoon who runs the secret pot place. Since you can only buy one new item per run, if you've crafted some amazing consumable new items, don't forget to buy one every time you pass through so you can build up greater stock of said items.
The new items you've created can also appear in some dungeons. This can help tilt the balance of power in those dungeons in your favor, especially in Old Road since you cannot take items inside.
Only Swords, Shields, Bracelets, Grasses, Scrolls, Staves, and Talismans can be turned into new items in secret pots. You also can't use a new item as a base to make a newer new item.
Pros and Cons
Pros
The upside possibilities are enormous. Here are some ideas:
- Make new items based on an Undo Grass, so you will tend to find new item Undo Grasses more frequently in many dungeons. This also lets you buy one per run at the new item shop. You can use this to ensure you always have an Undo Grass, which works great if you want to go shopping in a remote town.
- It is possible to make a new item scroll that summons all monsters to be near you, then blasts them with Vacuum Slash twice, then puts any survivors to sleep where you can mop them up easily. You can clear an entire dungeon floor trivially with this, and any item drops would be at your feet, too.
- Or how about a new item scroll that creates a monster house, then deletes all traps, then blasts the room with Vacuum Slash, then confuses the monsters?
- Or a new item scroll based on the Fixer Scroll plus any other scroll you want, so you can read it at night without a light?
- Using 200 points for a Blank Scroll as an Extraction Scroll is pricey, so how about just making a new item with Extraction on it, so you can at least buy one of them every run with Gitan instead of points?
- Make a new item grass that gives you Swift, Invincible, Power Up, and Antidote all at once. The power!
- Make a new item bracelet with 4 of the strongest and best effects on it, and be able to equip them all as a single bracelet. Make 2 awesome bracelets and get 8 magic effects so long as you equip items that resonate to let you wear 2 bracelets. And should you ever lose one of these awesome bracelets, no problem, you can buy a replacement from the new item shop.
- Make a new item sword based on a level 8 Kaburagi, with awesome extra magic effects added on it, and use this as your new base weapon. Not only could this be your best weapon for dungeons that let you take items in, but you might also find this same weapon lying on the ground on 1F of a dungeon that doesn't let you take items in and dominate the run with it.
- Some secret pot effects on swords and shields cause them to have a chance to increase their upgrade value when you change floors, or to always increase their upgrade value when used. If you see an effect like this, register the new item! If you find a new item with this added effect in a dungeon where you can't take items in, you'll have a much easier time of winning the run.
- Using a new item scroll or grasses with 4 effects only takes one turn.
Cons
The upsides vastly outweigh the downsides, but there are downsides to be aware of:
- You can't turn new items into runes. E.g. a new item based on the Shockuto cannot be turned into the Paralyzing rune. [TODO: re-confirm this.] So, if you find a super rare item that can either make a good rune or make a good base for a new item, you'll have to choose. (Playing the long game, maybe defer until you can collect 3 of them and use a Fever Pot to replicate them?)
- You can add runes onto new item swords and shields, but you can't move those runes off onto another item. If you use a great level 8 sword or shield as a base item, and the new item has great additional effects on it, why would you ever want to move your runes off of it? Because you might make an even better new item in future, and there are at least a few great runes that are very hard to come by.
- New items always sell for 10 Gitan, but if you want to buy it at a shop you will have to pay full price.
- You cannot delete a new item from your list of registered new items, unless you already have 64 new items. So if you make a bad or mediocre new item early on, you will find it in some dungeons.
- Some secret pot effects have subtle downsides. For example, you can cause monsters to drop Onigiri more often. But if you do this, you may find that you have more Onigiri than you need, and it can replace drops of other more useful items.
- You cannot trade new items with other players.
Grasses, Scrolls, Staves, and Talismans
The effects that can appear on a new item grass, scroll, staff or talisman are the same as the effects of base items in that category. The item's innate effect is always first, followed by 1-3 effects available for that type of item. It is possible to get "has no particular effect" as an added effect, corresponding to Weeds.
An effect can appear on a new item more than once. The order that effects appear is the order in which they will be executed.
If you throw a new item scroll that has 4 total effects at a monster, you'll see it do 2 damage 4 times in a row for a total of 8 damage.
When a new item in these categories is blessed, every effect is blessed. This includes the Extraction Scroll: a blessed new item with the Extraction Scroll effect can only be read once.
Bracelets
Bracelets are a lot like the consumables above, except there are a handful of bracelet effects that are apparently blocked from ever getting added to any other bracelet, and a few new item bracelet effects (such as "You can withstand a fatal strike") don't exist on any base bracelet. For example, the Floating Bracelet effect cannot appear as a new item effect. (You can still use a Floating Bracelet as your base item.)
Unlike the consumables above, a given effect can appear at most once on a new item bracelet. It is not known if the order in which effects can appear is fixed or random, other than the fact that the base item's effect is always listed first. But it probably doesn't matter either way, as there's no concept of bracelet effects triggering in sequence like there is for consumables. The effect either exists or it doesn't exist, and either way it doesn't interact with other effects.
It is more important to craft new item bracelets than any other kind of new item. You can only equip 1 or 2 bracelets at a time normally, but there are many more useful bracelet effects available. Moreover, for certain rare types of bracelets, it's great to be able to buy replacement copies from the new item shop any time you'd like.
Here are some considerations when crafting a new item bracelet: (see also This external forum post )
- The Anti-Parry Bracelet (effect written as "Prevents items from being blocked") can save your equipment from being destroyed via a careless mistake vs. a Swordsman or Field Knave. It's definitely worth considering making it part of your normal bracelet line up, or at least having it handy to equip when Swordsmen or Field Knaves appear.
- The Innac. Bracelet's effect is written in a buggy way. The effect is written as "Items thrown at you will miss", which sounds great, but what it actually does is "Items thrown by you will miss". This is a really bad effect, make sure you don't include it by mistake!
- The effect "Boosts buff rates and # of usable items" (not associated with any stock bracelet) is pretty amazing. It can add charges to staves in your main inventory and also add upgrade points to your swords and shields in main inventory when you change floors. It seems to trigger about 25% of the time. It may also increase stacks of items like arrows, stones, or talismans, though these effects aren't confirmed.
- The effect "Increases weapon and shield growth rate" (not associated with any stock bracelet) could be very nice in Old Road. It would act like a permanent Upgrade Seed, allowing your found weapons and items to level up much faster. (Although maybe it is better to just make high level new item swords and shields instead.)
- The effect "Monsters will drop Onigiri more often" (not associated with any stock bracelet) can be problematic, as it can replace other more valuable monster drops.
- The effects "Raises miss rate of items launched at you" and "Recover quicker from status ailments", neither of which is associated with any stock bracelet, sound like they could be very helpful in a broad set of circumstances.
Swords and Shields
Like bracelets, there are some innate effects of swords and shields that appear to be blocked from every appearing as added effects on new items. For example, if you want the ability to dig walls with no chance of the sword breaking, it seems that you must use any level of Wonder Pick as your base item (or add it as a rune). Also like bracelets, secret pots can add some effects that can't be added to your sword or shield any other way. For example, one secret pot effect is "High evasion if you miss on your turn", which sounds pretty great and there is no known way to add this to your shield other than by having it appear randomly by baking a shield in a secret pot.
Secret pot effects appear to be virtually the same thing as rune effects. See Magic Effects Model if you want all the gory details. The short of it is, you can't get a near duplicate effect on the same new item twice. For example, if you use a Gold Shield as a base item, you can never get "Upgrade value will never decrease" as a secret pot effect, nor can you ever add the Rustproof rune to it. Likewise, if you create a new item shield based on the Plain Targe and get the secret pot effect "Upgrade value will never decrease" on it, you can't add the Rustproof rune to that shield either. So, base item can cancel out duplicate secret pot effect, base item can cancel out duplicate rune, and secret pot effect can cancel out duplicate rune. Obviously, this isn't a big deal, but it's worth knowing, e.g. so you don't try to add a rune that can't be added. This may be why you sometimes see a "new item" sword or shield that has 0 effects added onto it; maybe the game randomly added an effect which would be a duplicate, and still treats it as a new item, but doesn't show you any duplicate added effects. (Actually, in this case, the new item sword/shield probably has an inherent power boost but no added effects.)
So unlike new item consumables but like new item bracelets, you should never be able to see the same effect or a near duplicate of that effect twice on a given new item sword/shield. It is not known if added effects can appear in any order or are always in a fixed order, but the item's base effect always appears first. Since secret pot effects seem to draw from the same set of possibilities as rune effects, they may well have an inherent order to them just like runes. Working theory is that effects trigger in this order: item's innate effect, then secret pot added effects in order listed, then runes in order listed. (But if secret pot effects are the same thing as rune effects, it may be: item's innate effect, then a mixture of secret pot effects and runes in their pre-determined order.) Regardless, however it works, it doesn't seem to have a huge impact on how you'd use the item.
You can add runes onto new item swords and shields, but you can never convert new item swords/shields into runes, nor can you transfer runes off of new item swords/shields to other items. So, don't add a rare rune to a new item sword/shield if you might want to move it to a different sword/shield later. You can presumably still strip runes off of new item swords/shields at the Hermit's Hermitage blacksmith (needs confirmation), but there is no known way to strip off an added secret pot effect that you don't like, so don't register it as a new item if it has a terrible added effect. [TODO: try stripping off an added secret pot effect at the Hermit's Hermitage blacksmith.]
It's best to use level 8 swords/shields as your base items, because the resulting new items will also be level 8. This way, there's a chance you can find a kick ass level 8 new item on 1F of that difficult dungeon that's been vexing you. In a similar vein, it may help to create many great level 8 new item swords/shields with great added abilities, to raise your chances of finding said new items in said difficult dungeons. The shield effect "May be upgraded when you are attacked" is particularly awesome! If you ever see this, take it, because the shield's upgrade value goes up really fast! The sword and shield effect "Might upgrade when you change floors" is also quite nice. This latter corresponds to the Refining rune (made with the Upgrade Pot), but it's so rare to be able to make this as a rune that having it built-in would definitely be a nice bonus. And of course there are dozens of other great effects that you could bake into your new item swords and shields that could give you a major leg up in any dungeon that doesn't let you take items in.
Repeating some information from the Introduction section of this page, in addition to magic effects, new item swords/shields can also get a boost to their inherent power level. Pay attention to the power level of an item as it's baking in a secret pot and compare it to the base item's power level. The maximum possible boost (according to the Japanese wiki) is +15, which makes a substantial difference. The Japanese wiki also states that the upgrade limit and rune limit can be increased as well, but it's generally best to use a level 8 sword or shield as your base item, and most level 8 swords/shields have the max of +99 upgrades and +infinity runes already. (Sometimes as a sword/shield is baking in a secret pot, the game seems to treat it as a new item but it has no added magic effects; double check the inherent power, upgrade limit, and rune limit of the new item as compared to the base/stock item, as one or more of these values is probably higher than normal.)