Draft:Shiren 5 2020:Rousing Paradise: Difference between revisions
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Summary of this location here. Ideally, I might like this to be a chart with the left half being a textual description and the right half being a table of key configuration parameters for this location. Note that this set of parameters applies to DUNGEON type locations -- I may want to rework the chart for STARTING VILLAGES, PUZZLE SETS, MINIGAMES, and the TOWER OF FORTUNE. | |||
== Gaining Access == | == Gaining Access == |
Revision as of 21:38, 13 October 2018
This article contains two or more stub sections. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Key Parameters | |
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Initial Goal Floor | |
Final Goal Floor | |
Day / Night | |
Bring Items In | |
Take Items Out | |
# of Allies | |
# of Rescues | |
Pre-ID'd Items | |
New Items | |
Shops | |
Monster Houses | |
Spawn Rate | |
Winds of Kron |
Summary of this location here. Ideally, I might like this to be a chart with the left half being a textual description and the right half being a table of key configuration parameters for this location. Note that this set of parameters applies to DUNGEON type locations -- I may want to rework the chart for STARTING VILLAGES, PUZZLE SETS, MINIGAMES, and the TOWER OF FORTUNE.
Gaining Access
Here's a note about how to unlock access to this location.
Unique Features
Here's a summary of the unique / cool things about this location.
Final Reward
Here's what you can win for beating this location and why it's useful.
Farming Opportunities
Here are other ways you can leverage this location.
Strategies
Here are tips, tricks, and strategies for how to maximize your chances of beating this location.
Expert Badges
Here is a chart of expert badges available in this location, or a note explaining that this location has no expert badges.
Monsters
Here's a big chart showing what monsters can spawn on what floors of this location.
Open Questions
Here are things folks in the community still want to know about this location.