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== External Sourcrs ==
== External Sourcrs ==
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
*https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
*https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
*https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
*https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing


[[Category:Shiren 5 Items]]
[[Category:Shiren 5 Items]]
[[Category:Disambiguations]]
[[Category:Lists]]
[[Category:Shiren 5 Items/Shields]]
[[Category:Shiren 5 Items/Shields]]
[[Category:Pages needing a better summary]]
[[Category:Pages needing a better summary]]

Revision as of 22:46, 23 April 2020


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Summary

Shields may be called "armor" in different places in the UI or in past Shiren games.

Swords and shields are virtually identical in terms of gameplay mechanics, so much so that both categories are described in full on the Swords page (rather than duplicating the information on two pages).

Reference Charts

Families

Here are all the "families" of shields, in Item Book order. Some shields improve their innate effect as they level up. This is an important consideration when choosing which item to use as your base. For example, if you want the best possible counterstrike, use the Counter Shield as your base item, because its innate retribution effect improves as the item levels up, whereas the related rune is essentially stuck at level 1. On the other hand, rustproof protection is binary, so it does not improve as the item levels up, and the rune is just as effective as the innate effect (except for the fact that runes can be removed while innate effects cannot). When equipment gains new runes on leveling up, they are not innate and take up rune slots.

Family L1 Def L8 Def L1 Rune Slots L8 Rune Slots Total EXP to L8 Base Innate/Rune Effect L8 Innate Effect Added Runes Resonance Finding Tips
Plain Targe Family 2 15 5 L4: Lively

L8: CR Diet

Ordinary Stick Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Tin Shield Family Tin Blade Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Iron Targe Family Katana Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Wolfshead Family Dotanuki Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Beast Shield Family Beast Fang Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Targite Family Bladite Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Red Shield Family Red Blade Family: Equip 2 bracelets Common in Tower of Fortune and elsewhere.
Fuuma Shield Family Kabura Katana Family: Damage +5

Fuuma Sword Family: Damage +10

Reported locations:
  • Lost Well (VIP shops and Pick-A-Choice shops)
Gold Shield Family Rustproof: Does not rust No change Dull Gold Edge Family: Max Strength +3 Common in Tower of Fortune and elsewhere.
Diet Shield Family CR Diet: Hunger rate decreased to 50% Hunger rate decreased to 30% Common in Tower of Fortune and elsewhere.
Heavy Shield Family Hungry: Hunger rate increased to 200% Hunger rate increased to 130% Common in Tower of Fortune and elsewhere.
Midnight Shield Family Nocturnal: Night defense 25%, day defense -50% Night defense 60%, day defense -120% Breeze Blade Family: Sword and shield can't rust

Torches: Enemy attacks miss more often

Reported locations:
  • Lost Well (VIP shops and Pick-A-Choice shops)
Day Shield Family Diurnal: Day defense 25%, night defense -50% Day defense 60%, night defense -120% Bright Blade Family: Can read scrolls at night Common in Tower of Fortune and elsewhere.
Binary Shield Family Bit: 50% damage reduction when last digit of HP is 0 or 1 85% reduction Common in Tower of Fortune and elsewhere.
Counter Shield Family Retribution: Counter 28% of damage taken Counter 51% of damage taken Strength Bracelet: Counter damage doubled Common in Tower of Fortune and elsewhere.
Student Shield Family Tiger Mom: Gain experience equal to damage taken It's unknown whether or not this improves Growth Bracelet: Another experience point per turn Common in Tower of Fortune and elsewhere.
Bowl Shield Family Pain Fueled: Sometimes refills hunger when taking damage. 6% 20% (Numbers from Japanese wiki, but I don't know how this rune works in the game) Common in Tower of Fortune and elsewhere.
Spry Shield Family Agile: 22% evasion rate 43% evasion rate Myopic Masher Family: Attack and Defense +3 Common in Tower of Fortune and elsewhere.
Blast Shield Family Anti-Blast (1): 50% explosion damage reduction 85% reduction Crescent Katana Family: Attack and Defense +3 Common in Tower of Fortune and elsewhere.
Lock Shield Family Anti-Theft: Items can't be stolen by monsters No change Common in Tower of Fortune and elsewhere.
Safe Shield Family Anti-Burgle: Gitan can't be stolen by monsters No change Common in Tower of Fortune and elsewhere.
Gyadon Blocker Family Anti-Peck: Items can't be eaten by monsters No change Common in Tower of Fortune and elsewhere.
Snake Shield Family Anti-Fire: 50% fire damage reduction 85% reduction Lizard Lasher Family: Attack and Defense +3 Common in Tower of Fortune and elsewhere.
Steady Shield Family Unmoving: Immunity to movement effects No change Reported locations:
Anti-Gaze Trge Family Anti-Hypno: Immune to hypnosis No change Reported locations:
Swap Shield Family 7 19 7 Magi-Twister: When hit by magic, take 10 damage instead Take 3 damage instead Burning Blade Family: Increases flame damage by 1 level

With a Blue Flame rune, increases blue flame damage to 30 and does not increase red flame damage

Reported locations:
Shoddy Plank Family Expendable: Every hit decreases shield power No change Shoddy Dirk Family: Sword and shield can't rust (but still weaken from innates) Reported locations:
Glass Buckler Family Unsound: 50% chance to break 36% chance Glass Dirk Family: Immune to magic Reported locations:
Pauper's Plank Family Costly: 15% damage reduction at the cost of 30 Gitan when hit. Without Gitan, defense drops to 0 50% damage reduction for 250 Gitan. See this external link for more info. Dirk of Debts Family: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) Reported locations:
Rush Shield Family Offensive: Adds shield power to attack instead of defense No change Extreme Sword Family: Equip 2 bracelets Reported locations:
Blazing Shield Family Grants a special non-rune ability that can't be synthesized. No change Torches: Full light at night Reported locations:
  • Lost Well (VIP shops and Pick-A-Choice shops)
Onigiri Shield Family Anti-Onigiri: Player and items can't be turned into onigiri No change Reported locations:
Parry Shield Family Redirecting: 30% chance to redirect an incoming attack to another enemy 51% chance Reported locations:
Nirvana Board Family Unfamished: Sets max fullness to 1, but it won't deplete No change Wonder Pick Family: Max HP +30 Reported locations:
Pathetic Shield Family Pathetic Blade Family: Equip 2 bracelets

When both are L8: Can't equip 2 bracelets, but sometimes push back adjacent monsters 1 space

Reported locations:
Fox Shield Family Unlock both fox sister NPC allies; one can morph into both Fox items.
Helix Shield Family Kaburagi Family: Damage +10 Reported locations:
  • Inori Cave (final reward / wish for it / repeatable)

External Sourcrs

These excellent external references may have better and more complete information that has not yet been replicated to this wiki: