Draft:Shiren 5 2020:Shield: Difference between revisions
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| colspan="2" | | | colspan="2" |No innates, but the Adaptive, Critproof, and Curative runes are exclusive and can't be synthesized or mixed into another shield. | ||
|L2: Energizing | |L2: Energizing | ||
Revision as of 00:29, 21 October 2019
External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
- https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
Summary
Shields may be called "armor" in different places in the UI or in past Shiren games.
Swords and shields are virtually identical in terms of gameplay mechanics, so much so that both categories are described in full on the Swords page (rather than duplicating the information on two pages).
Reference Charts
Families
Here are all the "families" of shields, in Item Book order. Some shields improve their innate effect as they level up. This is an important consideration when choosing which item to use as your base. For example, if you want the best possible counterstrike, use the Counter Shield as your base item, because its innate retribution effect improves as the item levels up, whereas the related rune is essentially stuck at level 1. On the other hand, rustproof protection is binary, so it does not improve as the item levels up, and the rune is just as effective as the innate effect (except for the fact that runes can be removed while innate effects cannot). When equipment gains new runes on leveling up, they are not innate and take up rune slots.
Family | L1 Def | L8 Def | L1 Rune Slots | L8 Rune Slots | Total EXP to L8 | Base Innate/Rune Effect | L8 Innate Effect | Added Runes | Resonance | Finding Tips |
---|---|---|---|---|---|---|---|---|---|---|
Plain Targe Type | 2 | 15 | 5 | ∞ | L4: Lively
L8: CR Diet |
Ordinary Stick Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Tin Shield Type | 4 | 18 | 4 | ∞ | L4: Lively
L8: Rustproof |
Tin Blade Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Iron Targe Type | 6 | 20 | 3 | ∞ | L4: Uplifting | Katana Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Wolfshead Type | 8 | 22 | 5 | ∞ | L4: Lively
L5: Rustproof |
Dotanuki Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Beast Shield Type | 10 | 26 | 4 | ∞ | L4: Uplifting
L8: Enhancing |
Beast Fang Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Targite Type | 12 | 25 | 5 | ∞ | L4: Uplifting
L5: Rustproof L8: Anti-Theft |
Bladite Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Red Shield Type | 14 | 27 | 4 | ∞ | L3: Uplifting
L8: Anti-Fire, Anti-Peck |
Red Blade Family: Equip 2 bracelets | Common in Tower of Fortune and elsewhere. | |||
Fuuma Shield Type | 16 | 30 | 3 | ∞ | L8: Tiger Mom | Kabura Katana Family: Damage +5
Fuuma Sword Family: Damage +10 |
Reported locations:
| |||
Gold Shield Type | 2 | 14 | 7 | ∞ | Rustproof: Does not rust | No change | L8: Pain Fueled | Dull Gold Edge Family: Max Strength +3 | Common in Tower of Fortune and elsewhere. | |
Diet Shield Type | 2 | 12 | 5 | ∞ | CR Diet: Hunger rate decreased to 50% | Hunger rate decreased to 30% | L8: Energizing | Common in Tower of Fortune and elsewhere. | ||
Heavy Shield Type | 12 | 28 | 9 | ∞ | Hungry: Hunger rate increased to 200% | Hunger rate increased to 130% | L8: Unmoving, Anti-Burgle | Common in Tower of Fortune and elsewhere. | ||
Midnight Shield Type | 6 | 15 | 4 | ∞ | Nocturnal: Night defense 25%, day defense -50% | Night defense 60%, day defense -120% | L6: Rustproof | Breeze Blade Family: Sword and shield can't rust
Torches: Enemy attacks miss more often |
Reported locations:
| |
Day Shield Type | 6 | 15 | 4 | ∞ | Diurnal: Day defense 25%, night defense -50% | Day defense 60%, night defense -120% | L6: Rustproof | Bright Blade Family: Can read scrolls at night | Common in Tower of Fortune and elsewhere. | |
Binary Shield Type | 10 | 17 | 3 | ∞ | Bit: 50% damage reduction when last digit of HP is 0 or 1 | 85% reduction | L6: Magi-Twister | Common in Tower of Fortune and elsewhere. | ||
Counter Shield Type | 3 | 13 | 7 | ∞ | Retribution: Counter 28% of damage taken | Counter 51% of damage taken | L8: Tiger Mom | Strength Bracelet: Counter damage doubled | Common in Tower of Fortune and elsewhere. | |
Student Shield Type | 3 | 15 | 4 | ∞ | Tiger Mom: Gain experience equal to damage taken | It's unknown whether or not this improves | L5: Lively
L8: Enhancing |
Growth Bracelet: Another experience point per turn | Common in Tower of Fortune and elsewhere. | |
Bowl Shield Type | 4 | 13 | 4 | ∞ | Pain Fueled: Sometimes refills hunger when taking damage. 6% | 20% (Numbers from Japanese wiki, but I don't know how this rune works in the game) | L6: Rustproof | Common in Tower of Fortune and elsewhere. | ||
Spry Shield Type | 2 | 13 | 5 | ∞ | Agile: 22% evasion rate | 43% evasion rate | L5: Rustproof | Myopic Masher Family: Attack and Defense +3 | Common in Tower of Fortune and elsewhere. | |
Blast Shield Type | 5 | 15 | 6 | ∞ | Anti-Blast (1): 50% explosion damage reduction | 85% reduction | L8: Rustproof, Anti-Burgle | Crescent Katana Family: Attack and Defense +3 | Common in Tower of Fortune and elsewhere. | |
Lock Shield Type | 5 | 12 | 5 | ∞ | Anti-Theft: Items can't be stolen by monsters | No change | L8: Anti-Blast (1) | Common in Tower of Fortune and elsewhere. | ||
Safe Shield Type | 6 | 13 | 6 | ∞ | Anti-Burgle: Gitan can't be stolen by monsters | No change | L8: Anti-Blast (1) | Common in Tower of Fortune and elsewhere. | ||
Gyadon Blocker Type | 7 | 14 | 7 | ∞ | Anti-Peck: Items can't be eaten by monsters | No change | L8: Agile | Common in Tower of Fortune and elsewhere. | ||
Snake Shield Type | 10 | 17 | 5 | ∞ | Anti-Fire: 50% fire damage reduction | 85% reduction | L8: Retribution | Lizard Lasher Family: Attack and Defense +3 | Common in Tower of Fortune and elsewhere. | |
Steady Shield Type | 4 | 14 | 6 | ∞ | Unmoving: Immunity to movement effects | No change | L8: Retribution | Reported locations:
| ||
Anti-Gaze Trge Type | 6 | 13 | 5 | ∞ | Anti-Hypno: Immune to hypnosis | No change | L8: Agile | Reported locations:
| ||
Swap Shield Type | 7 | 19 | 7 | ∞ | Magi-Twister: When hit by magic, take 10 damage instead | Take 3 damage instead | L8: Uplifting, Enhancing | Burning Blade Family: Increases flame damage by 1 level
With a Blue Flame rune, increases blue flame damage to 30 and does not increase red flame damage |
Reported locations:
| |
Shoddy Plank Type | 30 | 37 | 10 | ∞ | Expendable: Every hit decreases shield power | No change | N/A | Shoddy Dirk Family: Sword and shield can't rust (but still weaken from innates) | Reported locations:
| |
Glass Buckler Type | 35 | 42 | 4 | 11 | Unsound: 50% chance to break | 36% chance | L8: Stupefying | Glass Dirk Family: Immune to magic | Reported locations:
| |
Pauper's Plank Type | 7 | 17 | 5 | ∞ | Costly: 15% damage reduction at the cost of 30 Gitan when hit. Without Gitan, defense drops to 0 | 50% damage reduction for 250 Gitan. See this external link for more info. | N/A | Dirk of Debts Family: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) | Reported locations:
| |
Rush Shield Type | 10 | 20 | 4 | ∞ | Offensive: Adds shield power to attack instead of defense | No change | N/A | Extreme Sword Family: Equip 2 bracelets | Reported locations:
| |
Blazing Shield Type | 4 | 11 | 4 | ∞ | Grants a special non-rune ability that can't be synthesized. | No change | N/A | Torches: Full light at night | Reported locations:
| |
Onigiri Shield Type | 5 | 16 | 5 | ∞ | Anti-Onigiri: Player and items can't be turned into onigiri | No change | L6: CR Diet | Reported locations:
| ||
Parry Shield Type | 8 | 15 | 4 | ∞ | Redirecting: 30% chance to redirect an incoming attack to another enemy | 51% chance | L8: Retribution, Unmoving | Reported locations:
| ||
Nirvana Board Type | 7 | 18 | 6 | ∞ | Unfamished: Sets max fullness to 1, but it won't deplete | No change | L8: Rustproof, Tiger Mom | Wonder Pick Family: Max HP +30 | Reported locations:
| |
Pathetic Shield Type | 2 | 38 | 1 | ∞ | N/A | Pathetic Blade Family: Equip 2 bracelets
When both are L8: Can't equip 2 bracelets, but sometimes push back adjacent monsters 1 space |
Reported locations:
| |||
Fox Shield Type | 9 | 30 | 0 | 5 | No innates, but the Adaptive, Critproof, and Curative runes are exclusive and can't be synthesized or mixed into another shield. | L2: Energizing
L3: Adaptive L5: Ability Regen L7: Critproof L8: Curative |
Unlock both fox sister NPC allies; one can morph into both Fox items. | |||
Helix Shield Type | 25 | 40 | ∞ | ∞ | L8: Anti-Hypno, Tiger Mom | Kaburagi Family: Damage +10 | Reported locations:
|