Module:Rescue Team Dungeon Bosses table: Difference between revisions
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end | end | ||
-- Count moves | -- Count moves | ||
if caseArg == "post-credits" then | if caseArg == "post-credits" then | ||
moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move1}}') | local moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move1}}') | ||
moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move2}}') | local moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move2}}') | ||
moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move3}}') | local moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move3}}') | ||
moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move4}}') | local moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move4}}') | ||
moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move5}}') | local moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move5}}') | ||
moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move6}}') | local moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move6}}') | ||
moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move7}}') | local moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move7}}') | ||
moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move8}}') | local moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move8}}') | ||
moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move9}}') | local moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move9}}') | ||
else | else | ||
moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move1}}') | local moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move1}}') | ||
moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move2}}') | local moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move2}}') | ||
moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move3}}') | local moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move3}}') | ||
moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move4}}') | local moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move4}}') | ||
moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move5}}') | local moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move5}}') | ||
moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move6}}') | local moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move6}}') | ||
moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move7}}') | local moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move7}}') | ||
moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move8}}') | local moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move8}}') | ||
moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move9}}') | local moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move9}}') | ||
end | end | ||
local countMoves = {moveOne} | local countMoves = {moveOne} |
Revision as of 21:14, 5 August 2023
Documentation for this module may be created at Module:Rescue Team Dungeon Bosses table/doc
--------------------------------------------------------------------------------
--
-- Module:Rescue Team Dungeon Bosses table
--
--------------------------------------------------------------------------------
local p = {}
local mw = require('mw')
function p.main(frame)
local args = frame.args
local output = {}
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 1rem 0 0 0; width: 10%;">Sprite</th>')
table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "RescueTeam", args = {"Bosses"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Types"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Level"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Recruiting", "Recruit Chance"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 0 1rem 0 0; width: 20%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Moves"}} .. '</th>')
table.insert(output, '</tr>')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" style="width: 20%;">English</th>')
table.insert(output, '<th class="templatePrimary" style="width: 20%;">Japanese</th>')
table.insert(output, '</tr>')
-- Data rows
for i = 1, 100 do
local bossArg = args["boss_" .. i]
local caseArg = args["case_" .. i]
local levelArg = args["level_" .. i]
local recruitableArg = args["recruitable_" .. i]
if not bossArg and not caseArg and not levelArg and not recruitableArg then
break -- exit loop when no more rows are found
end
-- Count moves
if caseArg == "post-credits" then
local moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move1}}')
local moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move2}}')
local moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move3}}')
local moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move4}}')
local moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move5}}')
local moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move6}}')
local moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move7}}')
local moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move8}}')
local moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. ' (boss - post-credits)|getVar=move9}}')
else
local moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move1}}')
local moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move2}}')
local moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move3}}')
local moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move4}}')
local moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move5}}')
local moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move6}}')
local moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move7}}')
local moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move8}}')
local moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move9}}')
end
local countMoves = {moveOne}
if not (moveTwo == '') and not (moveTwo == nil) then
table.insert(countMoves, moveTwo)
end
if not (moveThree == '') and not (moveThree == nil) then
table.insert(countMoves, moveThree)
end
if not (moveFour == '') and not (moveFour == nil) then
table.insert(countMoves, moveFour)
end
if not (moveFive == '') and not (moveFive == nil) then
table.insert(countMoves, moveFive)
end
if not (moveSix == '') and not (moveSix == nil) then
table.insert(countMoves, moveSix)
end
if not (moveSeven == '') and not (moveSeven == nil) then
table.insert(countMoves, moveSeven)
end
if not (moveEight == '') and not (moveEight == nil) then
table.insert(countMoves, moveEight)
end
if not (moveNine == '') and not (moveNine == nil) then
table.insert(countMoves, moveNine)
end
-- Types
local typeOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=type1}}')
local typeTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=type2}}')
local rowData = {}
table.insert(rowData, '<tr class="bossesTableRow">')
if bossArg == "Mankey Gang" then
table.insert(rowData, '<th class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeamSprite", args = {"Mankey"}} ..'</th>')
else
table.insert(rowData, '<th class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeamSprite", args = {(bossArg or "")}} ..'</th>')
end
if caseArg then
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeam", args = {(bossArg or "") .. ' (boss - ' .. (caseArg or "") .. ')', (bossArg or "")}} .. '<br>(' .. caseArg .. ')</td>')
else
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeam", args = {(bossArg or "") .. ' (boss)', (bossArg or "")}} .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=ja}}') .. '</td>')
if not (typeTwo == nil) and not (typeTwo == '') then
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "TypePKMN", args = {typeTwo}} .. '</td>')
else
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '" colspan="2">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. (levelArg or "") .. '</td>')
if recruitableArg == "false" or recruitableArg == "False" then
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">Unrecruitable</td>')
else
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=recruit}}') .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveOne}} .. '</td>')
table.insert(rowData, '</tr>')
if not (moveTwo == '') and not (moveTwo == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveTwo}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveThree == '') and not (moveThree == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveThree}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveFour == '') and not (moveFour == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFour}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveFive == '') and not (moveFive == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFive}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveSix == '') and not (moveSix == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSix}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveSeven == '') and not (moveSeven == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSeven}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveEight == '') and not (moveEight == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveEight}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveNine == '') and not (moveNine == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveNine}} .. '</td>')
table.insert(rowData, '</tr>')
end
table.insert(output, table.concat(rowData))
end
table.insert(output, '</table>')
return table.concat(output)
end
return p