Module:Rescue Team Dungeon Bosses table: Difference between revisions

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table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveOne}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveOne}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
if not moveTwo == "" or not moveTwo == " " then
if not moveTwo == '' and not moveTwo == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveTwo}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveTwo}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveThree == "" or not moveThree == " " then
if not moveThree == '' and not moveThree == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveThree}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveThree}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveFour == "" or not moveFour == " " then
if not moveFour == '' and not moveFour == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFour}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFour}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveFive == "" or not moveFive == " " then
if not moveFive == '' and not moveFive == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFive}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFive}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveSix == "" or not moveSix == " " then
if not moveSix == '' and not moveSix == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSix}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSix}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveSeven == "" or not moveSeven == " " then
if not moveSeven == '' and not moveSeven == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSeven}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSeven}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveEight == "" or not moveEight == " " then
if not moveEight == '' and not moveEight == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveEight}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveEight}} .. '</td>')
table.insert(rowData, '</tr>')
table.insert(rowData, '</tr>')
end
end
if not moveNine == "" or not moveNine == " " then
if not moveNine == '' and not moveNine == nil then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveNine}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveNine}} .. '</td>')

Revision as of 19:26, 30 July 2023

Documentation for this module may be created at Module:Rescue Team Dungeon Bosses table/doc

--------------------------------------------------------------------------------
--
--			Module:Rescue Team Dungeon Bosses table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args
	local output = {}
	-- Header row
	table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 1rem 0 0 0; width: 10%;">Sprite</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "RescueTeam", args = {"Bosses"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Types"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Level"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="border-radius: 0 1rem 0 0; width: 30%;">' .. frame:expandTemplate{title = "RescueTeam", args = {"Moves"}} .. '</th>')
	table.insert(output, '</tr>')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" style="width: 20%;">English</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 20%;">Japanese</th>')
	table.insert(output, '</tr>')
	-- Data rows
	for i = 1, 100 do
		local bossArg = args["boss_" .. i]
		local caseArg = args["case_" .. i]
		local levelArg = args["level_" .. i]
		if not bossArg and not caseArg and not levelArg then
			break -- exit loop when no more rows are found
		end
		local moveOne = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move1}}')
		local moveTwo = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move2}}')
		local moveThree = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move3}}')
		local moveFour = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move4}}')
		local moveFive = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move5}}')
		local moveSix = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move6}}')
		local moveSeven = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move7}}')
		local moveEight = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move8}}')
		local moveNine = frame:preprocess('{{#invoke:Rescue Team Boss Data Cell|rescueTeamBossDataCell|name=' .. (bossArg or "") .. '|getVar=move9}}')
		local typeOne = frame:preprocess('{{#invoke:Rescue Team Pokémon Data Cell|rescueTeamPokemonDataCell|name=' .. (bossArg or "") .. '|getVar=type1}}')
		local typeTwo = frame:preprocess('{{#invoke:Rescue Team Pokémon Data Cell|rescueTeamPokemonDataCell|name=' .. (bossArg or "") .. '|getVar=type2}}')
		local rowData = {}
		table.insert(rowData, '<tr class="bossesTableRow">')
		table.insert(rowData, '<th class="templatePrimary" rowspan="9">' .. frame:expandTemplate{title = "RescueTeamSprite", args = {(bossArg or "")}} ..'</th>')
		if caseArg then
			table.insert(rowData, '<td class="templateSecondary" rowspan="9">' .. frame:expandTemplate{title = "RescueTeam", args = {(bossArg or "") .. ' (boss - ' .. (caseArg or "") .. ')', (bossArg or "")}} .. '<br>(' .. caseArg .. ')</td>')
		else
			table.insert(rowData, '<td class="templateSecondary" rowspan="9">' .. frame:expandTemplate{title = "RescueTeam", args = {(bossArg or "") .. ' (boss)', (bossArg or "")}} .. '</td>')
		end
		table.insert(rowData, '<td class="templateSecondary" rowspan="9">' .. frame:preprocess('{{#invoke:Rescue Team Pokémon Data Cell|rescueTeamPokemonDataCell|name=' .. (bossArg or "") .. '|getVar=ja}}') .. '</td>')
		if typeTwo == nil or typeTwo == '' then
			table.insert(rowData, '<td class="templatePrimary" rowspan="9" colspan="2">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
		else
			table.insert(rowData, '<td class="templatePrimary" rowspan="9">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
			table.insert(rowData, '<td class="templatePrimary" rowspan="9">' .. frame:expandTemplate{title = "TypePKMN", args = {typeTwo}} .. '</td>')
		end
		table.insert(rowData, '<td class="templateSecondary" rowspan="9">' .. (levelArg or "") .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveOne}} .. '</td>')
		table.insert(rowData, '</tr>')
		if not moveTwo == '' and not moveTwo == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveTwo}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveThree == '' and not moveThree == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveThree}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveFour == '' and not moveFour == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFour}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveFive == '' and not moveFive == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveFive}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveSix == '' and not moveSix == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSix}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveSeven == '' and not moveSeven == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveSeven}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveEight == '' and not moveEight == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveEight}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		if not moveNine == '' and not moveNine == nil then
			table.insert(rowData, '<tr class="bossesTableRow">')
			table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeam", args = {moveNine}} .. '</td>')
			table.insert(rowData, '</tr>')
		end
		table.insert(output, table.concat(rowData))
	end
	table.insert(output, '</table>')
	return table.concat(output)
end

return p