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Time Limit is the number of turns the player can take in each floor of a dungeon. The time limit differs among different dungeons.
The '''Time Limit''' is the number of turns the player can take in each floor of a dungeon. The time limit differs between [[dungeons]].


==How do we know when the time limit is up?==
==How do we know when the time limit is up?==
[[File:Sth_approaching.png|frame|'Something's approaching.']]
[[File:Sth_approaching.png|right|''"...Something's approaching."'']]
There are three warnings before the player is blown out from the dungeon.
There are three warnings before the player is blown out from the dungeon.
*1st Warning: ...Something is stirring.This message appears when there are 250 turns left.
*First warning: ''"...Something is stirring."'' This message appears when there are 250 turns left.
*2nd Warning: ...Something’s approaching.This message appears when there are still 150 turns left.
*Second warning: ''"...Something’s approaching."'' This message appears when there are 150 turns left.
*3rd Warning: ‘It’s coming closer!This message appears when there are only 50 turns left.
*Third warning: ''"It’s getting closer!"'' This message appears when there are only 50 turns left.
If the player can’t get out of the floor after the time is up, that is, 50 turns after the final warning, another message will appear: ‘It’s right near! It’s gusting hard!If another turn passes, the player will simply disappear. This can’t be avoided even by reviver seeds.[[File:Sth_getting_closer.png|frame|'It's getting closer!']]
If the player can’t get out of the floor after the time is up, another message will appear: "It’s right near! It’s gusting hard!" If another turn passes, the player will simply disappear. This can’t be avoided, even with [[Reviver Seed]]s.[[File:Sth_getting_closer.png|right|''"It's getting closer!"'']]


==Effects of being blown out==
==Effects of being blown out==
~For more, see [[Defeat]]~
''For more, see [[Defeat]].''


If the player is blown out of a dungeon, it’ll be treated as a normal defeat, but unlike normal defeats, the player can’t be revived.
If the player is blown out of a dungeon, it is treated as a normal defeat. However, unlike normal defeats, the player can’t be revived.


==How to avoid being blown out==
==How to avoid being blown out==
Since reviver seeds can’t revive the player, the only way to prevent being blown out is to arrive at the next floor of the dungeon.
Since Reviver Seeds can’t revive the player in this situation, you will have to enter the next floor if you want to stay in the dungeon. Otherwise, you can warp out of the dungeon, as well.

Revision as of 23:05, 12 April 2018

The Time Limit is the number of turns the player can take in each floor of a dungeon. The time limit differs between dungeons.

How do we know when the time limit is up?

There are three warnings before the player is blown out from the dungeon.

  • First warning: "...Something is stirring." This message appears when there are 250 turns left.
  • Second warning: "...Something’s approaching." This message appears when there are 150 turns left.
  • Third warning: "It’s getting closer!" This message appears when there are only 50 turns left.

If the player can’t get out of the floor after the time is up, another message will appear: "It’s right near! It’s gusting hard!" If another turn passes, the player will simply disappear. This can’t be avoided, even with Reviver Seeds.

Effects of being blown out

For more, see Defeat.

If the player is blown out of a dungeon, it is treated as a normal defeat. However, unlike normal defeats, the player can’t be revived.

How to avoid being blown out

Since Reviver Seeds can’t revive the player in this situation, you will have to enter the next floor if you want to stay in the dungeon. Otherwise, you can warp out of the dungeon, as well.