Module:Shiren 3 Wii Dungeon Monsters table: Difference between revisions

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table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Shiren3Wii", args = {(monsterArg or "")}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Shiren3Wii", args = {(monsterArg or "")}} .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary" style="' .. frame:preprocess('{{#switch:{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}} | Water=background: #0000FF; color: white; | Nature=background: #228B22; | Fire=background: #FF0000; | Thunder=background: #FFFF00; | Shadow=background: #000000; color: white; | Earth=background: #8B4513; | Spirit=background: #FF69B4; | Illusion=background: #8A2BE2; }}') .. '">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary" style="' .. frame:preprocess('{{#switch:{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}} | Water=background: #0000FF!important; color: white; | Nature=background: #228B22!important; | Fire=background: #FF0000!important; | Thunder=background: #FFFF00!important; | Shadow=background: #000000!important; color: white; | Earth=background: #8B4513!important; | Spirit=background: #FF69B4!important; | Illusion=background: #8A2BE2!important; }}') .. '">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=exp}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=exp}}') .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or "") .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or "") .. '</td>')

Revision as of 17:43, 5 April 2023

Template-info.png Documentation

This template generates a list of monsters present in a dungeon for Shiren the Wanderer 3: The Sleeping Princess and the Karakuri Mansion.

Usage

{{#invoke:Shiren 3 Wii Dungeon Monsters table|main
  | type      =
  | monster_1 = 
  | floor_1   = 
  ...
  | monster_n = 
  | floor_n   = 
}}

Example

{{#invoke:Shiren 3 Wii Dungeon Monsters table|main
  | type      = past
  | monster_1 = Mamel
  | floor_1   = 1 - 3
  | monster_2 = Balsam Bug
  | floor_2   = 1 - 3
  | monster_3 = Mouse Minion
  | floor_3   = 1 - 3
}}

Lua error: expandTemplate: template "Shiren3Model" does not exist.


--------------------------------------------------------------------------------
--
--			Module:Shiren 3 Wii Dungeon Monsters table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args
	local typeArg = args["type"]
	local output = {}
	-- Header row
	if typeArg then
		table.insert(output, '<table class="templateTheme shiren3' .. frame:preprocess('{{lc:' .. typeArg .. '}}') .. '" style="text-align: center; margin: auto; width: 50%;">')
	else
		table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
	end
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 1rem 0 0 0; width: 10%;">Model</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "Shiren3Wii", args = {"Monsters"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "Shiren3Wii", args = {"Attributes"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "Shiren3Wii", args = {"Experience"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 0 1rem 0 0; width: 20%;">Floors</th>')
	table.insert(output, '</tr>')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" style="width: 25%;">English</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 25%;">Japanese</th>')
	table.insert(output, '</tr>')
	-- Data rows
	for i = 1, 100 do
		local monsterArg = args["monster_" .. i]
		local floorArg = args["floor_" .. i]
		if not monsterArg and not floorArg then
			break -- exit loop when no more rows are found
		end
		local rowData = {}
		table.insert(rowData, '<tr class="monstersTableRow">')
		table.insert(rowData, '<th class="templatePrimary">' .. frame:expandTemplate{title = "Shiren3Model", args = {(monsterArg or "")}} .. '</th>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Shiren3Wii", args = {(monsterArg or "")}} .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
		table.insert(rowData, '<td class="templateSecondary" style="' .. frame:preprocess('{{#switch:{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}} | Water=background: #0000FF!important; color: white; | Nature=background: #228B22!important; | Fire=background: #FF0000!important; | Thunder=background: #FFFF00!important; | Shadow=background: #000000!important; color: white; | Earth=background: #8B4513!important; | Spirit=background: #FF69B4!important; | Illusion=background: #8A2BE2!important; }}') .. '">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type}}') .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Shiren 3 Monster Data Cell|shiren3MonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=exp}}') .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or "") .. '</td>')
		table.insert(rowData, '</tr>')
		table.insert(output, table.concat(rowData))
	end
	table.insert(output, '</table>')
	return table.concat(output)
end

return p