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==Gameplay==
==Gameplay==
The goal was to reach {{Shiren|floor}} 99 where players would be rewarded with a {{Shiren|Tanuki Password}} for use in Shiren 5. Players would fight a {{Shiren|monster}} on each floor (you couldn't control your actions), victory would result in the player obtaining a {{Shiren|weapon}}, {{Shiren|shield}} or one of the {{Shiren|scrolls}} that raises {{Shiren|item}} levels, an {{Shiren|Air Bless Scroll}} or {{Shiren|Earth Bless Scrol}}. The scrolls would increase weapon value by 1, 3, 5 or 10 points.<ref name="ディナイト></ref> When defeated, players would be reset to {{Shiren|level}} 1, lose all items but keep their levels and presumably {{Shiren|HP}}. High level players who were defeated would have the possibility of skipping 20 floors upon defeating a monster, saving time.<ref name="ディナイト></ref>  
The goal was to reach {{Shiren|floor}} 99 where players would be rewarded with a {{Shiren|Tanuki Password}} for use in Shiren 5. Players would fight a {{Shiren|monster}} on each floor (you couldn't control your actions), victory would result in the player obtaining a {{Shiren|weapon}}, {{Shiren|shield}} or one of the {{Shiren|scrolls}} that raises {{Shiren|item}} levels, an {{Shiren|Fate Scroll}} or {{Shiren|Earth Bless Scrol}}. The scrolls would increase weapon value by 1, 3, 5 or 10 points.<ref name="ディナイト></ref> When defeated, players would be reset to {{Shiren|level}} 1, lose all items but keep their levels and presumably {{Shiren|HP}}. High level players who were defeated would have the possibility of skipping 20 floors upon defeating a monster, saving time.<ref name="ディナイト></ref>  


The dungeon could only be played once a day, if defeated, the game was over and the player wouldn't be allowed to continue until the next day. When reaching a new floor, the game would give the player the option to pause the game for the day. When resuming gameplay the next time, their HP would be restored and they'd pick up where they left off. Every 4 floors, give or take, a stronger monster would spawn, incentivizing players to stop playing for the day and take a break to not lose progress.
The dungeon could only be played once a day, if defeated, the game was over and the player wouldn't be allowed to continue until the next day. When reaching a new floor, the game would give the player the option to pause the game for the day. When resuming gameplay the next time, their HP would be restored and they'd pick up where they left off. Every 4 floors, give or take, a stronger monster would spawn, incentivizing players to stop playing for the day and take a break to not lose progress.
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==Items==
==Items==
* Air Bless Scroll
* Fate Scroll
* Earth Bless Scroll
* Earth Scroll
* {{Shiren|Lock Shield}}
* {{Shiren|Lock Shield}}


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Shiren 5 - Daily Dungeon banner cropped.png              | Cropped banner from the official website.
Shiren 5 - Daily Dungeon banner cropped.png              | Cropped banner from the official website.
</gallery>
</gallery>
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==Trivia==
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==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
   | en = Daily Dungeon
   | en   = Daily Dungeon
   | ja = {{Tt|毎日ダンジョン|Mainichi Danjon}} Daily Dungeon
   | ja   = {{Tt|毎日ダンジョン|Mainichi Danjon}} Daily Dungeon
   | fr =  
   | fr   =
   | es =  
  | fr_us =  
   | de =  
   | es   =
   | it =  
  | es_us =  
   | zh =  
   | de   =  
   | ko =
   | it   =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =  
   | zh   =  
   | td    =  
}}
}}



Revision as of 05:33, 9 October 2022

Template:Infobox Locations (Shiren 5)

The Daily DungeonTemplate:FT (Japanese: 毎日ダンジョン, Daily Dungeon) was an Adobe Flash based dungeon playable on the official Template:Shiren5 website.[1] The earliest known availability of the game was November 11, 2010, when it was mentioned on the Shiren 5 game director's blog.[2]

Gameplay

The goal was to reach floor 99 where players would be rewarded with a Tanuki Password for use in Shiren 5. Players would fight a monster on each floor (you couldn't control your actions), victory would result in the player obtaining a weapon, shield or one of the scrolls that raises item levels, an Fate Scroll or Earth Bless Scrol. The scrolls would increase weapon value by 1, 3, 5 or 10 points.[3] When defeated, players would be reset to level 1, lose all items but keep their levels and presumably HP. High level players who were defeated would have the possibility of skipping 20 floors upon defeating a monster, saving time.[3]

The dungeon could only be played once a day, if defeated, the game was over and the player wouldn't be allowed to continue until the next day. When reaching a new floor, the game would give the player the option to pause the game for the day. When resuming gameplay the next time, their HP would be restored and they'd pick up where they left off. Every 4 floors, give or take, a stronger monster would spawn, incentivizing players to stop playing for the day and take a break to not lose progress.

Monsters

The only known monster spawn is a Mamel on floor 12 and it is unknown if monster spawns were static.

Items

『毎日ダンジョン』ルール

  • モンスターを倒してダンジョンを進んでいきましょう。
  • 99階まで到達できると、「風来のシレン 5」ゲーム内で使用できる「タヌキの合言葉」を入手できます。
  • 倒れると、その日のゲームは終了です。翌日にはHPが全回復し、倒れた階から再スタートします。
  • 倒れずに進んだ場合も翌日にはHPが全回復し、冒険を継続できます。

Gallery


In Other Languages

Language Name
English Daily Dungeon
Japanese 毎日ダンジョン Daily Dungeon

References

  • [1] Mainichi Dungeon page (archived).
  • [2] Shiren 5 game director: 醍醐頼希 blog.
  • [3] ディナイト blog.
  • [4] 4gamer.net「風来のシレン5」公式サイトでミニゲーム“毎日ダンジョン”を遊ぼう
  • [5] Discussion: Play the "Mainichi Dungeon" and obtain the Tanuki Password!!