Draft:Shiren 5 Vita:Curse: Difference between revisions
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Many aspects of blessings, curses and seals need to be researched and tested. Consider checking the {{Shiren5|Blessings, Curses, and Seals research}} page for a list of things that need testing.}} | Many aspects of blessings, curses and seals need to be researched and tested. Consider checking the {{Shiren5|Blessings, Curses, and Seals research}} page for a list of things that need testing.}} |
Revision as of 17:27, 25 July 2022
Curses have existed in every Shiren the Wanderer title while Blessings and Curses make appearances in various titles. Template:Shiren5 can be blessed, cursed, sealed, or have none of these modifiers. An item can have at most one of these modifiers at a time. For any given item, these modifiers may or may not be identified in your current game state -- see Template:Shiren5 for details.
Here's what each modifier does and means at a high level (see the chart lower on this page for more details):
Modifier | Applicability | Price Impact | Magic Impact(s) |
---|---|---|---|
Blessing | Most categories of items except stackables / projectiles (talismans, arrows, stones). | Cost and value are increased by 10%. Any decimal amount is truncated (not rounded). |
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Curse | Durable equipment (swords, shields, bracelets); does not apply to torches or Sticky Pot. | Cost and value are decreased by 20%. Any decimal amount is truncated (not rounded). |
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Seal | Most categories of items except stackables / projectiles. | Cost and value are decreased by 20%. Any decimal amount is truncated (not rounded). |
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Impact Details
Here is more detailed information about impacts for each category of item. This chart focuses on magic usage impact and omits the price impact and blessing's protection impact mentioned above. N/A means that category of item cannot have that type of modifier.
Item Category | Blessing | Curse | Seal |
Template:Shiren5 | It is probably the case that a blessed sword does more damage. However, this would need more testing. It's generally not worth it to bless a sword because the blessing wears off quickly as you hit Template:Shiren5. | If equipped, cannot be unequipped. Item can still gain experience and level up. | A sealed sword can still gain experience and level up. |
Template:Shiren5 | A blessed Template:Shiren5 may burn twice as long. | N/A | Torches can be sealed. If so, they cannot be burned/lit, and will only do 2 damage if thrown as a projectile. |
Template:Shiren5 | It is probably the case that a blessed Template:Shiren5 provides better protection. A blessing may even improve the effects of Template:Shiren5. It's generally not worth it to bless a shield because the blessing wears off quickly as Template:Shiren5 hit you. | If equipped, cannot be unequipped. Item can still gain experience and level up. | A sealed Template:Shiren5 can still gain Template:Shiren5 and Template:Shiren5 up. |
Template:Shiren5 | Blessings do not appear to have any positive effect on the magic of a Template:Shiren5. It's possible this is an illusion because many bracelets have Boolean effects (Template:Shiren5, Template:Shiren5, Template:Shiren5, etc.) which can't easily be doubled. Regardless, it's still a good idea to bless bracelets when you can to help protect them against curses, seals, and onigirification. | If equipped, cannot be unequipped. | If equipped, the item has no magic effect(s). They only do 2 damage if thrown as a projectile. |
Template:Shiren5 | Generally speaking, consuming a blessed Template:Shiren5 has double the magic effect and double the Template:Shiren5 value. For grasses with Boolean effects (Template:Shiren5, Template:Shiren5, etc.), the magic effect is not doubled but the Template:Shiren5 value is still doubled. Consuming a blessed Template:Shiren5 while at -1 from max strength will only bring you back up to max strength, not increase your max strength by 1. If you collapse with a blessed Template:Shiren5 or Template:Shiren5 in your inventory, the blessing will be consumed but the grass will remain intact and can be re-blessed. | N/A | Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects. |
Template:Shiren5 | Generally speaking, reading a blessed Template:Shiren5 consumes the blessing but not the scroll, thus allowing you to use it twice or to re-bless it after using it once. One exception is reading a blessed Template:Shiren5 which will consume the Template:Shiren5 but bless all extracted items. (Without this exception, a player could create infinite value with a handful of scrolls and a Blessing Pot or any pot.) A blessed Blank Scroll retains its blessing when you write on it. | N/A | Cannot be read. If thrown as a projectile, will only do 2 damage and not have other magic effects. |
Template:Shiren5 | Blessings do not appear to have any positive effect on the magic of a Template:Shiren5. Regardless, it's still a good idea to bless pots when you can to help protect them against curses, seals, and onigirification. | N/A | You can't insert items into an "insert-type" Template:Shiren5 that is sealed, and you can't open an "open-type" pot that is sealed. If thrown as a projectile, will only do 2 damage and not have other magic effects. Throwing a sealed Template:Shiren5 will still create Template:Shiren5. |
Template:Shiren5 | For Template:Shiren5 that have a Boolean impact (Template:Shiren5, Template:Shiren5, Template:Shiren5, Template:Shiren5, etc.), there is no extra benefit when the staff is blessed. For staves that have a numeric impact (Template:Shiren5), the impact is doubled when it is blessed. | N/A | If waved, a charge will be consumed but no magic bullet will come out. If thrown as a projectile, will only do 2 damage and not have other magic effects. |
Template:Shiren5 | N/A | N/A | N/A |
Template:Shiren5 | Eating a blessed Template:Shiren5 adds double the Template:Shiren5 value. If you're already full when you eat it, your stomach size increases by double the normal amount. If the Onigiri normally has a magic effect, that effect may be doubled (double healing for a Template:Shiren5), but this needs more testing. | N/A | Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects. |
Template:Shiren5 | Eating a blessed peach adds double the Template:Shiren5 value. If you're already full when you eat it, your stomach size increases by double the normal amount. | N/A | Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects. |
Template:Shiren5 | N/A | N/A | N/A |
Template:Shiren5 | N/A | N/A | N/A |
Template:Shiren5 | N/A | ||
Others | Some items in this category cannot exist in your main inventory at all (e.g. Dirt, flowers); these cannot be blessed, cursed, or sealed. Gitan Bags can be blessed but this does not increase the amount of money you get from them. A blessed Template:Shiren5 will accrue double points per Template:Shiren5, but, will lose the blessing very quickly so it's not worth it to bless the Points Card. | N/A | Some items in this category cannot exist in your main inventory at all (Dirt, flowers, etc); these cannot be blessed, cursed, or sealed. Template:Shiren5 bags can be sealed, and if they are, they cannot be added to your wallet, but they can still be picked up as items. Throwing a sealed Gitan Bag as a projectile does only 2 Template:Shiren5 damage, radically reducing its effectiveness as a projectile. A Template:Shiren5 can be sealed, and if so, no points will be accrued when you step on a Template:Shiren5. |
Removing Curses and Seals
Though there are rare cases in which curses and seals can be good things (see bottom of this page for examples), they're usually not helpful and can even be fatal, so it's important to find ways to deal with them. New players might think they're stuck until they can find an Template:Shiren5 or Template:Shiren5, but in fact there are a multitude of rare and unusual ways to deal with curses and seals, so many so that this section attempts to itemize them all. If you think you're stuck and you really need to find a way to deal with a curse or seal, review this list. Note that not every technique listed here applies to every situation. Specifically, some of these techniques only help you unequip a cursed equipped item but don't help you remove the curse from the item, and some remove the curse/seal from the item but the item must not be equipped to begin with.
Methods that are safest and most effective
- Inserting the item (other than pots) into an Template:Shiren5 will remove any curse or seal.
- Inserting the item (other than pots) into a Template:Shiren5 will remove any curse or seal and apply a blessing if the item type can be blessed.
- Reading a Template:Shiren5 while any equipped items are cursed or sealed may remove the curses and seals on all of your equipment. The in-game description says it will do one positive thing that the player needs, and it definitely can remove curses and seals from equipment. To try to force it to remove curses and seals, make sure there are no Template:Shiren5 around you, be at full health, have no Template:Shiren5, be at full Template:Shiren5, etc..
- Targeting the item with an Template:Shiren5 will remove any curse or seal. This has a chance (~20% [Data needed]) to remove all curses and seals from all items in your main inventory, so put any other cursed/sealed items into main inventory before using it.
- Targeting the item with a Template:Shiren5 will remove any curse or seal and apply a blessing if the item type can be blessed.
- Targeting a Template:Shiren5 or Template:Shiren5 with a Template:Shiren5 will remove any curse or seal and add the Template:Shiren5 if possible.
- Targeting a sword with a Template:Shiren5 will remove any curse or seal and increase the upgrade value if below the max upgrade limit.
- Targeting a shield with an Template:Shiren5 will remove any curse or seal and increase the upgrade value if below the max upgrade limit.
- Triggering a Strip Trap will remove all equipped items, even if they are cursed.
- Consuming a Template:Shiren5 will remove all equipped items, even if they are cursed.
- A wandering Template:Shiren5 who looks like an old man can remove a single curse or seal for 500 Template:Shiren5. He won't take your money if you don't have any cursed or sealed items. If you pay him for his services, there is a small chance (~20%?) [Data needed] he will remove all curses and seals from all items in your main inventory, so make sure to put all cursed/sealed items in main inventory before paying for his services.
- The Template:Shiren5 NPC in Template:Shiren5 can remove all curses and seals on all items in your main inventory for 500 Gitan. There is a small chance that any items he fixes will become blessed.
- When using a Template:Shiren5 or Template:Shiren5, the modifier status of the last same-kind item inserted will be the modifier status of the resulting item. For example, inserting a cursed Template:Shiren5 then an unmodified Template:Shiren5 into a Synthesis Pot will result in an unmodified Ordinary Stick with the Rustproof rune. Note that this destroys the other item but the cursed/sealed item you are trying to save is not destroyed, and at least the essence of the 2nd item is preserved and added to the 1st item.
Methods that might switch from curse to seal (or vice versa)
Re-cursing an item that can have either a curse or a seal (swords, shields, and bracelets) has a 50% chance to convert from one to the other. (Whenever you curse an item that can have either a curse or a seal, the game seems to choose randomly between either type of modifier with equal probability, and overwrites any modifier that was previously there. Thus, a 50% chance to change to the other type of modifier.) If you're in a pinch, this method can let you unequip a cursed item at the cost of sealing it, or, enable the magic effects of a sealed item at the cost of cursing it.
- Target a cursed/sealed item with a Template:Shiren5 to have a 50% chance to change the modifier to the other type.
- A Template:Shiren5 can be used the same way as a Curse Scroll. Drop all other items first then trigger the trap.
Methods that destroy the cursed or sealed item
These methods are particularly helpful if you have a cursed item equipped and need it gone ASAP.
- Targeting any item with a Template:Shiren5 will convert it to Gitan, even if cursed or sealed.
- Targeting any item with an Template:Shiren5 will convert it into an Template:Shiren5, even if cursed or sealed.
- If the item is a sealed Template:Shiren5 and you need the contents out, you can break it against a wall.
- If you have multiple copies of the same item type, you can use a Template:Shiren5 to replicate them and none of the resulting items will have curses or seals. This is destructive because it also eliminates other positive modifications such as upgrade value, experience, high charge count, etc..
- If you don't otherwise want the item and it isn't cursed or equipped, you can of course use it as fodder in a pot that consumes items such as a Template:Shiren5, Template:Shiren5, Template:Shiren5, Template:Shiren5, Template:Shiren5, Template:Shiren5, or Template:Shiren5. Likewise, you can put the item into an Template:Shiren5 pot to try to identify which type of pot it is, which might destroy the item.
- If the item is not both cursed and equipped, you can of course just plain sell it for a reduced price. (Even at home in Nekomaneki Village, you must first uncurse or otherwise remove a cursed item before it can be sold.)
- If you're in the starting villages and enter a location that doesn't let you take items in, all your items will be destroyed. (If you had some cursed items equipped but were unable or unwilling to pay the curse breaker, you could get rid of them this way.)
Methods that rely on monsters and thus are dangerous
- Template:Shiren5 monsters can knock away cursed equipped items. Different levels of Swordsman are required for different types of equipment.
- Like Template:Shiren5 and Template:Shiren5, Template:Shiren5 monsters can be used to remove curses and seals. When same-kind items are thrown in, the resulting item will have the modifier status of the last item throw in.
Methods that are both destructive and dangerous
- Template:Shiren5 and Template:Shiren5 may be able to turn a cursed or sealed item into an Onigiri.
Increasing the odds of finding a method of dealing with a curse or seal
- You can of course use a Template:Shiren5 in place of any scroll mentioned above, provided you've already read that scroll at least in the current run or any prior run.
- You can lead a Template:Shiren5 around in circles and hope it creates a Strip Trap or other useful trap.
- You can use a Template:Shiren5 to help find a Strip Trap or other useful trap. Works best on new floors, esp. those with a Template:Shiren5.
- You can create your own monster house if you have a Template:Shiren5, which in turn might have a Strip Trap or other useful trap, or a Karakuroid family monster to create a Strip Trap or other useful trap.
- Without a Perception Grass, it may still be worth swinging your sword over every tile in a monster house to try to find a Strip Trap or other useful trap.
- If you have unidentified scrolls, and you don't mind consuming them, and you don't mind destroying the cursed item, try clearing the floor, standing just inside a room, then reading all your unidentified scrolls and targeting the cursed item. ~7 out of 52 scrolls will solve the problem one way or another!
- Likewise, if you have unidentified grasses, and don't mind consuming them, try preparing as if one of the unidentified scrolls is Nymph Grass or possibly Template:Shiren5 then eating the unidentified grasses.
Methods that seem like they might work but don't
- Targeting a sealed pot with a Pot God Scroll does not remove the seal, though it will still increase the capacity if the capacity was below maximum.
Taking Advantage of Curses and Seals
There are rare circumstances in which curses and seals can be good things.
- A Template:Shiren5 causes you to become more powerful the more curses you have.
- If you have the opportunity to seal a Template:Shiren5, it's a good idea to do so, as there is virtually no reason you'd ever want to insert items or let items be inserted into it, but it's very useful to break even if sealed (e.g. to help you steal from a Template:Shiren5).
Downside of Blessings
- If you're trying to buy something from a store, don't bless it first, else you'll have to pay more for it.