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'''Swords''', also called '''weapons''' {{JA|武器}}, are equipable items that appears in ''Shiren the Wanderer 5''. There are three hundred and twenty-eight of them in total. | '''Swords''', also called '''weapons''' {{JA|武器}}, are equipable items that appears in ''Shiren the Wanderer 5''. There are three hundred and twenty-eight of them in total. | ||
Revision as of 08:12, 28 May 2022
Template:Drafts Swords, also called weapons (Japanese: 武器), are equipable items that appears in Shiren the Wanderer 5. There are three hundred and twenty-eight of them in total.
Summary
Swords and Template:Shiren5 are very similar in terms of gameplay mechanics, so this section covers both categories.
The type of a sword and shield (e.g. Template:Shiren5) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.
Some swords and shields have inherent magic effects. For example, the Template:Shiren5 cannot rust, and the Template:Shiren5 can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called Template:Shiren5. Every inherent magic effect on a sword or shield, except Template:Shiren5, can be turned into a rune via Template:Shiren5, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and Template:Shiren5 can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.
A sword or shield family consists of the level 1 through 8 forms of a sword or shield.
Swords and shields can be Template:Shiren5. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
A pair of equipment items can Template:Shiren5 to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.
Swords and shields can be Template:Shiren5. If you lose a tagged item, you can get it back from the sentry at Template:Shiren5, although there are a few things tags don't protect against (such as a sword or shield being Template:Shiren5). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
List of Swords
- For a list of all individual swords, see Template:Shiren5. See also Template:Shiren5 and Template:Shiren5.
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.
Family | Attack | Rune Slots | Exp. to Lv. 8 | Template:Shiren5 | Innate Effect | Added Runes | Resonance | Finding Tips | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | ||||||
Template:Shiren5 | 2 | 15 | 5 | ∞ | 25,250 | Lv. 8: Redeeming |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Template:Shiren5 | 4 | 18 | 4 | ∞ | 31,570 | Lv. 8: Rustproof |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Template:Shiren5 | 6 | 22 | 4 | ∞ | 49,300 | Lv. 8: Rustproof |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Template:Shiren5 | 8 | 20 | 3 | ∞ | 37,900 | Lv. 5: Rustproof |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Template:Shiren5 | 10 | 26 | 5 | ∞ | 44,250 | Lv. 8: Enhancing |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Template:Shiren5 | 12 | 25 | 4 | ∞ | 50,600 | Lv. 4: Uplifting |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Rustproof | |||||||||||
Template:Shiren5 | 14 | 27 | 3 | ∞ | 56,950 | Lv. 3: Uplifting |
Template:Shiren5: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Flame Shot | |||||||||||
Template:Shiren5 | 16 | 30 | 2 | ∞ | 95,000 | Lv. 8: Quick Hitting |
Template:Shiren5: Damage +5 |
| |||
Template:Shiren5 | 25 | 35 | ∞ | ∞ | 175,000 | Lv. 7: Flame Shot |
Template:Shiren5: Damage +5 Template:Shiren5: Damage +10 |
| |||
Template:Shiren5 | 2 | 14 | 6 | ∞ | 18,950 | Rustproof | Does not rust | No change | Lv. 8: Paralyzing |
Template:Shiren5: Max Strength +3 |
Common in many places. |
Template:Shiren5 | 3 | 17 | 6 | ∞ | 25,300 | Redeeming | After missing twice, next attack will hit for critical damage | No change (despite description) | Lv. 5: Lively |
Template:Shiren5: Can read scrolls at night |
Common in many places. |
Lv. 8: Confusing | |||||||||||
Template:Shiren5 | 3 | 14 | 9 | ∞ | 19,000 | Wall Dig | Can dig walls but has ??% chance to break | ??% chance to break (description states that chance decreases) | Lv. 5: Blinding |
Common in many places. | |
Template:Shiren5 | 5 | 16 | 8 | ∞ | 31,700 | Trap Busting | Can destroy traps and items but has ??% chance to break | ??% chance to break (it is assumed that chance may decrease) | Lv. 5: Confusing |
||
Template:Shiren5 | 2 | 12 | 5 | ∞ | 63,500 | Anti-Floating | 135% damage to floating monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 4 | 15 | 7 | ∞ | 38,100 | Anti-Aquatic | 135% damage to aquatic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 4 | 13 | 6 | ∞ | 31,750 | Anti-Plant | 135% damage to plant monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 5 | 16 | 6 | ∞ | 31,750 | Anti-Cyclops | 135% damage to cyclopean monsters | 310% damage | Lv. 8: Rustproof |
Template:Shiren5: Attack and Defense +3 |
Common in many places. |
Template:Shiren5 | 5 | 15 | 4 | ∞ | 38,100 | Anti-Magic | 135% damage to magic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 6 | 13 | 7 | ∞ | 38,100 | Anti-Drain | 135% damage to draining monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 7 | 15 | 6 | ∞ | 63,500 | Anti-Metal | 135% damage to metal monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 7 | 14 | 6 | ∞ | 50,800 | Anti-Explode | 135% damage to exploding monsters | 310% damage | Lv. 8: Rustproof |
Template:Shiren5: Attack and Defense +3 |
Common in many places. |
Template:Shiren5 | 10 | 17 | 4 | ∞ | 63,500 | Anti-Dragon | 135% damage to draconic monsters | 310% damage | Lv. 8: Rustproof |
Template:Shiren5: Attack and Defense +3 |
Common in many places. |
Template:Shiren5 | 2 | 16 | 4 | 11 | 50,700 | Sedating | 12% chance to inflict Asleep | 26% chance | Lv. 8: Rustproof |
Template:Shiren5: Sleep chance increased by 2% |
Common in many places. |
Template:Shiren5 | 3 | 15 | 5 | 12 | 50,700 | Paralyzing | 12% chance to inflict Paralyzed | 26% chance | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 4 | 15 | 5 | ∞ | 51,500 | Blinding | 12% chance to inflict Blind | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 5 | 15 | 5 | ∞ | 38,000 | Sealing | 12% chance to inflict Sealed | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Template:Shiren5 | 6 | 16 | 7 | ∞ | 38,000 | Confusing | 12% chance to inflict Confused | 28% chance | Lv. 8: Rustproof |
Template:Shiren5: Confusion chance increased by 2% |
Common in many places. |
Template:Shiren5 | 5 | 12 | 4 | 11 | 38,000 | Critical | 22% chance to make a critical hit | 38% chance | Lv. 5: Lively |
| |
Lv. 8: Paralyzing | |||||||||||
Template:Shiren5 | 30 | 37 | 10 | ∞ | 103,000 | Expendable | Every hit decreases weapon power | No change | Lv. 8: Critical, Quick Hitting |
Template:Shiren5: Sword and shield can't rust (still weaken from innates) |
|
Template:Shiren5 | 35 | 42 | 4 | 11 | 103,000 | Unsound | 50% chance to break | 36% chance | Lv. 8: Stupefying |
Template:Shiren5: Immune to magic |
|
Template:Shiren5 | 7 | 17 | 4 | ∞ | 38,100 | Costly | Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 | Every hit costs 250 Gitan and does 200% damage | N/A | Template:Shiren5: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) |
|
Template:Shiren5 | 20 | 30 | 5 | ∞ | 63,000 | Focusing | Always crits, but has only 50% accuracy | 71% accuracy | N/A | Template:Shiren5: Equip 2 bracelets |
|
Template:Shiren5 | 12 | 20 | 6 | ∞ | 50,700 | Obsessive | Can't move when adjacent to a monster | No change | Lv. 6: Anti-Cyclops |
Template:Shiren5: Chance to slow enemies |
|
Lv. 8: Blinding | |||||||||||
Template:Shiren5 | 2 | 13 | 6 | ∞ | 50,800 | Tri-direction | Attacks in 3 directions | No change | Lv. 8: Energizing |
Template:Shiren5: Sword and shield can't rust |
|
Template:Shiren5 | 9 | 16 | 4 | ∞ | 63,000 | Flame Shot | When HP is full, shoots red flame for 8 damage | Flame does 25 damage | Lv. 5: Uplifting |
Template:Shiren5: Increases flame damage by 1 level Flame does 30 damage if sword is level 8 or has a Blue Flame rune |
|
Lv. 8: Anti-Explode | |||||||||||
Template:Shiren5 | 7 | 18 | 5 | ∞ | 127,000 | Max Wall Dig | Can dig walls without breaking | No change | Lv. 5: Blinding |
Template:Shiren5: Max HP +30 |
|
Template:Shiren5 | 7 | 17 | 5 | ∞ | 127,000 | Trap Killing | Destroys traps and items without breaking | No change | Lv. 5: Confusing |
| |
Template:Shiren5 | 1 | 8 | 10 | ∞ | 127,000 | Accurate | Attack always hits | No change | Lv. 8: Critical |
Template:Shiren5: Thrown items always hit |
|
Template:Shiren5 | 2 | 38 | 1 | ∞ | 127,000 | N/A | Template:Shiren5:
|
||||
Template:Shiren5 | 9 | 30 | 0 | 5 | 306,070 | Lv. 2: Energizing |
Unlock Koharu | ||||
Lv. 3: Clutch | |||||||||||
Lv. 5: Enlightening | |||||||||||
Lv. 7: Anointing | |||||||||||
Lv. 8: Healing | |||||||||||
Template:Shiren5 | 25 | 40 | ∞ | ∞ | 305,535 | Lv. 8: Critical, Quick Hitting |
Template:Shiren5: Damage +10 |
|