Meta:Dragon Quest: Young Yangus and the Mysterious Dungeon: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox game
{{Infobox game
<!--Header-->
<!--Header-->
   | title_en   = {{tt|Dragon Quest: Young Yangus and the Mysterious Dungeon|Unofficial title.}}
   | title_en     = {{tt|Dragon Quest: Young Yangus and the Mysterious Dungeon|Unofficial title.}}
   | title_ka   = ドラゴンクエスト 少年ヤンガスと不思議のダンジョン
   | title_ka     = ドラゴンクエスト 少年ヤンガスと不思議のダンジョン
   | title_ro   = Doragon Kuesuto Shōnen Yangasu to Fushigi no Danjon
   | title_ro     = Doragon Kuesuto Shōnen Yangasu to Fushigi no Danjon
   | image     = Dragon Quest - Young Yangus and the Mysterious Dungeon cover art.jpg
  | title_ja      =
   | image         = Dragon Quest - Young Yangus and the Mysterious Dungeon cover art.jpg
  | size          =
<!--Information-->
<!--Information-->
   | developer = {{Meta|Cavia}}
   | developer     = {{Meta|Cavia}}
   | publisher = {{Meta|Square Enix}}
   | publisher     = {{Meta|Square Enix}}
   | platform   = {{Meta|PlayStation 2}}
   | platform     = {{Meta|PlayStation 2}}
   | genre     = Action role-playing, Roguelike
   | genre         = Action role-playing, Roguelike
   | mode       = Single player
   | mode         = Single player
   | version   = 1.00
  | engine        =
   | version       = 1.00
<!--Credits-->
<!--Credits-->
   | director   =  
   | director     =  
   | producer   =  
   | producer     =  
   | designer   = {{Meta|Yuji Horii}}
   | designer     = {{Meta|Yuji Horii}}
   | programmer =  
   | programmer   =  
   | artist     = {{Meta|Akira Toriyama}}
   | artist       = {{Meta|Akira Toriyama}}
   | writer     =  
   | writer       =  
   | composer   = {{Meta|Hayato Matsuo}}<ref>{{cite web |last1=Greening |first1=Chris |title=Hayato Matsuo Interview: Dark Orchestral Writing |url=http://www.vgmonline.net/hayatomatsuointerview/ |website=Video Game Music Online |accessdate=24 June 2019}}</ref><br>{{Meta|Koichi Sugiyama}}
   | composer     = {{Meta|Hayato Matsuo}}<br>{{Meta|Koichi Sugiyama}}
<!--Release Date-->
<!--Release Dates-->
   | rd_ja     = April 20, 2006
  | console1      =
  | rd_ww        =
   | rd_ja         = April 20, 2006
  | rd_us        =
  | rd_eu        =
  | rd_au        =
  | rd_kr        =
  | rd_tw        =
  | rd_hk        =
  | console2      =
  | rd_ww2        =
  | rd_ja2        =
  | rd_us2        =
  | rd_eu2        =
  | rd_au2        =
  | rd_kr2        =
  | rd_tw2        =
  | rd_hk2        =
<!--Ratings-->
<!--Ratings-->
   | cero       = A
   | cero         = A
  | esrb          =
  | acb          =
  | oflc          =
  | pegi          =
  | grac          =
  | gsrr          =
<!--Additional info-->
<!--Additional info-->
   | website   = [https://www.jp.square-enix.com/game/detail/yangus/ Square Enix]
   | website       = [https://www.jp.square-enix.com/game/detail/yangus/ Square Enix]
   | id         = SLPM-66781
   | id           = SLPM-66781
   | media     = DVD-ROM
  | internal name =
   | msrp       = 2,800円
   | media         = DVD-ROM
  | file size    =
   | msrp         = 2,800円
  | synopsis      =
  | requirements  =
}}
}}


Line 34: Line 64:


==Gameplay==
==Gameplay==
The game utilizes randomly generated dungeons and combat taken in turns.<ref name="quest">{{cite web|url=http://www.destructoid.com/blogs/Stealth/top-10-dragon-quest-games-230922.phtml|title=Top 10 Dragon Quest Games|author=Stealth|date=July 8, 2012|work=Destructoid|url-status=live|archive-url=https://web.archive.org/web/20130301021217/http://www.destructoid.com/blogs/Stealth/top-10-dragon-quest-games-230922.phtml|archive-date=March 1, 2013|access-date=2012-08-04}}</ref> Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story.<ref name="IGNS"/> Combat takes place on contact with enemies, with no separate battle screen or menu system.<ref name="IGNS"/> A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state.<ref name="IGNS"/> Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents.<ref name="IGNS"/>
The game utilizes randomly generated dungeons and combat taken in turns. Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story. Combat takes place on contact with enemies, with no separate battle screen or menu system. A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state. Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents.
Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience.<ref name="IGNS"/> Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters.<ref name="IGNS"/><ref name="spy">{{cite web | title=Dragon Quest: Young Yangus' Mysterious Dungeon | url=http://ps2.gamespy.com/playstation-2/dragon-quest-yangus-mysterious-dungeon/704045p2.html | author=Andrew Alfonso | work=GameSpy | date=May 1, 2006 | access-date=2012-08-04 | url-status=dead | archive-url=https://web.archive.org/web/20120717015116/http://ps2.gamespy.com/playstation-2/dragon-quest-yangus-mysterious-dungeon/704045p2.html | archive-date=July 17, 2012 }}</ref> Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters.<ref name="IGNS"/> The game also uses cinematic and computer generated scenes with a comic-book style.<ref name="IGNS"/>
Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience. Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters. Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters. The game also uses cinematic and computer generated scenes with a comic-book style.


==Plot==
==Plot==
Line 41: Line 71:


==Development==
==Development==
A trailer for the game was shown at the Jump Festival in Tokyo, December 2005.<ref>{{cite web | title= Eyes On: Dragon Quest Yangus | url= http://ps2.ign.com/articles/677/677302p1.html | author= Anoop Gantayat | work= IGN | date= December 17, 2005 | access-date= 2012-08-04 | url-status= live | archive-url= https://web.archive.org/web/20120311083446/http://ps2.ign.com/articles/677/677302p1.html | archive-date= March 11, 2012 }}</ref>
A trailer for the game was shown at the Jump Festival in Tokyo, December 2005. The game's soundtrack features music from ''Dragon Quest VIII'', arranged by Hayato Matsuo, along with a few original compositions by Koichi Sugiyama.
The game's soundtrack features music from ''Dragon Quest VIII'', arranged by Hayato Matsuo,<ref>{{cite web|last1=Greening|first1=Chris|title=Hayato Matsuo Interview: Dark Orchestral Writing|url=http://www.vgmonline.net/hayatomatsuointerview/|publisher=Game Music Online|access-date=18 August 2014|url-status=live|archive-url=https://web.archive.org/web/20141129024336/http://www.vgmonline.net/hayatomatsuointerview/|archive-date=29 November 2014}}</ref> along with a few original compositions by Koichi Sugiyama.


==Reception==
==Sales==
The game ranked third in Japan for game sales for the week of April 17 to April 23 in 2006.<ref name=salez>{{cite web|url= https://www.gamespot.com/articles/japan-game-charts-april-17-23/1100-6148624/|publisher=GameSpot|accessdate=June 13, 2020|title= Japan game charts: April 17-23|date=May 1, 2006|author=Thorsen, Tor}}</ref> The game was noted for its "cartoonish 3D graphics", and its full motion video was also praised.<ref name="spy"/><ref>{{cite web | title=Dragon Quest VIII spin-off dated for Japan | url=http://www.gamespot.com/news/dragon-quest-viii-spin-off-dated-for-japan-6143244 | author=Tim Surette | work=GameSpot | date=January 27, 2006 | accessdate=2012-08-04 | url-status=live | archiveurl=https://web.archive.org/web/20121108173250/http://www.gamespot.com/news/dragon-quest-viii-spin-off-dated-for-japan-6143244 | archivedate=November 8, 2012 }}</ref> The original art style and cell-shaded graphics were highlighted for praise as well.<ref name="spy"/> IGN described the dungeon movement system in the game as "clumsy".<ref name="IGNS">{{cite web|title=Dragon Quest Yangus: Import Playtest|url=http://ps2.ign.com/articles/702/702444p1.html|author=Anoop Gantayat|work=IGN|date=April 24, 2006|accessdate=2012-08-04|url-status=live|archiveurl=https://web.archive.org/web/20110927153002/http://ps2.ign.com/articles/702/702444p1.html|archivedate=September 27, 2011}}</ref> The narration of the game was thought to be hilarious, due to the narrators acting out of various characters parts.<ref name="IGNS"/> The protagonist of the game, Young Yangus, would later appear in other games in the ''Dragon Quest'' franchise such as ''Fortune Street'' in 2011 and ''Dragon Quest Rivals'' as part of an event in 2019.
The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.
 
===Sales===
The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.<ref name="EBsales">{{Cite book |title=Famitsū Gēmu Hakusho 2007 |publisher=Enterbrain |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archiveurl=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archivedate=2015-06-26 }}</ref><ref>{{cite web |url=https://www.hd.square-enix.com/eng/ir/pdf/20061120en.pdf |title=FY2006 First-Half Period ResultsBriefing Session |publisher=Square Enix |page=6 |accessdate=August 23, 2020 }}</ref>


==Categories==
==Categories==
Line 62: Line 88:
==See Also==
==See Also==
{{In Other Languages
{{In Other Languages
   | ja = ドラゴンクエスト 少年ヤンガスと不思議のダンジョン, ''Dragon Quest: Young Yangus and the Mysterious Dungeon''
  | en    =
   | ko =  
   | ja   = ドラゴンクエスト 少年ヤンガスと不思議のダンジョン, ''Dragon Quest: Young Yangus and the Mysterious Dungeon''
   | zh = 勇者斗恶龙 少年杨格斯与不思议的迷宫 <small>(Unofficial)</small>
  | fr    =
  | fr_us =
  | es    =
  | es_us =
  | de    =
  | it    =
   | ko   =  
   | zh   = 勇者斗恶龙 少年杨格斯与不思议的迷宫 <small>(Unofficial)</small>
  | td    =
  | pt    =
  | pt_br =
}}
}}


==Other Dragon Quest Mystery Dungeon Titles==
==See Also==
{{Dragon Quest Mystery Dungeon Series Navbox}}
{{Dragon Quest Mystery Dungeon Series Navbox}}


==References==
==References==
* <ref>https://en.wikipedia.org/wiki/Dragon_Quest:_Sh%C5%8Dnen_Yangus_to_Fushigi_no_Dungeon</ref> Gameplay, Plot and Sales sections based on the Wikipedia page.
<references/>
[[Category:Young Yangus|*]]
[[Category:Young Yangus|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Dragon Quest Mystery Dungeon (series) Titles]]
[[Category:Dragon Quest Mystery Dungeon (series) Titles]]
[[Category:PlayStation 2 game]]
[[Category:PlayStation 2 game]]

Revision as of 20:00, 20 January 2022

Template:Infobox game

Dragon Quest: Young Yangus and the Mysterious Dungeon (Japanese: ドラゴンクエスト 少年ヤンガスと不思議のダンジョン) is a prequel and spin-off to Dragon Quest Ⅷ: Journey of the Cursed King, developed by Cavia and published by Square Enix as part of the Mystery Dungeon Franchise. It is currently the only Dragon Quest Mystery Dungeon game that isn't part of the Torneko sub-series.

Gameplay

The game utilizes randomly generated dungeons and combat taken in turns. Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story. Combat takes place on contact with enemies, with no separate battle screen or menu system. A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state. Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents. Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience. Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters. Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters. The game also uses cinematic and computer generated scenes with a comic-book style.

Plot

The game centers around the character Yangus, who is a character accompanying Eight in Dragon Quest Ⅷ, as a child. Described as a "plump bandit", he becomes involved with his father Yampa's gang of thieves when a mysterious jug is brought home. Though instructed not to touch the jug, Yangus does, and is sucked inside the bottle into another world called "Bottle Land". Gelda, a female bandit from Dragon Quest Ⅷ also appears in this new world, as well as Red, Morrie, Torneko, and a new character named Poppy, and each begins to explore the dungeons of this new land.

Development

A trailer for the game was shown at the Jump Festival in Tokyo, December 2005. The game's soundtrack features music from Dragon Quest VIII, arranged by Hayato Matsuo, along with a few original compositions by Koichi Sugiyama.

Sales

The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.

Categories

All content about Young Yangus and the Mysterious Dungeon is organized into these categories. Click on a section name to learn more, and to drill down further to more specific and detailed pages. Template:Young Yangus Category Navbox

Gallery

For this subject's image gallery, see Dragon Quest: Young Yangus and the Mysterious Dungeon.

See Also

Language Name
Japanese ドラゴンクエスト 少年ヤンガスと不思議のダンジョン, Dragon Quest: Young Yangus and the Mysterious Dungeon
Simplified Chinese 勇者斗恶龙 少年杨格斯与不思议的迷宫 (Unofficial)

See Also

Template:Dragon Quest Mystery Dungeon Series Navbox

References

  • [1] Gameplay, Plot and Sales sections based on the Wikipedia page.