Draft:Gates:Experience Points: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
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|Increases by 1 the level of the Pokémon who eats it,
|Increases by 1 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
increasing the Experience Points accordingly.
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|{{Gates|Golden Seed}}
|{{Gates|Golden Seed}}
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|Increases by 5 the level of the Pokémon who eats it,
|Increases by 5 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
increasing the Experience Points accordingly.
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! colspan="4" |Negative effect
! colspan="4" |Negative effect
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|Decreases by 1 the level of the Pokémon who eats it,
|Decreases by 1 the level of the Pokémon who eats it,<br>decreasing the Experience Points to just 1 point before the amount require for the next level.
decreasing the Experience Points to just 1 point before the amount require for the next level.
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Revision as of 04:50, 23 December 2021

Experience Points are a stat in Pokémon Mystery Dungeon: Gates to Infinity. A Pokémon gains Experience Points by defeating enemies or by using some items. Reaching a certain amount of Experience Points furthers the Pokémon's level according to its stats table.

Items that affect Experience Points

Model Item Effect
English Japanese
Positive effect
Joy Ribbon The Pokémon who holds it obtains Experience Points by simply spending turns.
Joy Seed Increases by 1 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Golden Seed Increases by 5 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Negative effect
Doom Seed Decreases by 1 the level of the Pokémon who eats it,
decreasing the Experience Points to just 1 point before the amount require for the next level.

Experience Points obtained by defeating enemy Pokémon

See Also

References