Draft:Shiren 5 Vita:Arrow: Difference between revisions

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==Summary==
==Summary==
Arrows are stackable projectiles and tend to be more common than other projectiles such as talismans. They can never be blessed, cursed, or sealed, and are always fully identified. They typically do regular damage though some types can inflict status ailments on the target creature (if you hit) or have other magic effects. The damage they do appears to be a function of your strength, possibly your level, and the target's defense, though no one has tried to precisely map out the formula. (Note that stones do fixed damage but arrows do normal variable damage, so arrows tend to be the better projectile when you have high strength but stones tend to be the better projectile when facing monsters that negate variable damage such as high-level Mamels and F0-UZ.) There is no concept of bows as an item or item category in any Shiren game; you can shoot any type of projectile at any time. Shooting / throwing any item including arrows always goes 10 spaces in front unless there's something in the way. (Exception: stones only go 3 spaces rather than 10.) Arrows seem to miss as often as melee attacks, which seems to be about 15% of the time, and when they miss, they drop at the feet of the target rather than continuing onward. Arrows and other projectiles always go forward even when you're confused, so they make an excellent fallback option when you can't reliably swing at your opponent. Arrows and other projectiles can also be shot through diagonal gaps and around corners, thus allowing you to get a free hit in some situations. It's often a good idea to harvest arrows when you can, e.g. by throwing rocks on all types of arrow traps, and/or by using a Dodger Pot charge when there are arrow-shooting monsters afoot. Provided you're not in danger of starvation, collecting a huge supply of arrows and other projectiles (e.g. 3 full stacks of 99 or even more) on early floors can make your run much more viable, by allowing you to soften up tough monsters so they can do little or no damage to you when you engage them hand-to-hand, or outright killing the most dangerous monsters at a distance.
Arrows are stackable projectiles, up to 99 per stack. They can never be blessed, cursed, or sealed. All arrows do damage, while some arrows also inflict status ailments or have other effects. The damage they do appears to be a function of your strength, possibly your level, and the target's defense. (Unlike [[Shiren 5/Stones|stones]], which do fixed damage.) There is no concept of bows in ''Shiren 5'': you can shoot arrows at any time. You can Set these in the menu so you can shoot them with a button.
 
An arrow behaves like any thrown item (except stones):
 
* An arrow goes 10 spaces in front or until it hits or misses something. There is a ??? chance of missing. If they miss, they drop at the feet of the target.
* Arrows always go forward even when you are confused, so they make an excellent fallback option when you can't reliably swing at your opponent.
* Arrows can be shot through diagonal gaps and around corners, allowing you to get a free hit in some situations.
 
You can harvest arrows by throwing rocks on [[Shiren 5/Traps|arrow traps]], and by using a Dodger Pot on a floor with [[Shiren 5/Monsters/Boy Cart Family|Boy Cart]] family monsters (but not Pierce Cart).  


== List of Arrows ==
== List of Arrows ==
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! rowspan="2" |In-Game Description
! rowspan="2" |In-Game Description
! rowspan="2" |Usage Tips
! rowspan="2" |Usage Tips
! rowspan="2" |Finding Tips
|- style="background:#986AA2"
|- style="background:#986AA2"
!English
!English
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|3
|3
|This projectile will allow you to attack enemies from far away. However, the attack power is pretty low.
|This projectile will allow you to attack enemies from far away. However, the attack power is pretty low.
|
| rowspan="2" |Common arrows available from Arrow Traps and Boy Carts / Cross Carts. Very efficient in terms of inventory space if you can make a large stack of either. Iron Arrow makes a sword [[Shiren 5/Runes|rune]].
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Iron Arrow
|Iron Arrow
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|10
|10
|This projectile will allow you to attack enemies from far away. This upgraded arrow hits a bit harder.
|This projectile will allow you to attack enemies from far away. This upgraded arrow hits a bit harder.
|
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Silver Arrow
|Silver Arrow
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|17
|17
|This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. However, the attack power is low.
|This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. However, the attack power is low.
|
| rowspan="2" |Has infinite range, even through walls. Can hit multiple creatures and always vanish. Use these to clear out a monster house from faraway, in combination with Navigation Scroll or Monster Detector. Pierce Carts use Silver Arrows and sometimes drop them.
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Critical Arrow
|Critical Arrow
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|35
|35
|This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. It sometimes hits for critical damage.
|This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. It sometimes hits for critical damage.
|
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Poison Arrow
|Poison Arrow
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|70
|70
|This projectile will allow you to attack enemies from far away, and this arrow will inflict Weakened status.
|This projectile will allow you to attack enemies from far away, and this arrow will inflict Weakened status.
|
|Use these to weaken monsters with high attack before you fight them.
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Knockback Arrow
|Knockback Arrow
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|52
|52
|This projectile will allow you to attack enemies from far away. Enemies that are hit may get knocked back.
|This projectile will allow you to attack enemies from far away. Enemies that are hit may get knocked back.
|
|Effectively a Knockback Staff that deals more damage but has a chance of missing.
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Truestrike Arrow
|Truestrike Arrow
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|35
|35
|This projectile will allow you to attack enemies from far away. This unerring missile will always hit its target.
|This projectile will allow you to attack enemies from far away. This unerring missile will always hit its target.
|
|
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
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|70
|70
|This projectile will allow you to attack enemies from far away. It's pretty inaccurate, but if it hits, it has a chance to kill your target in one shot.
|This projectile will allow you to attack enemies from far away. It's pretty inaccurate, but if it hits, it has a chance to kill your target in one shot.
|
|These almost never hit. Can use them to trigger a trap a monster is standing on, and the trap will hit it (assuming the arrow misses).
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Drain Arrow
|Drain Arrow
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|52
|52
|This projectile will allow you to attack enemies from far away, and you'll heal HP proportional to the damage dealt.
|This projectile will allow you to attack enemies from far away, and you'll heal HP proportional to the damage dealt.
|
|Can be used as healing, but best used in a non-urgent situation since each individual arrow does not heal for a lot.
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
|Random Arrow
|Random Arrow
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|52
|52
|This projectile will allow you to attack enemies from far away. The amount of damage it does is random every time.
|This projectile will allow you to attack enemies from far away. The amount of damage it does is random every time.
|
|
|
|- style="background:#EFDCEC"
|- style="background:#EFDCEC"
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|35
|35
|This projectile will allow you to attack enemies from far away, and it'll cause you damage that is proportional to the damage you dealt.
|This projectile will allow you to attack enemies from far away, and it'll cause you damage that is proportional to the damage you dealt.
|
|
|
|}
|}

Revision as of 22:19, 20 January 2021

Arrows (Japanese: ) are projectile items that appears in Shiren the Wanderer 5 and 5 Plus. There are eleven variants of them in total.

Summary

Arrows are stackable projectiles, up to 99 per stack. They can never be blessed, cursed, or sealed. All arrows do damage, while some arrows also inflict status ailments or have other effects. The damage they do appears to be a function of your strength, possibly your level, and the target's defense. (Unlike stones, which do fixed damage.) There is no concept of bows in Shiren 5: you can shoot arrows at any time. You can Set these in the menu so you can shoot them with a button.

An arrow behaves like any thrown item (except stones):

  • An arrow goes 10 spaces in front or until it hits or misses something. There is a ??? chance of missing. If they miss, they drop at the feet of the target.
  • Arrows always go forward even when you are confused, so they make an excellent fallback option when you can't reliably swing at your opponent.
  • Arrows can be shot through diagonal gaps and around corners, allowing you to get a free hit in some situations.

You can harvest arrows by throwing rocks on arrow traps, and by using a Dodger Pot on a floor with Boy Cart family monsters (but not Pierce Cart).

List of Arrows

File:Shiren5-Icon-Arrow.png
Arrows
Shops In-Game Description Usage Tips
English Japanese Cost Value
Wood Arrow 木の矢 10 3 This projectile will allow you to attack enemies from far away. However, the attack power is pretty low. Common arrows available from Arrow Traps and Boy Carts / Cross Carts. Very efficient in terms of inventory space if you can make a large stack of either. Iron Arrow makes a sword rune.
Iron Arrow 鉄の矢 30 10 This projectile will allow you to attack enemies from far away. This upgraded arrow hits a bit harder.
Silver Arrow 銀の矢 50 17 This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. However, the attack power is low. Has infinite range, even through walls. Can hit multiple creatures and always vanish. Use these to clear out a monster house from faraway, in combination with Navigation Scroll or Monster Detector. Pierce Carts use Silver Arrows and sometimes drop them.
Critical Arrow 会心の矢 100 35 This projectile will allow you to attack enemies from far away, and this arrow will go through terrain and creatures. It sometimes hits for critical damage.
Poison Arrow 毒矢 200 70 This projectile will allow you to attack enemies from far away, and this arrow will inflict Weakened status. Use these to weaken monsters with high attack before you fight them.
Knockback Arrow 吹き飛ばしの矢 150 52 This projectile will allow you to attack enemies from far away. Enemies that are hit may get knocked back. Effectively a Knockback Staff that deals more damage but has a chance of missing.
Truestrike Arrow 必中の矢 100 35 This projectile will allow you to attack enemies from far away. This unerring missile will always hit its target.
Killer Arrow とどめの矢 200 70 This projectile will allow you to attack enemies from far away. It's pretty inaccurate, but if it hits, it has a chance to kill your target in one shot. These almost never hit. Can use them to trigger a trap a monster is standing on, and the trap will hit it (assuming the arrow misses).
Drain Arrow 生気の矢 150 52 This projectile will allow you to attack enemies from far away, and you'll heal HP proportional to the damage dealt. Can be used as healing, but best used in a non-urgent situation since each individual arrow does not heal for a lot.
Random Arrow ダーツの矢 150 52 This projectile will allow you to attack enemies from far away. The amount of damage it does is random every time.
Suicide Arrow 心中の矢 100 35 This projectile will allow you to attack enemies from far away, and it'll cause you damage that is proportional to the damage you dealt.


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