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* Bold names aren't the same as those used in the {{Shiren1DS|Mystery Dungeon: Shiren the Wanderer}} [[Super Famicom]] fan translation.
* Bold names aren't the same as those used in the {{Shiren1DS|Mystery Dungeon: Shiren the Wanderer}} {{Meta|Super Famicom}} fan translation.


==Traps: Week Week 3==
==Traps: Week Week 3==

Revision as of 11:53, 5 December 2021

Traps can be found on floor tiles and cause various effects when tripped. They cannot be seen unless stepping on them, attacking the tile they're hidden on, or eating an Template:SatellaviewShiren.

Normally, Template:ShirenPC is vulnerable to traps while Template:SatellaviewShiren can walk over them without tripping them. However, if Shiren wears a Template:SatellaviewShiren, the reverse is true. Shiren will be able to see traps and avoid them, and monsters will be affected by traps, although Shiren and monsters can be affected in slightly different ways by some traps (see table below). Shiren will also be able to pick up, place, throw, and trigger traps.

If Shiren has been transformed into a Template:SatellaviewShiren monster, he will also not be vulnerable to traps but other monsters will be vulnerable. If Shiren has traps in his inventory but is not wearing a Trapper Bracer, they will become Template:SatellaviewShiren when leaving the floor. Broken Traps have no use.

Traps: Week 1

Sprite Trap Effect on Shiren
English Japanese
Boulder 落石スイッチ
装備はずし
Poison Arrow Trap 毒矢
Log Switch 丸太の罠
Slow Switch 低速スイッチ
空腹スイッチ

Traps: Week Week 2

Sprite Trap Effect on Shiren
English Japanese
Alarm Switch 警報スイッチ Wakes up all sleeping monsters on the floor.
(Hunger Switch) 空腹スイッチのワナ Reduces hunger by 10%.
(Sleeping Gas) 睡眠ガス Causes sleep.

Traps: Week Week 3

Sprite Trap Effect on Shiren
English Japanese

Traps: Week Week 4

Sprite Trap Effect on Shiren
English Japanese

Notes

It's currently unknown if the trap armband or monster meat make an appearance in any of the 4 weeks this game was broadcast.

References