Draft:Chocobo 2:Item: Difference between revisions
Jump to navigation
Jump to search
EditorSunk (talk | contribs) mNo edit summary |
EditorSunk (talk | contribs) mNo edit summary |
||
Line 58: | Line 58: | ||
|Tags | |Tags | ||
|(INSERT IMAGE) | |(INSERT IMAGE) | ||
| | |5 | ||
|Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. | |Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. | ||
|- | |- |
Revision as of 23:49, 17 October 2021
This page serves as an overview all of the item categories in Chocobo's Dungeon 2. You can follow the pages linked in the table below(Note: pages are not currently available) for more detailed pages on each category.
Category | Icon | Count | Usage |
---|---|---|---|
Equipment | |||
Talons | (INSERT IMAGE) | 35 | Equipment which increases Chocobo's attack, sometimes has additional effects. Chance to turn into a feather when it breaks. |
Saddles | (INSERT IMAGE) | 29 | Equipment which increases Chocobo's defense, sometimes has additional effects. Chance to turn into a feather when it breaks. |
Collars | (INSERT IMAGE) | 21 | Equipment which has various effects on Chocobo. |
Consumables | |||
Nuts | (INSERT IMAGE) | 14 | Restores Chocobo's hunger, often has secondary effects. |
Tonics | (INSERT IMAGE) | 19 | Inflicts a variety of effects on Chocobo or any target the tonic is kicked at. |
Stackable Items | |||
Spells | (INSERT IMAGE) | 9 | Inflict elemental damage on an enemy in range. Levels up with continued usage(Except Cantrip) |
Stones | (INSERT IMAGE) | 4 | Kick at a target to deal damage or induce an effect. |
Misc | |||
Summons | (INSERT IMAGE) | 10 | Unleash powerful magical effects. |
Tags | (INSERT IMAGE) | 5 | Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. |
Cards | (INSERT IMAGE) | 18 | Causes a variety of effects; can target Chocobo or items in your inventory |