Draft:Magic Castle DS:Jahannam Gate: Difference between revisions
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'''Jahannam Gate''' {{JA|ジャハンナムの扉}} is the fourth and final story dungeon. | '''Jahannam Gate''' {{JA|ジャハンナムの扉}} is the fourth and final story dungeon. | ||
==Dungeon Strategy== | ==Dungeon Strategy== | ||
[[Magic Castle DS/Staves|Staves]] and [[Magic Castle DS/Jars|Jars]] will be | [[Magic Castle DS/Staves|Staves]] and [[Magic Castle DS/Jars|Jars]] will be {{MagicCastleDS|Strategy Guides/Identifying Items}}. [[Magic Castle DS/Blessings and Curses|Cursed and blessed]] {{MagicCastleDS|Items}} can be found. Use unequip traps to test out found equipment on the ground. | ||
==Dungeon Monsters== | ==Dungeon Monsters== | ||
{| class="magiccastle" style="text-align:center; margin:auto" | {| class="magiccastle" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" | | ! colspan="2" |{{MagicCastleDS|Monsters}} | ||
! rowspan="2" |Floors | ! rowspan="2" |Floors | ||
! rowspan="2" |EXP | ! rowspan="2" |EXP |
Revision as of 19:13, 25 April 2021
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Template:Infobox Locations (Magic Castle DS)
Jahannam Gate (Japanese: ジャハンナムの扉) is the fourth and final story dungeon.
Dungeon Strategy
Staves and Jars will be Strategy Guides/Identifying Items. Cursed and blessed Items can be found. Use unequip traps to test out found equipment on the ground.
Dungeon Monsters
Boss Room Strategy
When you reach the 23rd floor, you'll have to face 2 bosses back to back. Curas is the real threat here. Most of your items will not be of any use to you. You can't cheat this fight with a sanctuary scroll or throw a sleeping herb or anything like that. Your best plan of attack is to use a couple Healing Jars and have some items you don't mind losing at the ready. Beyond that, Curas is pretty easy to take down.
The second boss will spawn after you defeat Curas. It's divided into parts. Every time you "kill" a part, some Dark Baldness and Ghost Baldness monsters spawn in it's place. You need to destroy the central core to beat the boss. It regenerates its body after a number of turns. Breaking the core will kill it forever. The only real threat here are the Dark Baldness and Ghost Baldness monsters. Taking 2-3 hits a turn can be dangerous if you don't have healing items. As long as you attack the boss in a head on fashion and don't waste turns, it can be a truly underwhelming fight.
Sprite | Bosses | HP | |
---|---|---|---|
Japanese | English | ||
File:SDS2-Boss-FT-Curas.pngFile:SDS2-Boss-FT-Curas_Roar.png | キュラス | Curas | 201 |
File:SDS2-Boss-FT-False_God.png | 邪神 |
| |
File:SDS2-Monster-FT-L1-Dark_Baldness.png | 闇かむろ | Dark Baldness | 55 |
File:SDS2-Monster-FT-L2-Ghost_Baldness.png | 妖魔かむろ | Ghost Baldness | 55 |
Items
* Enemy Drop
Traps
The floor column denotes the earliest encountered floor and is subject to change.
Notes
- Monster names in bold don't have official English translations.
- The Japanese source wiki for the item table says (1 - 5 Fl) for herbs but it's hard to tell if they mean for Medicinal Herbs or everything below it.
External Sources
[1]Dungeon info.