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'''Traps''' can be found on floor tiles and cause various effects when tripped. They cannot be seen unless stepping on them, attacking the tile they're hidden on, or eating an {{SatellaviewShiren|Vision Herb}}. | |||
Traps can be found on floor tiles and cause various effects when tripped. They cannot be seen unless stepping on them, | |||
Normally, | Normally, {{ShirenPC|SatellaviewShiren}} is vulnerable to traps while {{SatellaviewShiren|monsters}} can walk over them without tripping them. However, if Shiren wears a {{SatellaviewShiren|Trapper Bracer}}, the reverse is true. Shiren will be able to see traps and avoid them, and monsters will be affected by traps, although Shiren and monsters can be affected in slightly different ways by some traps (see table below). Shiren will also be able to pick up, place, throw, and trigger traps. | ||
If Shiren has been transformed into a | If Shiren has been transformed into a {{SatellaviewShiren|Karakuroid}} monster, he will also not be vulnerable to traps but other monsters will be vulnerable. If Shiren has traps in his inventory but is not wearing a Trapper Bracer, they will become {{SatellaviewShiren|Broken Traps}} when leaving the floor. Broken Traps have no use. | ||
==Traps: Week 1== | |||
{| class="satellaviewshiren" style="text-align:center; margin:auto" | |||
! rowspan="2" |Sprite | |||
== | |||
{| class=" | |||
! rowspan="2" | | |||
! colspan="2" |Trap | ! colspan="2" |Trap | ||
! rowspan="2" |'''Effect on Shiren''' | ! rowspan="2" |'''Effect on Shiren''' | ||
|- | |- | ||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ! | ||
Line 28: | Line 21: | ||
| | | | ||
|} | |} | ||
== | |||
{| class=" | ==Traps: Week Week 2== | ||
! rowspan="2" | | {| class="satellaviewshiren" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | |||
! colspan="2" |Trap | ! colspan="2" |Trap | ||
! rowspan="2" |'''Effect on Shiren''' | ! rowspan="2" |'''Effect on Shiren''' | ||
|- | |- | ||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ! | ||
| | |Alarm Switch | ||
| | |警報スイッチ | ||
|Wakes up all sleeping monsters on the floor. | |Wakes up all sleeping monsters on the floor. | ||
|- | |- | ||
! | ! | ||
|'''(Hunger Switch)''' | |||
|空腹スイッチのワナ | |空腹スイッチのワナ | ||
|Reduces hunger by 10%. | |Reduces hunger by 10%. | ||
|- | |- | ||
! | ! | ||
| | |'''(Sleeping Gas)''' | ||
| | |睡眠ガス | ||
|Causes sleep. | |Causes sleep. | ||
|- | |||
! | |||
| | |||
| | |||
| | |||
|} | |} | ||
* Bold names aren't the same as those used in the [[Shiren 1]] [[Super Famicom]] fan translation. | |||
== | ==Traps: Week Week 3== | ||
{| class=" | {| class="satellaviewshiren" style="text-align:center; margin:auto" | ||
! rowspan="2" | | ! rowspan="2" |Sprite | ||
! colspan="2" |Trap | ! colspan="2" |Trap | ||
! rowspan="2" |'''Effect on Shiren''' | ! rowspan="2" |'''Effect on Shiren''' | ||
|- | |- | ||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ! | ||
Line 68: | Line 68: | ||
|} | |} | ||
== | ==Traps: Week Week 4== | ||
{| class=" | {| class="satellaviewshiren" style="text-align:center; margin:auto" | ||
! rowspan="2" | | ! rowspan="2" |Sprite | ||
! colspan="2" |Trap | ! colspan="2" |Trap | ||
! rowspan="2" |'''Effect on Shiren''' | ! rowspan="2" |'''Effect on Shiren''' | ||
|- | |- | ||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ! | ||
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It's currently unknown if the trap armband or monster meat make an appearance in any of the 4 weeks this game was broadcast. | It's currently unknown if the trap armband or monster meat make an appearance in any of the 4 weeks this game was broadcast. | ||
[[Category:Satellaview Shiren Gameplay Elements]][[Category:Traps]] | [[Category:Satellaview Shiren Gameplay Elements]] | ||
[[Category:Traps]] | |||
[[Category:Pages that need English names]] | |||
[[Category:Pages that need media]] |
Revision as of 02:58, 14 February 2021
This article contains two or more stub sections. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Traps can be found on floor tiles and cause various effects when tripped. They cannot be seen unless stepping on them, attacking the tile they're hidden on, or eating an Template:SatellaviewShiren.
Normally, Template:ShirenPC is vulnerable to traps while Template:SatellaviewShiren can walk over them without tripping them. However, if Shiren wears a Template:SatellaviewShiren, the reverse is true. Shiren will be able to see traps and avoid them, and monsters will be affected by traps, although Shiren and monsters can be affected in slightly different ways by some traps (see table below). Shiren will also be able to pick up, place, throw, and trigger traps.
If Shiren has been transformed into a Template:SatellaviewShiren monster, he will also not be vulnerable to traps but other monsters will be vulnerable. If Shiren has traps in his inventory but is not wearing a Trapper Bracer, they will become Template:SatellaviewShiren when leaving the floor. Broken Traps have no use.
Traps: Week 1
Sprite | Trap | Effect on Shiren | |
---|---|---|---|
English | Japanese | ||
Traps: Week Week 2
Sprite | Trap | Effect on Shiren | |
---|---|---|---|
English | Japanese | ||
Alarm Switch | 警報スイッチ | Wakes up all sleeping monsters on the floor. | |
(Hunger Switch) | 空腹スイッチのワナ | Reduces hunger by 10%. | |
(Sleeping Gas) | 睡眠ガス | Causes sleep. | |
- Bold names aren't the same as those used in the Shiren 1 Super Famicom fan translation.
Traps: Week Week 3
Sprite | Trap | Effect on Shiren | |
---|---|---|---|
English | Japanese | ||
Traps: Week Week 4
Sprite | Trap | Effect on Shiren | |
---|---|---|---|
English | Japanese | ||
Notes
It's currently unknown if the trap armband or monster meat make an appearance in any of the 4 weeks this game was broadcast.