Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions

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!Japanese
!Japanese
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|-
![[File:Shiren 1 DS Trap Sprites - Landmine Trap.png]]
![[File:Shiren 1 DS Trap Sprites - Landmine Trap.png|40px]]
|[[Shiren 1 DS/Landmine Trap|Landmine Trap]]
|[[Shiren 1 DS/Landmine Trap|Landmine Trap]]
|地雷のワナ
|地雷のワナ

Revision as of 08:51, 25 November 2020

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#38 Blocker #40 Where to?

Puzzle #39/50: One Fell Swoop

Things to be learned:

Solution:

  • The shields are actually completely unnecessary if you do everything right.
  • Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
  • You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
  • When you enter the third and final room, head straight east until you step on a landmine.
  • It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
  • Now head straight south-east, picking up the Dragon Herb along the way.
  • Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
  • The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
  • Now head to the stairs.

Monster and Trap Appearances

Sprite Monster HP
English Japanese
Inferno 火炎入道 35
Thiefwalrus ぬすっトド 45


Sprite Trap
English Japanese
File:Shiren 1 DS Trap Sprites - Landmine Trap.png Landmine Trap 地雷のワナ