Shiren 1 DS:Fay's Puzzle: Recognizing Trouble: Difference between revisions

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=====Solution:=====
=====Solution:=====
# Move south across the [[Shiren 1 DS/Poison Dart Trap|Poison Dart Trap]], the [[Shiren 1 DS/Dream Gas Trap|Dream Gas Trap]], and the [[Shiren 1 DS/Spinning Trap|Spinning Trap]].
# If you become [[Shiren 1 DS/Confused|confused]], use turns with attacks/A + B rather than trying to move.
# Pick up the [[Shiren 1 DS/Scroll of Need|Scroll of Need]] and continue heading South into the next room.
# Move onto the second Scroll of Need and then read it.
# Each of the [[Shiren 1 DS/Monsters|monsters]] in the room will be stopped and you can freely access the Stairway.


#Move south across the [[Shiren 1 DS/Poison Dart Trap|Poison Dart Trap]], the [[Shiren 1 DS/Dream Gas Trap|Dream Gas Trap]], and the [[Shiren 1 DS/Spinning Trap|Spinning Trap]].
==Monster and Trap Appearances==
#If you become [[Shiren 1 DS/Confused (State)|confused]], use turns with attacks/A + B rather than trying to move.
#Pick up the [[Shiren 1 DS/Scroll of Need|Scroll of Need]] and continue heading South into the next room.
#Move onto the second Scroll of Need and then read it.
#Each of the [[Shiren 1 DS/Monsters|monsters]] in the room will be stopped and you can freely access the Stairway.
 
==Monster Appearances==
{| class="shiren1" style="text-align:center; margin:auto"
{| class="shiren1" style="text-align:center; margin:auto"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
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|36
|36
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|}
 
<br>
== Traps ==
{| class="shiren1" style="text-align:center; margin:auto"
{| class="shiren1" style="text-align:center; margin:auto"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
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|}
|}


[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]]
[[Category:Shiren 1 Gameplay Elements]]
[[Category:Fay's Puzzles]]
[[Category:Minigames]]

Revision as of 08:40, 25 November 2020

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#19 Don't Read #21 From Afar

Puzzle #20/50: Recognizing Trouble

Things to be learned:
Solution:
  1. Move south across the Poison Dart Trap, the Dream Gas Trap, and the Spinning Trap.
  2. If you become confused, use turns with attacks/A + B rather than trying to move.
  3. Pick up the Scroll of Need and continue heading South into the next room.
  4. Move onto the second Scroll of Need and then read it.
  5. Each of the monsters in the room will be stopped and you can freely access the Stairway.

Monster and Trap Appearances

Sprite Monster HP
English Japanese
File:Gather.png Gather X5 ギャザー 36


Sprite Trap
English Japanese
File:Shiren 1 DS Trap Sprite - Spinning Trap.gif Spinning Trap 回転板のワナ
File:Shiren 1 DS Trap Sprites - Dream Gas Trap.png Dream Gas Trap 幻覚ガス
Shiren 1 DS Trap Sprite - Poison Dart Trap.png Poison Dart Trap 毒矢のワナ