Shiren 1 DS:Poisoned: Difference between revisions
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Being poisoned causes [[Shiren 1 DS/Shiren (player character)|Shiren's]] current [[strength]] to decrease. There are several ways this can be inflicted: | Being poisoned causes [[Shiren 1 DS/Shiren (player character)|Shiren's]] current [[strength]] to decrease. There are several ways this can be inflicted: | ||
'''[[Shiren 1 DS/Poison Dart Trap|Poison Dart Trap]]:''' Will take 5 damage and current strength will decrease by 1.<br>'''[[Shiren 1 DS/Poison Herb|Poison Herb]]:''' Will take 5 damage and current strength will decrease by 1. Will also be inflicted with '[[Shiren 1 | '''[[Shiren 1 DS/Poison Dart Trap|Poison Dart Trap]]:''' Will take 5 damage and current strength will decrease by 1.<br>'''[[Shiren 1 DS/Poison Herb|Poison Herb]]:''' Will take 5 damage and current strength will decrease by 1. Will also be inflicted with '[[Shiren 1 DS/States/Slowed|Slow]]' status for 5 turns.<br>'''[[Shiren 1 DS/Rotten Riceball|Rotten Riceball]]:''' Though it is not explicitly stated that this is a poison effect, Shiren will take 5 damage and current strength will decrease by 3. This negative effect is also blocked when Shiren has the '[[Shiren 1 DS/States/Poison-free|Poison-free]]' status, suggesting that it is a poisoning. | ||
== How to get affected == | == How to get affected == | ||
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* Eat a [[Shiren 1 DS/Herbs/Strength|Herb of Strength]] to increase current strength by 1. | * Eat a [[Shiren 1 DS/Herbs/Strength|Herb of Strength]] to increase current strength by 1. | ||
Equipping an [[Shiren 1 DS/Armbands/Antidote|Antidote Armband]] will not cure a poisoning, but will prevent future poisonings as long as it is equipped and not [[Shiren 1 | Equipping an [[Shiren 1 DS/Armbands/Antidote|Antidote Armband]] will not cure a poisoning, but will prevent future poisonings as long as it is equipped and not [[Shiren 1 DS/Curses|Cursed]]. | ||
Eating a [[Shiren 1 DS/Riceballs/Special Riceball|Special Riceball]] to gain the 'poison-free' status will not cure a poisoning and maximum strength loss that has already occurred, but it will prevent strength being lost to poisons while the effect persists on that current floor. | Eating a [[Shiren 1 DS/Riceballs/Special Riceball|Special Riceball]] to gain the 'poison-free' status will not cure a poisoning and maximum strength loss that has already occurred, but it will prevent strength being lost to poisons while the effect persists on that current floor. | ||
[[Category:Shiren 1 Gameplay Elements]][[Category:Shiren 1 States & Status Conditions]][[Category:Pages that need Japanese names]] | [[Category:Shiren 1 Gameplay Elements]][[Category:Shiren 1 States & Status Conditions]][[Category:Pages that need Japanese names]] |
Revision as of 01:34, 14 November 2020
Template:Infobox States (Shiren 1)
Effect on Shiren
Being poisoned causes Shiren's current strength to decrease. There are several ways this can be inflicted:
Poison Dart Trap: Will take 5 damage and current strength will decrease by 1.
Poison Herb: Will take 5 damage and current strength will decrease by 1. Will also be inflicted with 'Slow' status for 5 turns.
Rotten Riceball: Though it is not explicitly stated that this is a poison effect, Shiren will take 5 damage and current strength will decrease by 3. This negative effect is also blocked when Shiren has the 'Poison-free' status, suggesting that it is a poisoning.
How to get affected
- Triggering a Poison Dart Trap.
- Get hit by a successfully thrown Poison Herb, which are thrown by levels 1-3 Ghost Radish Family Monsters.
- Eat a Poison Herb.
- Eat a Rotten Riceball that has a chance to induce the effect.
How to cure
- Eat an Antidote Herb to restore current strength to the maximum.
- Successfully press on a Chiropractic Jar to restore current strength to the maximum.
- Eat a Herb of Strength to increase current strength by 1.
Equipping an Antidote Armband will not cure a poisoning, but will prevent future poisonings as long as it is equipped and not Cursed.
Eating a Special Riceball to gain the 'poison-free' status will not cure a poisoning and maximum strength loss that has already occurred, but it will prevent strength being lost to poisons while the effect persists on that current floor.