Information for "Tower of Slumber:Gameplay Loop"

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Display titleTower of Slumber:Gameplay Loop
Default sort keyGameplay Loop
Page length (in bytes)1,704
NamespaceTower_of_Slumber
Page ID51606
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Page imageTower of Slumber - Gameplay Flow (detailed).png

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Page creatorJubilee (talk | contribs)
Date of page creation02:22, 4 March 2024
Latest editorJubilee (talk | contribs)
Date of latest edit06:22, 9 July 2025
Total number of edits8
Total number of distinct authors3
Recent number of edits (within past 90 days)1
Recent number of distinct authors1

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The Gameplay Loop in Pachinko CR Mystery Dungeon: Shiren the Wanderer: Princess Suzune and the Tower of Slumber has players fire Pachinko balls, with the aim of balls making it to the bottom, center-most slot, which will queue up a slot spin. Slot spins are generally represented by a Mamel Head icon , though various others exist. When two of the same numbers roll on the right and left sides, a Reach event will play. During a Reach event, Shiren the Wanderer (and occasionally Asuka) may face off against a monster from the series. Though Reach events aren't limited to just monster fights, with other variations exist as well.
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