Information for "Super MD:Ground debug"
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Basic information
Display title | Super MD:Ground debug |
Default sort key | Ground debug |
Page length (in bytes) | 8,383 |
Namespace | Super_MD |
Page ID | 29811 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Page image | ![]() |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | B (talk | contribs) |
Date of page creation | 16:29, 28 April 2022 |
Latest editor | Jubilee (talk | contribs) |
Date of latest edit | 00:34, 29 June 2025 |
Total number of edits | 33 |
Total number of distinct authors | 5 |
Recent number of edits (within past 90 days) | 1 |
Recent number of distinct authors | 1 |
Page properties
Transcluded templates (12) | Templates used on this page:
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SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Ground debug is an unused menu in Pokémon Super Mystery Dungeon. It is the debug menu used in "ground" areas (meaning outside of dungeons) and it leads to several smaller sub-menus. It is very similar to the Ground debug menu in Pokémon Mystery Dungeon: Gates to Infinity, with many non-working leftover features. It can be accessed in the released game through hacking. |