Information for "Rescue Team:Dungeon RNG Manipulation"
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Display title | Rescue Team:Dungeon RNG Manipulation |
Default sort key | Dungeon RNG Manipulation |
Page length (in bytes) | 5,690 |
Namespace | Rescue_Team |
Page ID | 66507 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Page image | ![]() |
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Edit | Allow all users (infinite) |
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Edit history
Page creator | B (talk | contribs) |
Date of page creation | 23:18, 10 October 2024 |
Latest editor | B (talk | contribs) |
Date of latest edit | 06:52, 23 June 2025 |
Total number of edits | 39 |
Total number of distinct authors | 3 |
Recent number of edits (within past 90 days) | 6 |
Recent number of distinct authors | 2 |
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Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Dungeon RNG Manipulation is an unintended mechanic in / Pokémon Mystery Dungeon: Red and Blue Rescue Team. Even though Dungeons are supposed to be random, by Quicksaving, it is possible to know in advance what the floor layouts, Pokémon spawns, Trap and Special Tile spawns, and Item spawns are. Player inputs don't affect layouts and dungeon spawns, however they affect the behavior of other Pokémon, so, by using the same inputs every Adventure, it is also possible to manipulate how other Pokémon in the dungeon behave as well. |