Shiren 5:Blessings, Curses, and Seals

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Curses have existed in every Shiren the Wanderer title while Blessings and Curses make appearances in various titles. Items can be blessed, cursed, sealed, or have none of these modifiers. An item can have at most one of these modifiers at a time. For any given item, these modifiers may or may not be identified in your current game state -- see Identifying Items for details.

Here's what each modifier does and means at a high level (see the chart lower on this page for more details):

Modifier Applicability Price Impact Magic Impact(s)
Blessing Most categories of items except stackables / projectiles (talismans, arrows, stones). Cost and value are increased by 10%. Any decimal amount is truncated (not rounded).
  • The item's normal magic effect is roughly doubled -- see chart below for details.
  • The item has a very high chance (~99%)

[Data needed] to resist being cursed, sealed, or turned into an Onigiri (Item) directly due to Traps or Monsters attacks. Instead, the Items will lose it's blessing ~25% of the time. This protection does not apply in all cases such as when you target the item with a Curse Scroll

Curse Durable equipment (swords, shields, bracelets); does not apply to torches or Sticky Pot. Cost and value are decreased by 20%. Any decimal amount is truncated (not rounded).
  • The Items cannot be voluntarily unequipped.
Seal Most categories of items except stackables / projectiles. Cost and value are decreased by 20%. Any decimal amount is truncated (not rounded).
  • For durable equipment, the item's normal magic effects (including upgrade value for Swords (List) and Shields (List)) are nullified.
  • For consumables, the item cannot be used.
  • The item does only 2 HP of damage and has no magic effect when thrown as a projectile.

Impact Details[edit | edit source]

Here is more detailed information about impacts for each category of item. This chart focuses on magic usage impact and omits the price impact and blessing's protection impact mentioned above. N/A means that category of item cannot have that type of modifier.

Item Category Blessing Curse Seal
Swords (List) It is probably the case that a blessed sword does more damage. However, this would need more testing. It's generally not worth it to bless a sword because the blessing wears off quickly as you hit Monsters. If equipped, cannot be unequipped. Item can still gain experience and level up. A sealed sword can still gain experience and level up.
Torches A blessed Torch may burn twice as long. N/A Torches can be sealed. If so, they cannot be burned/lit, and will only do 2 damage if thrown as a projectile.
Shields (List) It is probably the case that a blessed Shields (List) provides better protection. A blessing may even improve the effects of Runes. It's generally not worth it to bless a shield because the blessing wears off quickly as Monsters hit you. If equipped, cannot be unequipped. Item can still gain experience and level up. A sealed Shields (List) can still gain experience and level up.
Bracelets Blessings do not appear to have any positive effect on the magic of a Bracelet. It's possible this is an illusion because many bracelets have Boolean effects (Alert Bracelet, Cleansing Bracelet, Monster Detector Bracelet, etc.) which can't easily be doubled. Regardless, it's still a good idea to bless bracelets when you can to help protect them against curses, seals, and onigirification. If equipped, cannot be unequipped. If equipped, the item has no magic effect(s). They only do 2 damage if thrown as a projectile.
Grasses Generally speaking, consuming a blessed Grasses has double the magic effect and double the Fullness value. For grasses with Boolean effects (Warp Grass, Antidote Grass, etc.), the magic effect is not doubled but the Fullness value is still doubled. Consuming a blessed Strength Grass while at -1 from max strength will only bring you back up to max strength, not increase your max strength by 1. If you collapse with a blessed Undo Grass or Revival Grass in your inventory, the blessing will be consumed but the grass will remain intact and can be re-blessed. N/A Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects.
Scrolls Generally speaking, reading a blessed Scrolls consumes the blessing but not the scroll, thus allowing you to use it twice or to re-bless it after using it once. One exception is reading a blessed Extraction Scroll which will consume the Items but bless all extracted items. (Without this exception, a player could create infinite value with a handful of scrolls and a Blessing Pot or any pot.) A blessed Blank Scroll retains its blessing when you write on it. N/A Cannot be read. If thrown as a projectile, will only do 2 damage and not have other magic effects.
Pots Blessings do not appear to have any positive effect on the magic of a Pots. Regardless, it's still a good idea to bless pots when you can to help protect them against curses, seals, and onigirification. N/A You can't insert items into an "insert-type" Pots that is sealed, and you can't open an "open-type" pot that is sealed. If thrown as a projectile, will only do 2 damage and not have other magic effects. Throwing a sealed Black Hole Pot will still create Pitfall Trap.
Staves For Staves that have a Boolean impact (Swap Staff, Transient Staff, Pinning Staff, Balance Staff, etc.), there is no extra benefit when the staff is blessed. For staves that have a numeric impact (Electric Staff), the impact is doubled when it is blessed. N/A If waved, a charge will be consumed but no magic bullet will come out. If thrown as a projectile, will only do 2 damage and not have other magic effects.
Talismans N/A N/A N/A
Onigiri Eating a blessed Onigiri (About) adds double the Fullness value. If you're already full when you eat it, your stomach size increases by double the normal amount. If the Onigiri normally has a magic effect, that effect may be doubled (double healing for a Grilled Onigiri), but this needs more testing. N/A Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects.
Peaches Eating a blessed peach adds double the Fullness value. If you're already full when you eat it, your stomach size increases by double the normal amount. N/A Cannot be eaten. If thrown as a projectile, will only do 2 damage and not have other magic effects.
Arrows N/A N/A N/A
Stones N/A N/A N/A
Traps N/A
Others Some items in this category cannot exist in your main inventory at all (e.g. Dirt, flowers); these cannot be blessed, cursed, or sealed. Gitan Bags can be blessed but this does not increase the amount of money you get from them. A blessed Points Card will accrue double points per Points Trap, but, will lose the blessing very quickly so it's not worth it to bless the Points Card. N/A Some items in this category cannot exist in your main inventory at all (Dirt, flowers, etc); these cannot be blessed, cursed, or sealed. Gitan Bags can be sealed, and if they are, they cannot be added to your wallet, but they can still be picked up as items. Throwing a sealed Gitan Bag as a projectile does only 2 HP damage, radically reducing its effectiveness as a projectile. A Points Card can be sealed, and if so, no points will be accrued when you step on a Points Trap.

Removing Curses and Seals[edit | edit source]

Though there are rare cases in which curses and seals can be good things (see bottom of this page for examples), they're usually not helpful and can even be fatal, so it's important to find ways to deal with them. New players might think they're stuck until they can find an Exorcism Scroll or Strip Trap, but in fact there are a multitude of rare and unusual ways to deal with curses and seals, so many so that this section attempts to itemize them all. If you think you're stuck and you really need to find a way to deal with a curse or seal, review this list. Note that not every technique listed here applies to every situation. Specifically, some of these techniques only help you unequip a cursed equipped item but don't help you remove the curse from the item, and some remove the curse/seal from the item but the item must not be equipped to begin with.

Methods that are safest and most effective[edit | edit source]

  • Inserting the item (other than pots) into an Exorcism Pot will remove any curse or seal.
  • Inserting the item (other than pots) into a Blessing Pot will remove any curse or seal and apply a blessing if the item type can be blessed.
  • Reading a Fixer Scroll while any equipped items are cursed or sealed may remove the curses and seals on all of your equipment. The in-game description says it will do one positive thing that the player needs, and it definitely can remove curses and seals from equipment. To try to force it to remove curses and seals, make sure there are no Monsters around you, be at full health, have no Status Ailments, be at full Strength, etc..
  • Targeting the item with an Exorcism Scroll will remove any curse or seal. This has a chance (~20%

[Data needed]) to remove all curses and seals from all items in your main inventory, so put any other cursed/sealed items into main inventory before using it.

  • Targeting the item with a Blessing Scroll will remove any curse or seal and apply a blessing if the item type can be blessed.
  • Targeting a Swords (List) or Shields (List) with a Plating Scroll will remove any curse or seal and add the Runes if possible.
  • Targeting a sword with a Fate Scroll will remove any curse or seal and increase the upgrade value if below the max upgrade limit.
  • Targeting a shield with an Earth Scroll will remove any curse or seal and increase the upgrade value if below the max upgrade limit.
  • Triggering a Strip Trap will remove all equipped items, even if they are cursed.
  • Consuming a Nymph Grass will remove all equipped items, even if they are cursed.
  • A wandering NPCs who looks like an old man can remove a single curse or seal for 500 Gitan. He won't take your money if you don't have any cursed or sealed items. If you pay him for his services, there is a small chance (~20%?)

[Data needed] he will remove all curses and seals from all items in your main inventory, so make sure to put all cursed/sealed items in main inventory before paying for his services.

  • The Curse Breaker (character) NPC in Nekomaneki Village can remove all curses and seals on all items in your main inventory for 500 Gitan. There is a small chance that any items he fixes will become blessed.
  • When using a Synthesis Pot or Modder's Pot, the modifier status of the last same-kind item inserted will be the modifier status of the resulting item. For example, inserting a cursed Ordinary Stick then an unmodified Dull Gold Edge into a Synthesis Pot will result in an unmodified Ordinary Stick with the Rustproof rune. Note that this destroys the other item but the cursed/sealed item you are trying to save is not destroyed, and at least the essence of the 2nd item is preserved and added to the 1st item.

Methods that might switch from curse to seal (or vice versa)[edit | edit source]

Re-cursing an item that can have either a curse or a seal (swords, shields, and bracelets) has a 50% chance to convert from one to the other. (Whenever you curse an item that can have either a curse or a seal, the game seems to choose randomly between either type of modifier with equal probability, and overwrites any modifier that was previously there. Thus, a 50% chance to change to the other type of modifier.) If you're in a pinch, this method can let you unequip a cursed item at the cost of sealing it, or, enable the magic effects of a sealed item at the cost of cursing it.

  • Target a cursed/sealed item with a Curse Scroll to have a 50% chance to change the modifier to the other type.
  • A Curse Trap can be used the same way as a Curse Scroll. Drop all other items first then trigger the trap.

Methods that destroy the cursed or sealed item[edit | edit source]

These methods are particularly helpful if you have a cursed item equipped and need it gone ASAP.

  • Targeting any item with a Sale Scroll will convert it to Gitan, even if cursed or sealed.
  • Targeting any item with an Onigiri Scroll will convert it into an Onigiri (item), even if cursed or sealed.
  • If the item is a sealed Pots and you need the contents out, you can break it against a wall.
  • If you have multiple copies of the same item type, you can use a Fever Pot to replicate them and none of the resulting items will have curses or seals. This is destructive because it also eliminates other positive modifications such as upgrade value, experience, high charge count, etc..
  • If you don't otherwise want the item and it isn't cursed or equipped, you can of course use it as fodder in a pot that consumes items such as a Sale Pot, Presto Pot, Zen Pot, Dodger Pot, Perceptive Pot, Reflection Pot, or Floramorph Pot. Likewise, you can put the item into an Identifying Items pot to try to identify which type of pot it is, which might destroy the item.
  • If the item is not both cursed and equipped, you can of course just plain sell it for a reduced price. (Even at home in Nekomaneki Village, you must first uncurse or otherwise remove a cursed item before it can be sold.)
  • If you're in the starting villages and enter a location that doesn't let you take items in, all your items will be destroyed. (If you had some cursed items equipped but were unable or unwilling to pay the curse breaker, you could get rid of them this way.)

Methods that rely on monsters and thus are dangerous[edit | edit source]

  • Swordsman Family monsters can knock away cursed equipped items. Different levels of Swordsman are required for different types of equipment.
  • Like Synthesis Pots and Modder's Pots, Mixer Family monsters can be used to remove curses and seals. When same-kind items are thrown in, the resulting item will have the modifier status of the last item throw in.

Methods that are both destructive and dangerous[edit | edit source]

Increasing the odds of finding a method of dealing with a curse or seal[edit | edit source]

  • You can of course use a Blank Scroll in place of any scroll mentioned above, provided you've already read that scroll at least in the current run or any prior run.
  • You can lead a Karakuroid Family around in circles and hope it creates a Strip Trap or other useful trap.
  • You can use a Perception Grass to help find a Strip Trap or other useful trap. Works best on new floors, esp. those with a Monster Houses.
  • You can create your own monster house if you have a Monster House Scroll, which in turn might have a Strip Trap or other useful trap, or a Karakuroid family monster to create a Strip Trap or other useful trap.
  • Without a Perception Grass, it may still be worth swinging your sword over every tile in a monster house to try to find a Strip Trap or other useful trap.
  • If you have unidentified scrolls, and you don't mind consuming them, and you don't mind destroying the cursed item, try clearing the floor, standing just inside a room, then reading all your unidentified scrolls and targeting the cursed item. ~7 out of 52 scrolls will solve the problem one way or another!
  • Likewise, if you have unidentified grasses, and don't mind consuming them, try preparing as if one of the unidentified scrolls is Nymph Grass or possibly Imabikiso then eating the unidentified grasses.

Methods that seem like they might work but don't[edit | edit source]

  • Targeting a sealed pot with a Pot God Scroll does not remove the seal, though it will still increase the capacity if the capacity was below maximum.

Taking Advantage of Curses and Seals[edit | edit source]

There are rare circumstances in which curses and seals can be good things.

  • A Mojo Bracelet causes you to become more powerful the more curses you have.
  • If you have the opportunity to seal a Black Hole Pot, it's a good idea to do so, as there is virtually no reason you'd ever want to insert items or let items be inserted into it, but it's very useful to break even if sealed (e.g. to help you steal from a Shop).

Downside of Blessings[edit | edit source]

  • If you're trying to buy something from a store, don't bless it first, else you'll have to pay more for it.