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Meta:CR Mystery Dungeon: Shiren the Wanderer: Princess Suzune and the Tower of Slumber Machine Overview

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FPW and FPF machines.

Marchine Overview for Pachinko CR Mystery Dungeon: Shiren the Wanderer: Princess Suzune and the Tower of Slumber(UT) - This is an unofficial translation..

Power

Power Rocker Switch.

Tower of Slumber machines are powered on by a rocker switch located in the top left corner of the machine; the top right if viewed from the back. When played at home, players are likely to reach over the top of the machine to turn it on; however, in parlors or if the user at home has a cabinet, the machine would likely be opened up to access the power.

For at-home use, the machines require a transformer. These are usually connected to the stabilization plate or the machine's frame.

Keys

When a key is inserted into the key slot located on the right side of the machine, the player can turn it left to open the door and access the playfield, or turn it right to open the top section of the machine and pull it out of the frame. Outside of maintenance, the only need to turn the key right would be to turn the machine on if inserted into a cabinet. If the door is opened while the machine is powered on, an obnoxious Japanese voice will chant to alert attendants, ignoring the current volume setting of the machine. The LEDs will also flash in an effort to draw attention to the machine.

Volumne

Machine volume is controlled via a knob on the back of the machine. It ranges from 0, which is off, followed by 1 - 10 or in other words; "There's off, loud, and really loud.[1] The max volume of 10 is tantamount to audio assault, while 1 is the most tolerable for at-home play, it's still exceptionally loud. Players in Japan modify the audio on their machines to offer a finer control over the audio.

Unmodified volume knob. Modded machine volume knobs.
Tower of Slumber - Volume Knob.png Tower of Slumber - Modded Machine Volume Control Knobs.png
Unmodified audio wiring. Modified audio wiring.
Tower of Slumber - Unmodified Volume Wiring.png Tower of Slumber - Modded Machine Volume Wiring.png

The previously shown volume knobs were housed in the ball hopper, however, another popular place (as seen on 2 different machines) is a metal box on the left side of the machine when viewed from the back. The aforementioned machine was modified to be cyclical, meaning it recycles the same 25~ balls and doesn't pay out jackpots. Players may choose this alternate location if they desire to play the machine normally.

Dongles

In Japanese parlors, machines are hooked up to the Parlor's system. At home, players have to use custom dongles to emulate the parlor experience. Japanese players tend to use a "dongle" as it's called to bypass the parlor check. While many Western players also use or receive these when importing machines from Japan or Taiwan, some players also opt to purchase 'Pinball Dave's' "Card Reader Emulator" which functions in a way that allows players to add points to the machine, and dump balls from the hopper. Additionally, an extension can be purchased along with custom cards to retain points for a more authentic parlor experience.[2]

Many players in Japan appear to use their machines for live streaming purposes, in which case they're often modified to be cyclical, and if possible, an auto-play controller is hooked up anyway. As such, their dongles tend to do the bare minimum, as they could also go to an actual parlor for the authentic experience.

Japanese dongle. Western dongle.
Tower of Slumber - Japanese Dongle.png Tower of Slumber - Western Dongle.png

Bootup

Bootup of an unmodified machine with a "Card Reader Emulator" allows the player to self-award points to redeem for 25 pachinko balls, which are then fired using the ball shooter located on the right side of the machine. A machine with an auto-play controller will queue up with slot spins in accordance with the speed set by the player.

Pachinko Balls

A ball hopper full of pachinko balls.

The standard-issue ball hopper can hold 3 - 500 pachinko balls which is hardly enough for standard gameplay. Players often devise methods to increase their ball hopper size, and use both Japanese ball lifters as well as homemade ball lifters to recycle pachinko balls from the ball dump chute.

The ball hopper can be emptied by switching a white plastic lever on the back of the machine.

Ball dump switch.
Ball dump chute.

Losing balls fall through the ball dump chute into a tray, or into a ball lifter, where they're recycled by the machine.

Ball Management

Prize balls are dumped into the main hopper, where they can be fired. Cyclical machines will recycle balls and return them to the main hopper. The main hopper tends to get clogged and needs to be emptied into the secondary hopper. From there, they can be emptied into a tray. In parlors, trays would be set aside to cash out later, while at home, players either use them for their "parlors", or simply empty them back into the machine.

Japanese players seem to prefer to mod their machines to be cyclical or hook up auto-play controllers, while international players have created various aftermarket ball lifters, or imported Japanese ball lifters at great expense.

One aftermarket producer of ball lifters is Doctor Pachi, who produces 3D printed ball lifters in two models.[3][4] The Doctor Pachi Ascender catches the balls from the ball dump on a tray and feeds them into a PEX A Tubing, a flexible pipe that's bent using a 3D printed part to return the balls to the top hopper.

Controls

Unmodified
Ball shooter. Controls.
Tower of Slumber - Ball Shooter.png Tower of Slumber - Unmodified Machine Controls.png

The next section will go into more detail about gameplay.

Modified
Auto-play controller. Controls.
Tower of Slumber - Auto-play Controller.png Tower of Slumber - Modified Machine Controls.png

Cyclical machines recycle the same 25~ balls and don't payout during jackpots. In the case of machines with auto-play controllers, even those 25 balls aren't necessary, and the player can set the speed at which the machine generates slot spins. Some controllers use a wireless remote instead of buttons on the box.

Playfield

FPF - 1/399 odds ver. FPW - 1/00 odds ver.
Tower of Slumber - FPF Playfield.png Tower of Slumber - FPW Playfield.png

The playfield is a large circular shape with different themes for each of the 4 machines. Players fire pachinko balls using the ball shooter, intending to pass the top left flap and clink down the playfield to the center pocket. When a ball makes it into the center pocket, they're awarded 3 prize balls and are given a pseudo-slot spin.

During certain gameplay events, the player is instructed to fire pachinko balls to the right side of the playfield. The Wanderer Rush pay pocket, the Shiren the Wanderer pay pocket, and the center pay pocket open up to allow more balls to win, leading to easier slot spins during key moments of gameplay.

See Also

References