A dungeon rife with cannons and other contraptions. The monsters are stronger, so going in with upgraded items is recommended.
Draft:Shiren 6:Training Path of Gimmicks: Difference between revisions
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Revision as of 20:12, 10 March 2025
This article is a draft relating to |
Shiren 6:Training Path of Gimmicks | |
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大砲などの仕掛けが多いダンジョン[R]モンスターも強く\u3000十分強化した道具で挑むことを推奨 | |
Information | |
Entrance Location | |
Total Floor Count | 20 |
Bring Items In? | |
Bring Gitan In? | |
Can Find Adventure Allies | |
Rescues | |
Characters | |
Visibility | |
Dungeon Store | |
Monster Houses | |
Behemoths | |
Vaults | |
Monster Spawn Rate | |
The Winds of Kron | |
Boss |
For the lore page, see Shiren:Training Path of Gimmicks.
Training Path of Gimmicks (Japanese: ???) is a dungeon in /
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. It consists of 20 floors.
Cannons and Bouncy Walls are found frequently. Travel Companions may be encountered.
Completion Rewards
- First clear: Golden Sacred Auspicious Omamori (Item Strength: 10, Runes 3/12: Tough At 7, Guts, Berserk Payback)
- Further clears:
Monsters
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Behemoths
Items
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Traps
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Background Music
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
In Other Languages
Language | Name | |
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English | Training Path of Gimmicks |