Shiren 6:Early Shiren Inspiration and References: Difference between revisions

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==Story==
==Story==
The story also shares many similarities with Shiren 1.
* The premise of the story references Shiren 1 and {{GameTitle|MoonlightVillageGB|l|}}. {{Shiren6|Tatsumi}} hears of the events of the two games, and decides to call Shiren and Koppa for help.
* The premise of the story references Shiren 1 and {{GameTitle|MoonlightVillageGB|l|}}. {{Shiren6|Tatsumi}} hears of the events of the two games, and decides to call Shiren and Koppa for help.
* The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
* The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
* The main quest revolves around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
* The main quest revolves around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
* The Serpentcoil Island {{Shiren6|Story Arc}} shares many similarities with Shiren 1.
* The Yamakagashi Pass Story Arc shares some similarities with Shiren 2.
:: Both stories involve Shiren befriending the daughter of the leader of a group of humanoid monsters threatening to destroy a village.


==Visuals==
==Visuals==

Revision as of 04:15, 25 March 2024

Early Shiren Inspiration and References is heavily noticeable in Template:GameTitle. The developers decided to focus on the earlier games in the series, particularly Template:GameTitle and Template:GameTitle, mostly ignoring aspects introduced in later games.

Gameplay

Much of the gameplay is heavily based on Shiren 1, however, some mechanics are also based on Shiren 2, Magic Castle GBC, and Monster of Moonlight Village GB.

Specification Needed
  • The ability to attack repeatedly for multiple consecutive turns by keeping the button held returns as a toggleable setting.
  • Being able to equip 2 armbands returns as a mechanic from ???.
Shiren 2 Mechanics
Magic Castle GBC
  • Resonance returns as a mechanic from Magic Castle GBC.

Monsters

The returning monsters are primarily from Shiren 1 and 2 and many monster families imitate their Shiren 1 or levels as well.

Examples include:

  • The Chow Family only has one1 level, as it did in Shiren 2, when it was introduced. Levels 2 - 4 weren't introduced until Shiren 4.
  • The Dark Owl Family only has 1 level, as levels 2 - 4 weren't introduced in the Nintendo DS remake of Shiren 1.
  • The Ghost Samurai only has 1 level, as it did in Shiren 1 SFC. The levels 2 - 3 forms were introduced in Moonlight Village GB, which Shiren 6 doesn't take inspiration from.
  • The Nigiri Morph Family is named after the level 2 monster, as it was the original level 1 monster before Shiren 2 introduced the Nigiri Baby.

Comparatively, relatively few monsters and monster mechanics originate from other games in the series.

  • The Crow Tengu Family was introduced in Monster of Moonlight Village in 1997, but its additional levels weren't included in Shiren 6.
  • The Explochin Family didn't get additional levels until Magic Castle GBC in 2000.
  • The Pullfrog Family wasn't introduced until Asuka the Swordswoman in 2002.
  • The Zapdon Family wasn't introduced until Shiren 4 in 2010.

Story

  • The premise of the story references Shiren 1 and Template:GameTitle. Tatsumi hears of the events of the two games, and decides to call Shiren and Koppa for help.
  • The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
  • The main quest revolves around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
  • The Serpentcoil Island Story Arc shares many similarities with Shiren 1.
  • The Yamakagashi Pass Story Arc shares some similarities with Shiren 2.
Both stories involve Shiren befriending the daughter of the leader of a group of humanoid monsters threatening to destroy a village.

Visuals

The visuals of the game are inspired by Shiren 2. Promotional material for the game was also made to resemble Shiren 2 material.

  • The character design for the Peddlers originally introduced in Shiren 2 are brought back, with different game mechanics.
    • They reappeared in Shiren 4, but had the standard shopkeeper appearance.
  • Asuka is back, and her re-introduction scene matches the her original introduction from Shiren 2.
  • The scene that plays when entering Mount Jatou is similar to the scene when entering Table Mountain in Shiren 1.

See Also

Template:Shiren 6 Miscellaneous Navbox

References